llama.cpp whose CUDA backend cannot load runs on the CPU without an error. The CUDA build is now asked for its devices when installed, a shard on GPUs must hold memory on each before it is ready, and engine-check reports the devices. Shards get CUDA_DEVICE_ORDER=PCI_BUS_ID so CUDA numbers GPUs as placement does. Refs #2 (item 2). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
280 lines
8.9 KiB
Go
280 lines
8.9 KiB
Go
package cli
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import (
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"context"
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"fmt"
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"io"
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"os/exec"
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"path/filepath"
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"sort"
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"strings"
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"time"
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"github.com/spf13/cobra"
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"gitea.mynodes.xyz/ilker/llmgw/internal/agent/engines"
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)
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func newEngineCheckCmd() *cobra.Command {
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var (
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help string
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bin string
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nodes int
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tp int
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perNode int
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)
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cmd := &cobra.Command{
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Use: "engine-check <engine>",
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Short: "Check that an engine still accepts the flags llmgw builds for it",
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Long: "llmgw's launch arguments are read from each engine's documentation, and\n" +
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"engines rename and remove flags between versions. When that happens the\n" +
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"failure arrives minutes into a model load, in an engine's own error\n" +
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"message, on a node nobody was watching.\n\n" +
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"This asks the engine itself. It runs the engine's --help and checks every\n" +
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"flag llmgw would pass against it, which needs no GPU — a CLI prints its\n" +
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"help on any machine. Run it after upgrading an engine.\n\n" +
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"With --help-output it reads a saved --help instead of running anything,\n" +
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"so the check works from a laptop against help captured on a node.",
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Args: cobra.ExactArgs(1),
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RunE: func(cmd *cobra.Command, args []string) error {
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name := args[0]
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reg := engines.NewRegistry(engines.Config{})
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eng, err := reg.Get(name)
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if err != nil {
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return err
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}
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// The binary lives where the agent's configuration says, which is
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// rarely on PATH: a check that cannot find the engine reports
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// nothing rather than reporting a problem.
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cfg := engines.Config{}
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if bin != "" {
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switch name {
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case "llamacpp":
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cfg.LlamaCpp.Bin = bin
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case "vllm":
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cfg.VLLM.Bin = bin
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case "sglang":
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cfg.SGLang.Python = bin
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case "sim":
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cfg.Sim.Bin = bin
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}
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reg = engines.NewRegistry(cfg)
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if eng, err = reg.Get(name); err != nil {
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return err
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}
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}
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spec := representativeShard(name, nodes, tp, perNode)
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cmds, err := eng.Commands(spec)
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if err != nil {
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return fmt.Errorf("building a command for %s: %w", name, err)
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}
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out, errOut := cmd.OutOrStdout(), cmd.ErrOrStderr()
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var checked, skipped int
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var unknown []string
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// Per command, and that distinction is the whole point. A shard can
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// be several processes — vLLM under Ray is `ray start` and then
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// `vllm serve` — and they are different programs with different
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// vocabularies. Checking the sidecar's flags against the engine's
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// help reports --head and --num-gpus as missing, which is true of
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// vllm and irrelevant, because ray is what receives them.
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for i, c := range cmds {
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fmt.Fprintf(errOut, " %s %s\n", c.Path, strings.Join(c.Args, " "))
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text := ""
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switch {
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case help != "" && i == len(cmds)-1:
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// A supplied help belongs to the engine, which is the last
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// command; the sidecars have their own and we do not have it.
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text = help
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case help != "":
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skipped++
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fmt.Fprintf(errOut, " skipped: --help-output describes the engine, not %s\n", c.Name)
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continue
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default:
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var err error
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if text, err = runHelp(cmd.Context(), c); err != nil {
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skipped++
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fmt.Fprintf(errOut, " skipped: %v\n", err)
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continue
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}
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}
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// A truncated help produces confident nonsense: every flag below
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// the cut looks missing. Real help documents --help itself,
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// which is the cheapest signal that we have all of it.
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if !mentions(text, "--help") {
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fmt.Fprintf(errOut, " warning: this help does not document --help, "+
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"which usually means it was truncated; flags below the cut will look missing\n")
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}
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seen := map[string]bool{}
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for _, a := range c.Args {
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flag, _, _ := strings.Cut(a, "=")
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if !strings.HasPrefix(flag, "--") || seen[flag] {
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continue
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}
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seen[flag] = true
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checked++
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if !mentions(text, flag) {
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unknown = append(unknown, c.Name+": "+flag)
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}
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}
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}
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sort.Strings(unknown)
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// Flags accepted is not the same as running where it is placed: a
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// GPU build whose backend does not load accepts every flag and
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// computes on the CPU. Asked of the engine here, not of a help.
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var deviceErr error
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if fb, ok := eng.(engines.CPUFallback); ok && help == "" {
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deviceErr = checkDevices(cmd.Context(), name, fb, out)
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}
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fmt.Fprintf(out, "%s: %d flags checked", name, checked)
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if skipped > 0 {
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fmt.Fprintf(out, ", %d commands skipped", skipped)
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}
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fmt.Fprintln(out)
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if len(unknown) == 0 {
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if checked == 0 {
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return fmt.Errorf("nothing was checked; install the engine here or pass --help-output")
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}
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fmt.Fprintln(out, "every flag llmgw builds is accepted")
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return deviceErr
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}
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fmt.Fprintf(out, "\n%d flags not mentioned by the program they are passed to:\n", len(unknown))
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for _, f := range unknown {
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fmt.Fprintf(out, " %s\n", f)
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}
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return fmt.Errorf("%s: %d flags are not accepted", name, len(unknown))
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},
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}
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f := cmd.Flags()
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f.StringVar(&help, "help-output", "", "a saved --help to check against, instead of running the engine")
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f.StringVar(&bin, "bin", "", "where the engine lives, when it is not on PATH")
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f.IntVar(&nodes, "nodes", 2, "shape the command for a replica of this many nodes")
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f.IntVar(&tp, "tp", 8, "tensor parallel degree")
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f.IntVar(&perNode, "gpus-per-node", 4, "GPUs each node contributes")
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return cmd
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}
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// representativeShard is the widest command llmgw would ever build, because a
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// flag that only appears in the multi-node case is exactly the one nobody
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// notices has been renamed.
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func representativeShard(engine string, nodes, tp, perNode int) engines.ShardSpec {
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if nodes < 1 {
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nodes = 1
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}
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return engines.ShardSpec{
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ReplicaID: "check", ShardID: "check-r0", Rank: 0, NNodes: nodes,
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LeaderAddr: "10.0.0.1", LeaderPort: 20001,
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GPUIndices: seq(perNode), HCAs: []string{"mlx5_0"},
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MgmtInterface: "eth0", HTTPPort: 20000,
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Profile: engines.Profile{
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Name: "check", Engine: engine, TP: tp, Nodes: nodes, GPUsPerNode: perNode,
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ModelPath: "/models/x", ServedModelName: "x",
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},
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}
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}
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func seq(n int) []int {
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out := make([]int, n)
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for i := range out {
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out[i] = i
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}
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return out
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}
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// helpArgs is how each program is asked for its *complete* help.
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//
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// Not every program gives it all up for --help. vLLM prints a summary listing
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// section names and tells you to ask again per section; checking against that
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// reports every flag as missing, confidently and wrongly. This is exactly what
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// happened the first time this ran against a real vLLM.
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var helpArgs = map[string][]string{
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"vllm": {"--help=all"},
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}
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// runHelp asks one program to describe itself.
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func runHelp(ctx context.Context, c engines.Command) (string, error) {
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// Everything up to the first flag, plus the help request. Passing the real
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// arguments would start the engine.
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var args []string
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for _, a := range c.Args {
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if strings.HasPrefix(a, "-") {
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break
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}
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args = append(args, a)
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}
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ask, ok := helpArgs[filepath.Base(c.Path)]
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if !ok {
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ask = []string{"--help"}
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}
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args = append(args, ask...)
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ctx, cancel := context.WithTimeout(ctx, 2*time.Minute)
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defer cancel()
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ec := exec.CommandContext(ctx, c.Path, args...)
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// vLLM refuses to do anything at all on a machine with no accelerator,
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// including print its help, unless it is told what to assume. Asking an
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// engine about its flags should not require the hardware it runs on.
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ec.Env = append(ec.Environ(), "VLLM_TARGET_DEVICE=cpu")
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raw, err := ec.CombinedOutput()
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if err != nil && len(raw) == 0 {
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return "", fmt.Errorf("could not run %s: %w (install it here, or pass --help-output)",
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c.Path, err)
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}
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return string(raw), nil
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}
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// mentions reports whether the help text documents a flag.
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//
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// Matched on a word boundary, so --port does not satisfy --port-range and a
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// missing flag cannot hide behind a longer one that happens to contain it.
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func mentions(help, flag string) bool {
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for i := 0; ; {
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j := strings.Index(help[i:], flag)
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if j < 0 {
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return false
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}
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end := i + j + len(flag)
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if end == len(help) || !isFlagChar(help[end]) {
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return true
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}
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i = end
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}
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}
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func isFlagChar(b byte) bool {
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return b == '-' || b == '_' || (b >= 'a' && b <= 'z') ||
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(b >= 'A' && b <= 'Z') || (b >= '0' && b <= '9')
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}
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// checkDevices says which GPUs an engine that can fall back to the CPU sees on
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// this machine, and fails when the machine has NVIDIA GPUs and it sees none.
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func checkDevices(ctx context.Context, name string, fb engines.CPUFallback, out io.Writer) error {
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if _, err := exec.LookPath("nvidia-smi"); err != nil {
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fmt.Fprintln(out, "no NVIDIA GPU here: which devices it computes on was not checked")
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return nil
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}
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devs, err := fb.Devices(ctx)
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if err != nil {
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return err
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}
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if len(devs) == 0 {
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return fmt.Errorf("this machine has NVIDIA GPUs and %s sees none: it would serve a GPU placement on the CPU. "+
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"Its GPU backend did not load; ldd on its libggml-cuda.so names the missing library", name)
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}
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fmt.Fprintf(out, "computes on: %s\n", strings.Join(devs, "; "))
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return nil
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}
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