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rollcall/cmd
Ilker ManapandClaude Opus 5.5 3c7af23be2
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3D rooms: cables as busbars, switches in the rack elevation
Single thin cables were lost at room distance. Per rack and switch the
cables now run as one bus up the back of the rack, thicker the more
cables it carries, with a short stub from each port into it and a comb
under the switch with a tail into each switch port; a bus to a switch in
another rack crosses over the tops as a tray, to one in another room it
rises to the ceiling. Each switch's bus has its own lane behind the
rack. Everything is drawn as a few instanced meshes, picking resolves
the instance (a bus names its cable count, a stub its port).

Switches now show in the side panel's rack elevation at their unit (the
3D room's placement, estimates marked), their body runs deeper into the
rack, and on the selected rack they carry a short name. The panel is
drawn again once the switches are placed, also with a rack selected.
A switch placed by hand mid-rack (place…) gets its bus there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-01 14:39:54 +01:00
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