Ilker ManapandClaude Opus 5 216fc9bb03 Let people sign up, be approved, and issue their own keys
Every key needed an operator with a shell. This adds the login system that
made that necessary, which is the thing I argued against building until it was
asked for — so it is built as if it will be attacked, because a public login
form is.

Signing up produces an account that can do nothing. Approval is what makes it
work and stays on the CLI: having a shell on the control plane is what makes
someone an administrator, and that is a smaller thing to get right than roles
and an admin UI that mints credentials.

The details that matter:

Passwords are argon2id, where a slow hash is correct — the input is chosen by
a human and has a dictionary, which is the opposite of an API key. Both kinds
of authentication now live in this codebase and they are in separate packages
so neither set of assumptions leaks into the other. Length is the only rule:
composition rules push people towards Password1! and cost more entropy than
they buy.

Signup never says whether an address already has an account, and sign-in
answers the same way for a wrong password and a missing account — verifying
against a dummy hash when there is no user, so a stopwatch cannot enumerate
accounts. Account state is checked after the password, not before, so guessing
an address reveals nothing about it. Guessing is bounded per address rather
than per IP: an attacker has many addresses to come from and one to guess
against, and limiting by IP locks out an office behind one NAT.

Sessions are server-side, so signing out and suspending take effect
immediately rather than whenever a token expires; suspension is checked in the
same query that resolves the session, because a second round trip is a check
somebody eventually forgets. Every state-changing form carries a CSRF token
verified against a hash in the session — a cookie authenticates the browser,
not the page that asked.

Key ownership is enforced in the UPDATE rather than by reading first, so a
guessed key id from another account changes nothing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 09:32:35 +02:00
2026-09-16 01:00:03 +02:00

llmgw

A single-binary LLM gateway for clusters with multiple InfiniBand fabrics and heterogeneous GPUs.

It serves LLMs running on your own GPU servers (vLLM / SGLang) behind one OpenAI-compatible endpoint. Design document: llmgw-plan.md.

Status

Releases track the roadmap phases; see CHANGELOG.md.

Version Phase Scope State
v0.1.0 0 Skeleton and sim-engine released
v0.2.0 1 Static router (filter/score/pick, streaming proxy) released
v0.3.0 1.5 Admission control (priority bands) released
v0.4.0 2 Agent: GPU/IB discovery, engine supervision released
v0.5.0 3 Control plane: catalog, placement, reconciler, ctl released
v0.6.0 4 Multi-node placement and fabric awareness planned
v1.0.0 5 Tenancy, prefix affinity, benchmarking planned

As of v0.3.0 the router serves traffic and protects it: a batch workload no longer starves interactive requests. Still missing before v1.0.0: authentication, rate limits and budgets, and the control plane that replaces the static endpoint list.

Building

make build      # bin/llmgw
make test       # unit tests
make race       # with the race detector

Operating a cluster

llmgw ctl nodes                      # capacity, health, what is running where
llmgw ctl models                     # catalog and replica counts
llmgw ctl replicas --model llama     # replicas and their shards
llmgw ctl explain-placement llama    # why a model has not been placed
llmgw ctl drain gpu-a-01             # move work off a node, one replica at a time
llmgw ctl cordon gpu-a-01            # stop new placement, leave what runs

ctl talks to the admin port (:9090 by default), not the client-facing one. Add --json to any command for machine-readable output.

explain-placement is the one worth knowing about: "unschedulable" on its own says nothing about which of six constraints bit, so it prints every candidate considered and the reason it was rejected.

Running the router

# Two fake engines and a router in front of them.
./bin/llmgw sim-engine --listen :8001 --model llama &
./bin/llmgw sim-engine --listen :8002 --model llama &
./bin/llmgw server \
  --endpoint e1=http://127.0.0.1:8001=llama \
  --endpoint e2=http://127.0.0.1:8002=llama

curl -N localhost:8080/v1/chat/completions \
  -H 'content-type: application/json' \
  -H 'x-session-id: demo' \
  -d '{"model":"llama","messages":[{"role":"user","content":"hello"}],"stream":true}'

For anything real use a config file; deploy/examples/server.yaml is commented throughout. Metrics, health and pprof are on the admin port (:9090 by default), deliberately separate from the client-facing one.

Requests carry a priority band (x-llmgw-band). Under load, low bands wait at the gateway while high bands keep flowing, so the cluster degrades from the bottom up instead of everywhere at once. Measured effect: interactive p99 stays within 1.24x of idle while 500 concurrent batch requests run, against 58x with admission off.

Routing profiles select how endpoints are scored: chat favours session affinity, batch favours the shortest queue, long-context favours free KV cache. Pick one per model in the config, or per request with the x-llmgw-profile header.

sim-engine

Simulates the inference-engine behaviours the router cares about, so the router can be developed and tested without GPUs. What it models:

  • continuous batching (bounded number of concurrent sequences)
  • KV cache block accounting, queueing once blocks run out (head-of-line blocking included)
  • automatic prefix caching (chained block hashes plus an LRU) and its effect on time to first token
  • per-token latency growing with batch size
  • dropping a request and freeing its blocks when the client disconnects
  • /metrics using vLLM's metric names
./bin/llmgw sim-engine --listen :8000 --model llama-3.3-70b

curl -N localhost:8000/v1/chat/completions \
  -H 'content-type: application/json' \
  -d '{"messages":[{"role":"user","content":"hello"}],"max_tokens":8,"stream":true}'

Tune load and latency behaviour with --max-num-seqs, --num-gpu-blocks, --prefill-tps, --decode-tps, --batch-contention and --prefix-cache-blocks. For chaos testing use --fail-rate, and --seed for deterministic runs.

The engine metric contract

For the router to make routing decisions an engine must expose these three metrics (plan §7.6). sim-engine publishes them under vLLM's real names:

vllm:num_requests_running
vllm:num_requests_waiting
vllm:kv_cache_usage_perc

Adding support for a new engine means satisfying that contract. Metric names drift between versions, so the name mapping is configurable.

Module path

gitea.mynodes.xyz/ilker/llmgw. To change it:

make rename NEW=git.example.com/team/llmgw

Language

Code, comments, tests, commit messages and documentation are in English.

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