Commit Graph
30 Commits
Author SHA1 Message Date
Ilker ManapandClaude Opus 5 cd3233ffe8 Do not leave the key store world-readable
SQLite creates its file with the process umask, which on a stock system means
every account on the machine can read it. What is in there is not a working
credential — keys are stored hashed — but it is the whole tenancy tree and
every request anyone made, and that should not depend on an operator
remembering to chmod it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 09:01:41 +02:00
Ilker ManapandClaude Opus 5 1839832b8b Add a landing page and a read-only cluster dashboard
Pasting the gateway's address into a browser returned 404, which looks like a
broken endpoint rather than one that tells you how to use it.

Two pages, and the split between them is a security boundary rather than a
layout choice. The landing page is served without a key — it has to be,
because the person reading it is the one who does not have one yet — so it
contains no data at all: it says how to connect, not what is here. Model names
stay behind /v1/models. It reconstructs the address from the forwarded headers
so the copy-pasteable example names the address the client actually used
rather than the internal one; those headers are reflected into displayed text
and never used for a decision.

The dashboard shows nodes, models, replicas, placement failures and usage, and
lives on the admin listener only. That listener is loopback-bound and also
serves pprof, which can dump the process heap — where API keys sit in
plaintext — so reaching the page from elsewhere is an SSH tunnel's job. It is
read-only: anything that mints a credential stays in `llmgw keys`, where it
needs a shell rather than a browser session this project has no way to
authenticate.

Mounting the landing page uncovered a hole in the exemption list. An entry
ending in "/" was a prefix rule, and "/" ends in "/", so exempting the landing
page would have exempted every path there is — authentication still installed,
still logging, and letting the whole API through. "/" is now exact, with a
test enumerating what must and must not be exempt.

Server-rendered templates and one stylesheet, embedded. The single-binary goal
rules out a JavaScript toolchain and nothing on either page needs one.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 08:58:05 +02:00
Ilker ManapandClaude Opus 5 0b93fb2883 Enforce budgets and rate limits, and write usage off the request path
The second half of phase 5. A key now has a cost, a quota and a bill.

Rate limits use a sliding window rather than a fixed one. A fixed window lets
a caller send its whole minute's allowance in the last second of one window
and again in the first second of the next, so the observed rate is twice the
configured limit exactly when the system is least able to take it. Checking
and charging are one operation, or two concurrent requests both see room and
both take it.

Token limits are checked against an estimate, because the real count only
exists once the request has run; the difference is charged afterwards, so a
caller who consistently underestimates is still bounded, one window late. A
request with no max_tokens gets a modest assumption rather than zero —
assuming zero would let an unbounded request through every token limit.

Limits are checked before admission, not after: a request over its quota
should be refused rather than queued, where it would occupy a band's capacity
to no purpose. All refusals are 429, but a spent budget carries no Retry-After
because waiting does not help until the period rolls over, and saying
otherwise turns one client into a retry loop.

Usage goes to a buffered channel and is written in batches. Record never
blocks: if the buffer fills — a database stalled long enough to lose eight
thousand records — records are dropped and counted, because losing accounting
is bad and turning a stalled database into an outage is worse. A clean
shutdown drains what is queued; those are requests that were already served.
Failures are logged at error, since silently losing billing data is the kind
of thing discovered at the end of a month.

Requests are accounted whatever their outcome. A request that used a GPU and
then failed still used it, and a key that could spend nothing by failing would
be a way around a budget.

Budgets are counted in memory and restored from the store at startup, so a
restart does not hand every key a fresh allowance. The budget period travels
with the reservation rather than being re-derived, because a monthly budget
credited to a daily counter is a budget that never binds.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 08:52:36 +02:00
Ilker ManapandClaude Opus 5 45c8cd23a3 Close the gateway: API keys, tenancy and model allowlists
Until now anything that could reach the client port could use every model in
the catalog. A key now resolves to an identity, and that identity decides what
it may do.

Authentication wraps the whole mux rather than checking inside each handler,
so adding a route cannot add an unauthenticated one by omission. Health stays
open, because a load balancer has no key and a health check that needs one
reports the gateway down.

Nothing on the request path reads the database. A key is resolved once and
answered from memory until the entry expires; rejections are cached too, so a
client looping with a bad key cannot turn into a database read per request.
The price is that a revocation takes up to cache_ttl to take effect, which is
the trade stated in the configuration next to the knob. A store failure is
not an authentication answer: it is never cached as one and returns 503, not
401 — sending someone hunting for a key problem that does not exist wastes the
one thing an incident is short of. A revoked key is refused with the same
message as an unknown one, because saying otherwise confirms the key was real.

With auth on the band comes from the key and the band header is ignored. The
header was trusted only while there was nothing to consult, and it let any
client promote itself into the top priority band. Tenant fairness within a
band is now per key rather than per session, so one caller cannot take a band
by opening many sessions.

Allowlists are decided per model, not per string: a model's canonical name and
every alias name the same thing, so either form works in an allowlist and no
alias can reach a model that was not allowed. The first version of that test
passed without the resolution being there at all, which is why it now checks
all four combinations.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 08:44:33 +02:00
Ilker ManapandClaude Opus 5 29617f8cb1 Add the store: tenancy, keys and usage on SQLite
Phase 5 begins. This is the persistence layer for the things the cluster
cannot reconstruct — who may call, what they are allowed, what they used.
Everything else llmgw knows is still derived from the fleet, which cannot be
wrong about itself the way a database can (§6.5).

SQLite behind an interface. The plan justified that by write volume, which was
the wrong argument: the write path is batched anyway, and a 500-row
transaction every 200ms is nothing for either engine. The real argument is the
failure mode. Postgres is a second service, and a gateway that stops serving
because its accounting database is unreachable is worse than one that buffers
some accounting. Embedded means the store shares the gateway's fate instead of
adding an independent way to be down. That reasoning stops holding at two
instances, where budgets have to be counted somewhere shared — so the
interface is here from the start, the SQL is portable, and migrations are per
dialect with shared version numbers.

Keys are stored as sha256 and nothing else, so a database leak hands over no
working credential. The fast hash is deliberate: the input is 256 random bits
with no dictionary to attack, so argon2 would buy nothing and charge tens of
milliseconds per request. That assumption is written down next to the code
that depends on it.

Two things the schema now says that it did not: budgets are integer
micro-units, because repeated addition of floats drifts; and an empty model
allowlist forbids everything while an absent one permits everything, which the
resolver has to keep distinct.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 08:37:40 +02:00
Ilker ManapandClaude Opus 5 41cf894c72 Tick the phase 1 and 1.5 boxes their releases already earned
The code shipped in v0.2.0 and v0.3.0 and both exit criteria were measured;
only the checkboxes were left behind.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 08:27:03 +02:00
Ilker ManapandClaude Opus 5 f84e3b642a Record the llama.cpp work in the plan and changelog
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 08:19:55 +02:00
Ilker ManapandClaude Opus 5 f19db242ae Stop naming a metric llama.cpp does not have, and say so when it happens
Deployed against real llama.cpp, every scrape failed. The mapping named
llamacpp:kv_cache_usage_ratio; build b10991 serves fifteen metric families
and none is a cache ratio. Because KV usage was mandatory, that one absent
name threw away the two metrics the engine does publish, and the router
scheduled to all three replicas blind while the cluster looked healthy.

A mapping that leaves a metric unnamed now means the engine does not publish
it, and the field stays zero. Naming one the engine does not serve is still a
violation, so this does not become a way to tolerate a typo. Running and
waiting can never be omitted: an engine that reports neither what it is doing
nor what is queued cannot be scheduled against at all. For llama.cpp this
costs the KV half of the saturation signal, which is a real loss softened by
its fixed slot count — queue depth already says when it is full.

The second half is why it took a deployment to notice. A contract violation
was logged per scrape at debug level, so at the default level nothing said
anything. It is now a warning, once, with a matching line when it clears.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 08:18:27 +02:00
Ilker ManapandClaude Opus 5 501db3d3e8 Add the llama.cpp engine, and let a profile ask for no GPU
llama.cpp is what makes a cluster with no cards useful: it serves the same
OpenAI API on CPU, so the whole path — placement, supervision, scraping,
scheduling, admission — can be exercised end to end on ordinary machines.

Three things had to give way for it.

A profile may now omit its GPU class, and that is how it says it runs on the
CPU. Only engines that can actually serve without a card may omit it; for
vLLM an omitted class stays an error, because otherwise a typo becomes a
replica placed on a machine with no hardware and diagnosed minutes later
during model loading. Placement spreads CPU replicas instead of bin packing
them, since unlike GPUs there is no allocation to stop two of them sharing a
machine's cores.

Metric mappings are now per engine rather than per cluster. llama.cpp calls
the same three numbers requests_processing, requests_deferred and
kv_cache_usage_ratio, and a single global mapping would leave half a mixed
fleet unmeasurable. An empty mapping still defaults to vLLM's names; one that
names its own Running metric is taken as a complete statement, so the fields
it leaves blank stay blank rather than being filled with names that engine
cannot have.

The adapter refuses multi-node and tensor-parallel profiles. llama.cpp splits
across local GPUs by a different mechanism than this adapter drives, and
accepting either would produce a replica that starts and then serves from one
machine while the catalog believes it has several.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 08:14:05 +02:00
Ilker ManapandClaude Opus 5 ec1b6b04df Fix an agent that could neither explain itself nor stop
Two bugs found while verifying mTLS against real machines.

session cancelled its own derived context and then asked that context
whether the agent was shutting down. The answer was always yes, so every
stream error read as a clean close: the log said err=<nil>, the backoff
reset, and an agent whose certificate the control plane refused hammered it
forever at the base interval with nothing to diagnose. It now keeps the
parent context to answer that question, and a refusal reaches the operator
naming both the certificate and the claim.

Cancelling the context also did not stop the agent. HTTP/2 watches the
context while the request body is being written, and a bidirectional stream
spends its life blocked on the read side instead, so the read never returned.
Measured on a deployed node: `systemctl stop llmgw-agent` took 90 seconds and
ended in SIGKILL, on every restart. Closing the response when the context
ends is what actually unblocks it.

TestAgentStopsWhenContextEnds hangs reliably without the second fix, which is
the only reason to trust that it tests it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 08:03:21 +02:00
Ilker ManapandClaude Opus 5 1e3cafdc86 Add a private CA and mutual TLS for the agent stream
A node's identity was whatever the agent said it was. With mutual TLS the
control plane compares the client certificate's common name against the
claimed node id and refuses the connection when they disagree, so identity
becomes something a node proves rather than something it picks.

A public authority cannot supply these certificates: Let's Encrypt and its
peers stopped issuing the clientAuth usage, and Go verifies client chains
against it. Hence internal/tlsconf/ca.go, a small authority whose key lives
on one machine and whose root is trusted everywhere, and `llmgw ctl cert`
over it so issuing is reproducible instead of remembered openssl.

The server certificate's hosts matter more than they look: hostname
verification reads subject alternative names and ignores the common name
entirely, so a certificate without the address agents dial — bare IP
included — is rejected no matter what its subject says. There is a test for
exactly that, because it is the failure everyone hits once.

requireIdentity stays wired to false until the configuration lands, so this
commit changes no running behaviour.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 07:28:56 +02:00
ilkerandClaude Opus 5 e8d90cf375 Treat a zombie as dead, and test fairness where it is deterministic
CI went red on Linux with two failures that never appear on macOS. Both were
worth the trip.

The first is a real bug. processAlive used kill(pid, 0), which succeeds on a
zombie — a process that has exited and is only waiting to be reaped. That
happens for real whenever an engine's parent dies before it does and nothing
reaps the orphan, which in a container is the normal case: PID 1 is usually the
workload rather than an init. The supervisor would then report a dead adopted
engine as running forever, and hold its GPUs against every future placement.
Zombies are now detected through procfs on Linux, where the answer exists, and
the check degrades to its old behaviour elsewhere rather than to something worse.

The second was a bad test. TestTenantFairnessWithinBand asserted on the order
goroutines sent to a channel after being admitted, which is the order the Go
scheduler woke them, not the order the dispatcher chose. Under load it measured
the runtime. The rotation itself lives in bandQueue.pop, which is pure, so it is
tested there — including what happens when a tenant runs out mid-rotation and
when a cancelled waiter is removed. The controller-level test now asserts the
thing that is actually stable: nobody is starved.

Verified with three consecutive `go test -race ./...` runs in a Linux container.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 06:34:08 +02:00
ilkerandClaude Opus 5 e1eb1d4149 Phase 3: ctl, and make draining a rolling move
ctl talks to a management API on the admin listener, not the client-facing one.
The two have different audiences: one serves inference to whoever holds an API
key, the other lets a caller cordon nodes and read the cluster's shape.

- nodes surfaces unhealthy GPUs and why they are excluded. That is usually the
  answer when a node looks idle but nothing will schedule onto it, and it was
  invisible before.
- explain-placement prints every candidate considered and why it was rejected.
- replicas shows the shards a replica is made of, with per-shard errors.
- cordon, uncordon and drain are one endpoint with different targets, because
  the difference between cordon and drain is exactly what an operator needs to
  be sure of before running either.

Draining had to be fixed first to make ctl drain worth having. A drained replica
was stopped on the next pass, which cuts in-flight requests — the thing draining
exists to avoid. Now a node marked Draining has its replicas drained, the model
falls below its desired count, a replacement is placed elsewhere, and the
original is stopped only once the replacement is serving. A grace period bounds
it, because draining the only node that can host a model would otherwise never
finish and the node could never be taken out of service.

Verified against a two-node cluster of real binaries: draining moved a replica
to the surviving node and traffic kept returning 200 throughout.

ctl logs is deliberately absent. It needs a request/response pair the agent
protocol does not have, and the failure path already ships an engine log tail
with every status report — so the case that matters most is covered, and
reading a healthy shard's output on demand is not worth a protocol change yet.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
v0.5.0
2026-09-16 06:27:21 +02:00
ilkerandClaude Opus 5 1d1a6aebb0 Phase 4: make a multi-node replica able to start
Placement and environment generation had landed early, which made multi-node
look further along than it was. A replica spanning nodes could not come up at
all, and all three reasons came down to assumptions that only hold on one node.

Not every rank serves HTTP. The agent health-checked every shard at its own
port, but only the leader answers; workers timed out, reported Failed and took
the replica with them. Engine.ServesHTTP now says which ranks serve, and a
worker is judged by staying alive. That is deliberately weaker evidence: the
replica's real readiness is the leader answering, which only happens once every
worker has joined.

A shard is not always one process. Engine.Commands returns a sequence — every
command but the last is a sidecar kept alive for the shard's lifetime and torn
down with it, and the last one's exit is the shard's. vLLM under Ray is why: the
leader runs a Ray head and then the server against it, while a worker runs only
the join and no vLLM process at all. RayCommand had been written and tested but
never called, so launch_mode: ray would have run vllm serve against a cluster
that did not exist. Sidecars are killed with the shard, because a Ray head left
behind holds the port the next replica needs.

Start order was backwards. Workers went first, on the theory that the head
should wait for them. Both engines put the rendezvous point on rank 0, so a
worker started first has nothing to connect to. vLLM's server blocks until the
Ray cluster has the GPUs it needs, so the leader can start immediately and waits
on its own. A command can now also require that rendezvous point to be listening
before the next starts, bounded by a timeout so a head that never appears fails
the shard instead of hanging it.

Stop was also killing only the engine, leaving sidecars behind.

None of this is verified against real engines — it is tested with stub
processes. The Ray sequencing, and which launch mode a given vLLM version wants,
can only be confirmed on hardware.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 06:20:03 +02:00
ilkerandClaude Opus 5 75a8e76706 Survive a control plane restart without orphaning live engines
Not persisting replica state left one hole: restarting the control plane made it
forget every replica while the engines kept running. They held GPUs the
inventory believed were free, so the next placement failed to allocate, with an
error naming the new process rather than the old one.

The fix belongs on the agent, not in a database. A row can say "running" about a
process that died; the fleet cannot.

- the supervisor writes the full shard spec, not just a pid and command line. A
  pid identifies a process; the spec is what lets it be described back to the
  control plane and matched to a replica.
- Adopt takes over an engine a previous agent left running. It is not this
  process's child, so it cannot be waited on: it is watched by polling and
  stopped by signalling its group directly. Its earlier output is gone and the
  log says so rather than presenting emptiness as silence.
- every Register reports what the agent is running, not only the first, because
  a reconnect may be a control plane restart and has to recover the same way.
- the reconciler rebuilds replicas from those reports and reclaims their GPUs.
  Anything whose model or profile left the catalog is stopped; nothing will
  route to it and it is holding cards.
- an engine the agent cannot identify is killed. A process holding GPUs that
  nothing can describe is worse than no process, because placement hands those
  GPUs out again.

Stop was also wrong for adopted shards: it checked for an exec.Cmd, which they
do not have, and reported them stopped without killing anything.

TestAgentReconnects had been passing for no reason. httptest's
CloseClientConnections does nothing to an h2c stream — prior-knowledge h2c
hijacks the connection and httptest stops tracking hijacked ones — so the agent
never reconnected, and the assertion on the connection map passed on a stale
entry. Tests now sever connections through their own listener and count opened
streams.

Plan §11 also records what multi-node still needs, since placement landing early
makes it look further along than it is: workers never become Ready because the
agent health-checks every shard while only rank 0 serves HTTP; RayCommand is
written and tested but never called; and startup is fire-and-forget.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 06:15:04 +02:00
ilkerandClaude Opus 5 40427b2705 plan: correct the store design and specify how tenancy is actually stored
Two problems with what v0.1 said about persistence.

First, it listed eight tables, most of which were a mistake. A database that
describes the cluster can be wrong; the cluster cannot. An engine that dies
during a restart leaves a row saying "running", and the scheduler believes it.
Nodes, replicas, shards and the catalog are all rebuilt from the fleet or from
configuration on every reconnect, so they need no rows at all. What genuinely
needs persisting — API keys, usage, capacity profiles — is entirely phase 5
work, so the store moves there and gets a schema shaped by real requirements
instead of guesses.

Not persisting replica state has one consequence that must be closed first:
restarting the control plane currently orphans live engines. They keep holding
GPUs the inventory believes are free, and the next placement fails to allocate
with an error pointing at the new process rather than the old one. The fix
belongs on the agent, not in a database — Register carries the shards the agent
is supervising, and the supervisor's orphan scan (written, tested, never called)
kills whatever nothing claims. That cannot disagree with reality, and it covers
agent restarts and control plane restarts with one mechanism. Added to phase 3.

Second, §7.9 described tenancy behaviour but never said how any of it is stored,
which left the most security-sensitive part of the system unspecified. It now
covers the schema for keys and the tenancy tree, why a fast hash is the correct
choice for a 256-bit random key and what assumption that rests on, how limits
resolve to the most restrictive value along the chain, why authentication is a
map lookup rather than four queries, the batching pipeline that keeps 86 million
rows a day off the request path, what "units" mean when self-hosted models have
no per-token price, and how budgets survive a restart.

Two tradeoffs are now stated rather than left implicit: usage buffered for the
batch writer is lost on a hard kill, which is fine for budgets and not fine for
external billing; and rate limit counters are per instance, so N routers allow N
times the limit. Both are in the risk table.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 06:08:16 +02:00
ilkerandClaude Opus 5 2373726efd Agent stream: connect the fleet to the control plane
One bidirectional connect-go stream per node, carrying registration, heartbeats
and shard status up, and start, stop and drain down. The agent dials out: GPU
nodes sit behind firewalls far more often than a control plane does, and an
outbound connection needs no inbound rule on every node in the fleet.

- registration carries the whole hardware inventory, so there is no separate
  discovery call and a reconnecting agent refreshes what the scheduler knows.
  The fabric labels travel with it; they cannot be inferred from the wire, so
  losing them in transit would silently disable multi-node placement.
- agentsvc is both the stream handler and the reconciler's dispatcher, because
  it holds the open streams and is therefore the only thing that can deliver a
  command to a node.
- the agent validates a profile before launching anything, since an engine that
  refuses a profile does so after minutes of loading, then supervises the
  process and reports every transition with the engine's output tail on failure.
- reconnects forever with jittered backoff. A control plane restart must not
  require touching every GPU node, and a fleet must not reconnect in lockstep
  and knock it over again. Engines keep serving throughout, because the router
  talks to them directly.

llmgw agent is real now, and llmgw server runs a control plane whenever any
model declares a profile. The static endpoint list stays for router-only runs.

Verified with real binaries as separate processes: the agent registers, a
replica is placed, an engine launches through the vLLM adapter's actual argument
construction, streaming traffic is served, and killing the agent moves the node
through unreachable to lost with placement explaining why nothing can run.

config.Model and catalog.Model were the same thing described twice, so the
router now reads catalog entries directly and the validation rules live in one
place.

Still missing: mTLS. The stream is plaintext HTTP/2 and must stay on a trusted
network until that lands.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 02:48:21 +02:00
ilkerandClaude Opus 5 c1b9ea1bc2 Phase 3 (3/3): wire the control plane to the router
Ready replicas become router endpoints with no static configuration involved.
Endpoints that survive an update keep their live state — inflight counts,
breaker state, drain rate — so a replica that was already serving does not start
from cold because another one moved. The sink is an interface, so when the
router and control plane split into separate processes it becomes a watch stream
and nothing above it changes.

Phase 3's exit criterion now holds end to end. A node hosting a live replica is
killed while four clients stream continuously; the control plane marks it
unreachable, then lost, rebuilds the replica on a survivor and republishes.
Across three runs ~370 requests completed with zero failures and no replica was
left on the dead node. This proves the control logic, not the transport: the
agent fleet is simulated and the real path still needs the stream.

The race detector caught a genuine bug while this went in. startReplica read the
replica's fields after publishing it to the map, and scaleUp walked replica
pointers outside the lock; both raced with agent status reports, which arrive
from another goroutine and mutate exactly those fields. Against the simulated
fleet the reports came back fast enough to hit the window on every run. State is
snapshotted under the lock now and those functions work from values.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 02:16:35 +02:00
ilkerandClaude Opus 5 f0134a2f95 Phase 3 (2/3): catalog and reconciler
The desired-versus-actual loop, with a Dispatcher interface where the agent
stream will go. The loop's logic is where the interesting failures live, not the
transport, so it is tested against a fake dispatcher and a synthetic clock.

- catalog: models, profiles, aliases, fallbacks, scaling bounds. Aliases and
  fallbacks resolve at load rather than at request time, because a typo in a
  fallback should stop a deployment instead of surfacing during the outage when
  the fallback is finally needed. The node/GPU/TP arithmetic is checked here
  too, so a bad profile fails at config load rather than minutes into loading.
- reconciler: one replica placed per pass, since placement depends on what is
  already allocated and several from one snapshot would be handed the same GPUs.
  Workers start before rank 0: SGLang's ranks rendezvous and vLLM under Ray
  needs its workers attached before the head serves.
- a failed shard fails the whole replica. The others are waiting on collectives
  that will never complete while holding GPUs, so every shard is stopped and the
  replica rebuilt, with a jittered exponential backoff carried on the model
  rather than on the replica that was just destroyed.
- node expiry has two stages, Unreachable then Lost, deliberately far apart: a
  network blip must not tear down replicas that are still serving, and
  rebuilding a multi-node replica costs tens of minutes of model loading.
- scale-down drains before stopping, so in-flight requests finish.

The phase 3 exit criterion is half met. TestLostNodeMovesReplicas covers the
reconciliation half end to end. The router continuing to serve throughout needs
the EndpointSource wiring and the agent stream.

Writing the tests caught a real property of the design worth recording: advancing
the clock makes every node look silent, so placement correctly stops. The test
harness now heartbeats nodes as it advances time, except where a node going
silent is the point.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 02:12:06 +02:00
ilkerandClaude Opus 5 06672d1b85 Phase 3 (1/3): cluster inventory and placement
The two hard constraints from plan §1.1 are enforced structurally rather than
checked after the fact: there is no code path that can combine nodes from two
fabrics, and only GPUs of the profile's class are ever considered. Getting
either wrong produces a replica that starts, passes health checks, and then
hangs or crawls under load — which looks like success until traffic arrives.

- inventory: nodes, hardware, fabric attachments, allocations. A re-registering
  agent cannot clear an operator's cordon, since a cordon is usually in place
  because something is wrong with the node. A GPU with an ECC fault or another
  process on it is not free in any useful sense. Replicas are released whole,
  because they fail whole.
- placement: highest-priority profile that fits, with every rejected candidate
  explained. "Unschedulable" on its own tells an operator nothing about which
  of six constraints bit.
- bin packing fills partly used nodes first so whole nodes stay free for large
  models that cannot be split; multi-node replicas get the emptiest machines
  instead, being the least movable thing in the cluster.
- NVLink-aware GPU selection keeps a tensor-parallel group inside one domain
  where the topology is known, falling back to lowest free indices otherwise.

Property-based tests generate 400 random clusters and assert the invariants on
every placement produced: one fabric per multi-node replica, only that fabric's
HCAs per shard, one GPU class, no unhealthy or already-allocated GPU. The
table-driven tests cover the cases someone thought of; these cover the rest.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 02:07:29 +02:00
ilkerandClaude Opus 5 55417546fc Phase 2 (2/2): NVML backend behind a build tag
NVML is the only source of NVLink topology, and that topology is what keeps a
tensor-parallel group off the slow path inside a node. It needs cgo, so it sits
behind the nvml tag and the default build keeps using nvidia-smi.

Discover() picks the backend and falls back to nvidia-smi when NVML fails,
logging the fallback rather than performing it silently: on a node that is meant
to have working NVML, a quiet downgrade hides a broken driver installation and
costs the scheduler its topology.

CI now compiles the tagged build. That immediately paid for itself: ErrNoNVML
was declared only in the untagged file, so the tests did not compile under
-tags nvml. It is now declared where both builds can see it.

Not verified: the NVML path has never run against a driver, because there is no
GPU machine available. The NVLink domains it reports should be treated as
unverified until someone runs `llmgw agent inventory` on a real node.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 02:05:25 +02:00
ilkerandClaude Opus 5 6a13e3dddf Phase 2 (1/2): node discovery, engine adapters, process supervisor
Everything here works without GPUs and is covered by tests. The control plane
connection is not built yet, so llmgw agent itself is still a stub and the phase
exit criterion is not met.

- discovery: IB from /sys/class/infiniband, parsing the formats sysfs actually
  uses and telling native InfiniBand from RoCE; GPUs via nvidia-smi, the
  cgo-free path, with health flags for uncorrected ECC and memory already held
  by another process. A node without IB is not an error, it is a single-node
  island.
- engines: vLLM and SGLang command and environment construction, kept free of
  process handling so it stays testable. The NCCL environment is the part the
  plan marks critical: NCCL_IB_HCA lists only the chosen fabric's adapters,
  because leaving it open lets NCCL pick an adapter on a fabric where the peer
  is unreachable, and the job then hangs instead of failing.
- validation before launch: no mixed GPU types in a tensor-parallel group, the
  node/GPU/TP arithmetic has to add up, and fp8 is refused below compute
  capability 8.9 rather than silently falling back to a slower path.
- supervisor: process groups, because engines fork workers that hold GPU memory
  and outlive a signal sent only to the leader; a bounded log tail, since engine
  output is the only diagnosis when loading fails; Starting separate from
  Loading, because a 70B model legitimately takes minutes; and orphan adoption
  through pid files fingerprinted with the command line, since pids get reused
  and adopting an unrelated process is worse than leaking the original.
- readiness is two questions: /health says the process is up, /v1/models says
  the weights loaded. Routing on /health alone sends traffic into a loading model.
- llmgw agent inventory reports what the scheduler would see on a node.

One plan correction: GPU class sizes come from the driver in GiB, which does not
always match the marketing name. An L40S is sold as 48GB and reports 44.99 GiB,
so its class is l40s-45g, not l40s-48g. Consistency matters more than matching
the box, because that number decides whether a model fits. Plan §2 and §5.1
updated.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 02:01:59 +02:00
ilkerandClaude Opus 5 dc38dd6096 Phase 1.5: admission control
Inserted between quota checks and scheduling: admission answers when a request
may proceed, the scheduler still answers where it goes. Keeping them apart is
the point — an engine queue is FIFO and knows nothing about tenants, so once a
batch job is in it, no endpoint selection rescues the request behind it.

- saturation detector: one number per pool, the worse of queue depth and KV
  occupancy, since either alone misleads.
- priority bands with per-band saturation ceilings, so the cluster degrades from
  the bottom up.
- tenant round-robin within a band: one caller sending a thousand requests takes
  one slot in the rotation, not a thousand.
- bounded queues with capacity (503) and TTL (504); cancelled requests leave the
  queue instead of holding capacity.
- metrics for queue depth, wait time, rejections and pool saturation.

Exit criterion, measured in test/e2e: with 500 concurrent bronze requests
running continuously, interactive p99 in the platinum band stays at 1.04-1.24x
idle against a 1.5x budget. With admission off the same load pushes it to
55-60x. Both directions are asserted, so the test fails if admission regresses
and also if the load generator stops being a real load.

Two lags had to be closed, and they needed different answers. Engine metrics are
scraped and lag an interval; router inflight does not, but it counts running
requests, and treating those as queue makes a healthy engine look overloaded
every interval. What is actually queued is inflight minus batch capacity, and
capacity is not in the metric contract, so it is learned as the high-water mark
of observed running. Separately, between admission granting a request and the
router dispatching it the request is invisible everywhere, so a simultaneous
burst passed the check en masse; the controller now counts its own outstanding
leases against dispatched inflight.

One plan correction: a saturation ceiling of 1.0 was documented as "never held
back". It is not — it means "flow up to the healthy limit". A band that must
never wait needs a ceiling above 1. Plan §7.2.2 updated.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
v0.3.0
2026-09-16 01:53:38 +02:00
ilkerandClaude Opus 5 a3f71aa5ee Phase 1: the router serves traffic
llmgw server is real now. It fronts a static set of engine replicas with an
OpenAI-compatible API, scoring endpoints through the pipeline added in the
previous commit.

- proxy: SSE relayed event by event with a flush after each, cancellation
  propagated upstream, and separate deadlines for dial, headers, first token,
  inter-token idle and total. The idle watchdog is what distinguishes a wedged
  engine from a slow one.
- router: dispatch with retry and model fallback. Retry only happens while
  nothing has reached the client; after that, splicing two responses together
  would be worse than the short stream the client already sees.
- config: YAML via koanf overlaid on defaults, with LLMGW_ env overrides.
  Validation rejects duplicate endpoint ids and aliases that shadow a model,
  because both misroute silently at request time rather than failing loudly.
- metrics: requests, duration, TTFT, tokens, plus per-scorer values and
  per-filter drops on a separate admin listener with health and pprof.

Phase 1 exit criterion, measured in test/e2e: 1000 concurrent streams across
3 sim-engines complete at ~6800 req/s; every client disconnect frees the KV
blocks on every engine; router overhead p99 is about 0.9 ms against the plan's
2 ms budget.

The handlers live in internal/router rather than an internal/router/openai
package as the plan's tree sketched: they need the dispatch loop, and splitting
them apart would have meant an interface with exactly one implementation. Plan
§4 updated to match.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
v0.2.0
2026-09-16 01:41:13 +02:00
ilkerandClaude Opus 5 f0c1ca87f1 ci: set milestone due dates at noon UTC
23:59:59Z renders as the following day in any positive-offset timezone, so
every due date showed up a day late in the UI.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 01:34:05 +02:00
ilkerandClaude Opus 5 40c884a50a Add a changelog and map releases onto roadmap phases
Versions track the phases in the plan: a phase is released once its exit
criterion is met, not when its code lands. That keeps "released" meaning
something — v0.1.0 ships sim-engine and the routing libraries, and says plainly
that the gateway does not serve traffic yet.

scripts/gitea/milestones.py creates the matching Gitea milestones. Idempotent
and never destructive, so it can be re-run after the roadmap shifts.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
v0.1.0
2026-09-16 01:29:41 +02:00
ilkerandClaude Opus 5 664c8e9126 ci: add workflow_dispatch and take the Go version from go.mod
The runner this targets is a containerized act_runner registered with the
ubuntu-latest label, separate from maas-builder: that one runs in host mode as
root on the image build machine, which is not somewhere a test suite belongs.

workflow_dispatch lets the queued runs be retried from the UI once a runner
exists, without needing an empty commit.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 01:19:12 +02:00
ilkerandClaude Opus 5 28029eb43b Switch the project language to English
Comments, doc comments, test names, error and log messages, CLI help, README,
Makefile, CI step names and the design document are now all in English.
No behaviour changes; the full suite passes under the race detector.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 01:15:21 +02:00
ilkerandClaude Opus 5 b7417e1a69 Phase 1 (1/2): scheduler pipeline, endpoint registry, metric scraping
The code behind plan §7.3-7.6:

- breaker: folds cooldown and circuit breaking into one component
  (FailureThreshold=1 gives LiteLLM-style cooldown), with exponential backoff
  and half-open probes.
- endpoint: live state registry. Inflight counting, staleness detection, drain
  rate derived from counters. A scrape failure does not trip the breaker — the
  engine may be serving fine while only its metrics endpoint is down.
- scrape: parses the §7.6 metric contract. Errors when any of the mandatory
  three is missing; the metric name mapping is overridable, since names drift
  between versions (plan §14).
- scheduler: the filter -> score -> pick pipeline. A "strategy" is now just a
  set of scorer weights; chat, batch and long-context are the same code with
  different weights. Scorers: queue, kv (hard penalty above the ceiling),
  inflight, load, weight, session (bounded-load consistent hashing). Pickers:
  max-score, p2c, softmax, round-robin.

Decision carries the rationale — which scorer produced what, which filter
dropped how many. Tuning the weights without that is guesswork.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 01:15:21 +02:00
ilkerandClaude Opus 5 e07bc46c57 Faz 0: iskelet ve sim-engine
Plan v0.2'nin Faz 0 çıktısı. Yazılan sıraya göre:

- cobra tabanlı CLI iskeleti; server/agent/ctl komutları henüz stub.
- internal/sim: OpenAI uyumlu sahte inference engine. Router'ı GPU olmadan
  gerçekçi koşullarda test edebilmek için gerçek bir engine'in router
  açısından önemli davranışlarını modeller:
    * continuous batching ve KV blok muhasebesi (head-of-line blocking dahil)
    * zincirlenmiş blok hash'leri + LRU ile otomatik prefix cache
    * batch büyüdükçe artan token gecikmesi
    * istemci koptuğunda isteğin düşürülüp blokların bırakılması
    * vLLM metrik adlarıyla /metrics (plan §7.6 engine kontratı)
- Testler: prefix hash zincirlemesi, LRU tahliyesi, iptal propagasyonu,
  kuyruklama, SSE formatı, usage/cached_tokens, metriklerin gerçek
  Prometheus parser'ıyla okunabilirliği.
- Gitea Actions CI: gofmt, vet, race detector.

Modül yolu gitea.mynodes.xyz/ilker/llmgw; `make rename` ile değiştirilebilir.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 01:00:03 +02:00