The game is sold in the EU, so Hunyuan3D is out and TRELLIS.2 is first
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -1103,8 +1103,7 @@ at a third of its CPUs.
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## G. Jobs: 3D generation through ComfyUI (2026-10-10)
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A request for a 3D model (Hunyuan3D 2 first; TRELLIS later if its quality
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is wanted) takes minutes on the one 24 GB card, and the card has to be
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A request for a 3D model takes minutes on the one 24 GB card, and the card has to be
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emptied of the chat model first. That is not a request to hold a socket for
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— `internal/router/activate.go:46` already says so — it is a job: queued,
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answered with an id, asked after, its result downloaded. The job machinery
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@@ -1113,6 +1112,25 @@ custom-node install come after. Decided 2026-10-10: a `jobs` table of its
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own rather than a one-line batch (the JSONL shape would be artificial and
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has nowhere for progress), and progress is shown, not just a status.
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Which models (decided 2026-10-10): the assets go into a game sold on
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Steam, worldwide, the EU included, so the licence of the output decides
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before the quality does. Hunyuan3D (every version) is out: Tencent's
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licence excludes the EU, UK and South Korea, and whether a game shipped
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there with its outputs is "use in the Territory" is not a question to
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leave to a court. In, in this order: **TRELLIS.2** shape (MIT; the best
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geometry; its own texture baking goes through nvdiffrec and nvdiffrast,
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both under NVIDIA's non-commercial source licence, so that stage is not
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run), **Step1X-3D** (Apache 2.0, StepFun; shape and texture in one, the
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EU-safe textured path — its ComfyUI node and VRAM need are to be
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checked), **Direct3D-S2** (MIT, DreamTech; high-detail shape, has a
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ComfyUI node) if TRELLIS.2's detail falls short. Not in: TripoSR and
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InstantMesh (permissive but superseded), Stable Fast 3D (Stability's
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community licence, revenue-capped), SAM 3D Objects (Meta's own licence,
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to be read before it is considered). Steam's disclosure form (changed
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2026-01-16) lists pre-generated 3D models as content that must be
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declared on the store page: the licence notice G3 writes into the GLB is
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what the studio answers that form from.
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### G1. Jobs: store, worker, endpoints (M)
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- Store: `jobs` (id, owner key/principal, kind, model, status, input
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(JSON), progress (JSON: queue position, percent, step), result file id,
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@@ -1163,7 +1181,7 @@ says so within one poll.
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`modelFolders`; the workflow's placeholders gain `image` (the input
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picture, base64 in the request, written to the replica's `input/` by
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the gate through a new `POST /upload/image` the gate allows — or a
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base64-loading node, whichever Hunyuan3D's wrapper wants).
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base64-loading node, whichever TRELLIS.2's wrapper wants).
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- `comfy.Client.fetch` reads every output key, not `images` only, and
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fetches each file named by `/view`; `Image` becomes `Artifact` with its
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content type (model/gltf-binary, application/octet-stream for .obj).
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@@ -1192,8 +1210,11 @@ says so within one poll.
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- Pricing: `per_image` stays; `per_mesh` beside it in `accounting.Price`,
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`Outcome.Meshes`, the usage sums and exports (as eaea671 did for
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pictures).
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- Done when: Hunyuan3D 2 on cuda01 with `scaling: {min: 0,
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idle_timeout: 10m}` makes a .glb from a picture through G1's endpoint,
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- Done when: TRELLIS.2 on cuda01 with `scaling: {min: 0,
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idle_timeout: 10m}` makes a .glb from a picture through G1's endpoint
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with nvdiffrast and nvdiffrec not installed in its venv (the licence
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is kept by the install, not by a note), the GLB carries the MIT
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notice,
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the card is free again after the idle timeout, and the same request
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against flux-schnell is refused as "makes pictures, not meshes".
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