Placement and environment generation had landed early, which made multi-node look further along than it was. A replica spanning nodes could not come up at all, and all three reasons came down to assumptions that only hold on one node. Not every rank serves HTTP. The agent health-checked every shard at its own port, but only the leader answers; workers timed out, reported Failed and took the replica with them. Engine.ServesHTTP now says which ranks serve, and a worker is judged by staying alive. That is deliberately weaker evidence: the replica's real readiness is the leader answering, which only happens once every worker has joined. A shard is not always one process. Engine.Commands returns a sequence — every command but the last is a sidecar kept alive for the shard's lifetime and torn down with it, and the last one's exit is the shard's. vLLM under Ray is why: the leader runs a Ray head and then the server against it, while a worker runs only the join and no vLLM process at all. RayCommand had been written and tested but never called, so launch_mode: ray would have run vllm serve against a cluster that did not exist. Sidecars are killed with the shard, because a Ray head left behind holds the port the next replica needs. Start order was backwards. Workers went first, on the theory that the head should wait for them. Both engines put the rendezvous point on rank 0, so a worker started first has nothing to connect to. vLLM's server blocks until the Ray cluster has the GPUs it needs, so the leader can start immediately and waits on its own. A command can now also require that rendezvous point to be listening before the next starts, bounded by a timeout so a head that never appears fails the shard instead of hanging it. Stop was also killing only the engine, leaving sidecars behind. None of this is verified against real engines — it is tested with stub processes. The Ray sequencing, and which launch mode a given vLLM version wants, can only be confirmed on hardware. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
llmgw
A single-binary LLM gateway for clusters with multiple InfiniBand fabrics and heterogeneous GPUs.
It serves LLMs running on your own GPU servers (vLLM / SGLang) behind one OpenAI-compatible endpoint. Design document: llmgw-plan.md.
Status
Releases track the roadmap phases; see CHANGELOG.md.
| Version | Phase | Scope | State |
|---|---|---|---|
| v0.1.0 | 0 | Skeleton and sim-engine | released |
| v0.2.0 | 1 | Static router (filter/score/pick, streaming proxy) | released |
| v0.3.0 | 1.5 | Admission control (priority bands) | released |
| v0.4.0 | 2 | Agent: GPU/IB discovery, single-node engines | planned |
| v0.5.0 | 3 | Control plane: catalog, scheduler, reconciler | planned |
| v0.6.0 | 4 | Multi-node placement and fabric awareness | planned |
| v1.0.0 | 5 | Tenancy, prefix affinity, benchmarking | planned |
As of v0.3.0 the router serves traffic and protects it: a batch workload no longer starves interactive requests. Still missing before v1.0.0: authentication, rate limits and budgets, and the control plane that replaces the static endpoint list.
Building
make build # bin/llmgw
make test # unit tests
make race # with the race detector
Running the router
# Two fake engines and a router in front of them.
./bin/llmgw sim-engine --listen :8001 --model llama &
./bin/llmgw sim-engine --listen :8002 --model llama &
./bin/llmgw server \
--endpoint e1=http://127.0.0.1:8001=llama \
--endpoint e2=http://127.0.0.1:8002=llama
curl -N localhost:8080/v1/chat/completions \
-H 'content-type: application/json' \
-H 'x-session-id: demo' \
-d '{"model":"llama","messages":[{"role":"user","content":"hello"}],"stream":true}'
For anything real use a config file; deploy/examples/server.yaml
is commented throughout. Metrics, health and pprof are on the admin port (:9090
by default), deliberately separate from the client-facing one.
Requests carry a priority band (x-llmgw-band). Under load, low bands wait at
the gateway while high bands keep flowing, so the cluster degrades from the
bottom up instead of everywhere at once. Measured effect: interactive p99 stays
within 1.24x of idle while 500 concurrent batch requests run, against 58x with
admission off.
Routing profiles select how endpoints are scored: chat favours session
affinity, batch favours the shortest queue, long-context favours free KV
cache. Pick one per model in the config, or per request with the
x-llmgw-profile header.
sim-engine
Simulates the inference-engine behaviours the router cares about, so the router can be developed and tested without GPUs. What it models:
- continuous batching (bounded number of concurrent sequences)
- KV cache block accounting, queueing once blocks run out (head-of-line blocking included)
- automatic prefix caching (chained block hashes plus an LRU) and its effect on time to first token
- per-token latency growing with batch size
- dropping a request and freeing its blocks when the client disconnects
/metricsusing vLLM's metric names
./bin/llmgw sim-engine --listen :8000 --model llama-3.3-70b
curl -N localhost:8000/v1/chat/completions \
-H 'content-type: application/json' \
-d '{"messages":[{"role":"user","content":"hello"}],"max_tokens":8,"stream":true}'
Tune load and latency behaviour with --max-num-seqs, --num-gpu-blocks,
--prefill-tps, --decode-tps, --batch-contention and
--prefix-cache-blocks. For chaos testing use --fail-rate, and --seed for
deterministic runs.
The engine metric contract
For the router to make routing decisions an engine must expose these three metrics (plan §7.6). sim-engine publishes them under vLLM's real names:
vllm:num_requests_running
vllm:num_requests_waiting
vllm:kv_cache_usage_perc
Adding support for a new engine means satisfying that contract. Metric names drift between versions, so the name mapping is configurable.
Module path
gitea.mynodes.xyz/ilker/llmgw. To change it:
make rename NEW=git.example.com/team/llmgw
Language
Code, comments, tests, commit messages and documentation are in English.