ilkerandClaude Opus 5 2373726efd
CI / test (push) Failing after 1m29s
Agent stream: connect the fleet to the control plane
One bidirectional connect-go stream per node, carrying registration, heartbeats
and shard status up, and start, stop and drain down. The agent dials out: GPU
nodes sit behind firewalls far more often than a control plane does, and an
outbound connection needs no inbound rule on every node in the fleet.

- registration carries the whole hardware inventory, so there is no separate
  discovery call and a reconnecting agent refreshes what the scheduler knows.
  The fabric labels travel with it; they cannot be inferred from the wire, so
  losing them in transit would silently disable multi-node placement.
- agentsvc is both the stream handler and the reconciler's dispatcher, because
  it holds the open streams and is therefore the only thing that can deliver a
  command to a node.
- the agent validates a profile before launching anything, since an engine that
  refuses a profile does so after minutes of loading, then supervises the
  process and reports every transition with the engine's output tail on failure.
- reconnects forever with jittered backoff. A control plane restart must not
  require touching every GPU node, and a fleet must not reconnect in lockstep
  and knock it over again. Engines keep serving throughout, because the router
  talks to them directly.

llmgw agent is real now, and llmgw server runs a control plane whenever any
model declares a profile. The static endpoint list stays for router-only runs.

Verified with real binaries as separate processes: the agent registers, a
replica is placed, an engine launches through the vLLM adapter's actual argument
construction, streaming traffic is served, and killing the agent moves the node
through unreachable to lost with placement explaining why nothing can run.

config.Model and catalog.Model were the same thing described twice, so the
router now reads catalog entries directly and the validation rules live in one
place.

Still missing: mTLS. The stream is plaintext HTTP/2 and must stay on a trusted
network until that lands.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 02:48:21 +02:00
2026-09-16 01:00:03 +02:00
2026-09-16 01:53:38 +02:00

llmgw

A single-binary LLM gateway for clusters with multiple InfiniBand fabrics and heterogeneous GPUs.

It serves LLMs running on your own GPU servers (vLLM / SGLang) behind one OpenAI-compatible endpoint. Design document: llmgw-plan.md.

Status

Releases track the roadmap phases; see CHANGELOG.md.

Version Phase Scope State
v0.1.0 0 Skeleton and sim-engine released
v0.2.0 1 Static router (filter/score/pick, streaming proxy) released
v0.3.0 1.5 Admission control (priority bands) released
v0.4.0 2 Agent: GPU/IB discovery, single-node engines planned
v0.5.0 3 Control plane: catalog, scheduler, reconciler planned
v0.6.0 4 Multi-node placement and fabric awareness planned
v1.0.0 5 Tenancy, prefix affinity, benchmarking planned

As of v0.3.0 the router serves traffic and protects it: a batch workload no longer starves interactive requests. Still missing before v1.0.0: authentication, rate limits and budgets, and the control plane that replaces the static endpoint list.

Building

make build      # bin/llmgw
make test       # unit tests
make race       # with the race detector

Running the router

# Two fake engines and a router in front of them.
./bin/llmgw sim-engine --listen :8001 --model llama &
./bin/llmgw sim-engine --listen :8002 --model llama &
./bin/llmgw server \
  --endpoint e1=http://127.0.0.1:8001=llama \
  --endpoint e2=http://127.0.0.1:8002=llama

curl -N localhost:8080/v1/chat/completions \
  -H 'content-type: application/json' \
  -H 'x-session-id: demo' \
  -d '{"model":"llama","messages":[{"role":"user","content":"hello"}],"stream":true}'

For anything real use a config file; deploy/examples/server.yaml is commented throughout. Metrics, health and pprof are on the admin port (:9090 by default), deliberately separate from the client-facing one.

Requests carry a priority band (x-llmgw-band). Under load, low bands wait at the gateway while high bands keep flowing, so the cluster degrades from the bottom up instead of everywhere at once. Measured effect: interactive p99 stays within 1.24x of idle while 500 concurrent batch requests run, against 58x with admission off.

Routing profiles select how endpoints are scored: chat favours session affinity, batch favours the shortest queue, long-context favours free KV cache. Pick one per model in the config, or per request with the x-llmgw-profile header.

sim-engine

Simulates the inference-engine behaviours the router cares about, so the router can be developed and tested without GPUs. What it models:

  • continuous batching (bounded number of concurrent sequences)
  • KV cache block accounting, queueing once blocks run out (head-of-line blocking included)
  • automatic prefix caching (chained block hashes plus an LRU) and its effect on time to first token
  • per-token latency growing with batch size
  • dropping a request and freeing its blocks when the client disconnects
  • /metrics using vLLM's metric names
./bin/llmgw sim-engine --listen :8000 --model llama-3.3-70b

curl -N localhost:8000/v1/chat/completions \
  -H 'content-type: application/json' \
  -d '{"messages":[{"role":"user","content":"hello"}],"max_tokens":8,"stream":true}'

Tune load and latency behaviour with --max-num-seqs, --num-gpu-blocks, --prefill-tps, --decode-tps, --batch-contention and --prefix-cache-blocks. For chaos testing use --fail-rate, and --seed for deterministic runs.

The engine metric contract

For the router to make routing decisions an engine must expose these three metrics (plan §7.6). sim-engine publishes them under vLLM's real names:

vllm:num_requests_running
vllm:num_requests_waiting
vllm:kv_cache_usage_perc

Adding support for a new engine means satisfying that contract. Metric names drift between versions, so the name mapping is configurable.

Module path

gitea.mynodes.xyz/ilker/llmgw. To change it:

make rename NEW=git.example.com/team/llmgw

Language

Code, comments, tests, commit messages and documentation are in English.

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