ilkerandClaude Opus 5 c1b9ea1bc2
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Phase 3 (3/3): wire the control plane to the router
Ready replicas become router endpoints with no static configuration involved.
Endpoints that survive an update keep their live state — inflight counts,
breaker state, drain rate — so a replica that was already serving does not start
from cold because another one moved. The sink is an interface, so when the
router and control plane split into separate processes it becomes a watch stream
and nothing above it changes.

Phase 3's exit criterion now holds end to end. A node hosting a live replica is
killed while four clients stream continuously; the control plane marks it
unreachable, then lost, rebuilds the replica on a survivor and republishes.
Across three runs ~370 requests completed with zero failures and no replica was
left on the dead node. This proves the control logic, not the transport: the
agent fleet is simulated and the real path still needs the stream.

The race detector caught a genuine bug while this went in. startReplica read the
replica's fields after publishing it to the map, and scaleUp walked replica
pointers outside the lock; both raced with agent status reports, which arrive
from another goroutine and mutate exactly those fields. Against the simulated
fleet the reports came back fast enough to hit the window on every run. State is
snapshotted under the lock now and those functions work from values.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 02:16:35 +02:00
2026-09-16 01:00:03 +02:00
2026-09-16 01:53:38 +02:00

llmgw

A single-binary LLM gateway for clusters with multiple InfiniBand fabrics and heterogeneous GPUs.

It serves LLMs running on your own GPU servers (vLLM / SGLang) behind one OpenAI-compatible endpoint. Design document: llmgw-plan.md.

Status

Releases track the roadmap phases; see CHANGELOG.md.

Version Phase Scope State
v0.1.0 0 Skeleton and sim-engine released
v0.2.0 1 Static router (filter/score/pick, streaming proxy) released
v0.3.0 1.5 Admission control (priority bands) released
v0.4.0 2 Agent: GPU/IB discovery, single-node engines planned
v0.5.0 3 Control plane: catalog, scheduler, reconciler planned
v0.6.0 4 Multi-node placement and fabric awareness planned
v1.0.0 5 Tenancy, prefix affinity, benchmarking planned

As of v0.3.0 the router serves traffic and protects it: a batch workload no longer starves interactive requests. Still missing before v1.0.0: authentication, rate limits and budgets, and the control plane that replaces the static endpoint list.

Building

make build      # bin/llmgw
make test       # unit tests
make race       # with the race detector

Running the router

# Two fake engines and a router in front of them.
./bin/llmgw sim-engine --listen :8001 --model llama &
./bin/llmgw sim-engine --listen :8002 --model llama &
./bin/llmgw server \
  --endpoint e1=http://127.0.0.1:8001=llama \
  --endpoint e2=http://127.0.0.1:8002=llama

curl -N localhost:8080/v1/chat/completions \
  -H 'content-type: application/json' \
  -H 'x-session-id: demo' \
  -d '{"model":"llama","messages":[{"role":"user","content":"hello"}],"stream":true}'

For anything real use a config file; deploy/examples/server.yaml is commented throughout. Metrics, health and pprof are on the admin port (:9090 by default), deliberately separate from the client-facing one.

Requests carry a priority band (x-llmgw-band). Under load, low bands wait at the gateway while high bands keep flowing, so the cluster degrades from the bottom up instead of everywhere at once. Measured effect: interactive p99 stays within 1.24x of idle while 500 concurrent batch requests run, against 58x with admission off.

Routing profiles select how endpoints are scored: chat favours session affinity, batch favours the shortest queue, long-context favours free KV cache. Pick one per model in the config, or per request with the x-llmgw-profile header.

sim-engine

Simulates the inference-engine behaviours the router cares about, so the router can be developed and tested without GPUs. What it models:

  • continuous batching (bounded number of concurrent sequences)
  • KV cache block accounting, queueing once blocks run out (head-of-line blocking included)
  • automatic prefix caching (chained block hashes plus an LRU) and its effect on time to first token
  • per-token latency growing with batch size
  • dropping a request and freeing its blocks when the client disconnects
  • /metrics using vLLM's metric names
./bin/llmgw sim-engine --listen :8000 --model llama-3.3-70b

curl -N localhost:8000/v1/chat/completions \
  -H 'content-type: application/json' \
  -d '{"messages":[{"role":"user","content":"hello"}],"max_tokens":8,"stream":true}'

Tune load and latency behaviour with --max-num-seqs, --num-gpu-blocks, --prefill-tps, --decode-tps, --batch-contention and --prefix-cache-blocks. For chaos testing use --fail-rate, and --seed for deterministic runs.

The engine metric contract

For the router to make routing decisions an engine must expose these three metrics (plan §7.6). sim-engine publishes them under vLLM's real names:

vllm:num_requests_running
vllm:num_requests_waiting
vllm:kv_cache_usage_perc

Adding support for a new engine means satisfying that contract. Metric names drift between versions, so the name mapping is configurable.

Module path

gitea.mynodes.xyz/ilker/llmgw. To change it:

make rename NEW=git.example.com/team/llmgw

Language

Code, comments, tests, commit messages and documentation are in English.

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