llmgw server is real now. It fronts a static set of engine replicas with an OpenAI-compatible API, scoring endpoints through the pipeline added in the previous commit. - proxy: SSE relayed event by event with a flush after each, cancellation propagated upstream, and separate deadlines for dial, headers, first token, inter-token idle and total. The idle watchdog is what distinguishes a wedged engine from a slow one. - router: dispatch with retry and model fallback. Retry only happens while nothing has reached the client; after that, splicing two responses together would be worse than the short stream the client already sees. - config: YAML via koanf overlaid on defaults, with LLMGW_ env overrides. Validation rejects duplicate endpoint ids and aliases that shadow a model, because both misroute silently at request time rather than failing loudly. - metrics: requests, duration, TTFT, tokens, plus per-scorer values and per-filter drops on a separate admin listener with health and pprof. Phase 1 exit criterion, measured in test/e2e: 1000 concurrent streams across 3 sim-engines complete at ~6800 req/s; every client disconnect frees the KV blocks on every engine; router overhead p99 is about 0.9 ms against the plan's 2 ms budget. The handlers live in internal/router rather than an internal/router/openai package as the plan's tree sketched: they need the dispatch loop, and splitting them apart would have meant an interface with exactly one implementation. Plan §4 updated to match. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
llmgw
A single-binary LLM gateway for clusters with multiple InfiniBand fabrics and heterogeneous GPUs.
It serves LLMs running on your own GPU servers (vLLM / SGLang) behind one OpenAI-compatible endpoint. Design document: llmgw-plan.md.
Status
Releases track the roadmap phases; see CHANGELOG.md.
| Version | Phase | Scope | State |
|---|---|---|---|
| v0.1.0 | 0 | Skeleton and sim-engine | released |
| v0.2.0 | 1 | Static router (filter/score/pick, streaming proxy) | released |
| v0.3.0 | 1.5 | Admission control (priority bands) | planned |
| v0.4.0 | 2 | Agent: GPU/IB discovery, single-node engines | planned |
| v0.5.0 | 3 | Control plane: catalog, scheduler, reconciler | planned |
| v0.6.0 | 4 | Multi-node placement and fabric awareness | planned |
| v1.0.0 | 5 | Tenancy, prefix affinity, benchmarking | planned |
As of v0.2.0 the router serves traffic. There is still no admission control, so a batch workload can starve interactive traffic — that is what v0.3.0 is for.
Building
make build # bin/llmgw
make test # unit tests
make race # with the race detector
Running the router
# Two fake engines and a router in front of them.
./bin/llmgw sim-engine --listen :8001 --model llama &
./bin/llmgw sim-engine --listen :8002 --model llama &
./bin/llmgw server \
--endpoint e1=http://127.0.0.1:8001=llama \
--endpoint e2=http://127.0.0.1:8002=llama
curl -N localhost:8080/v1/chat/completions \
-H 'content-type: application/json' \
-H 'x-session-id: demo' \
-d '{"model":"llama","messages":[{"role":"user","content":"hello"}],"stream":true}'
For anything real use a config file; deploy/examples/server.yaml
is commented throughout. Metrics, health and pprof are on the admin port (:9090
by default), deliberately separate from the client-facing one.
Routing profiles select how endpoints are scored: chat favours session
affinity, batch favours the shortest queue, long-context favours free KV
cache. Pick one per model in the config, or per request with the
x-llmgw-profile header.
sim-engine
Simulates the inference-engine behaviours the router cares about, so the router can be developed and tested without GPUs. What it models:
- continuous batching (bounded number of concurrent sequences)
- KV cache block accounting, queueing once blocks run out (head-of-line blocking included)
- automatic prefix caching (chained block hashes plus an LRU) and its effect on time to first token
- per-token latency growing with batch size
- dropping a request and freeing its blocks when the client disconnects
/metricsusing vLLM's metric names
./bin/llmgw sim-engine --listen :8000 --model llama-3.3-70b
curl -N localhost:8000/v1/chat/completions \
-H 'content-type: application/json' \
-d '{"messages":[{"role":"user","content":"hello"}],"max_tokens":8,"stream":true}'
Tune load and latency behaviour with --max-num-seqs, --num-gpu-blocks,
--prefill-tps, --decode-tps, --batch-contention and
--prefix-cache-blocks. For chaos testing use --fail-rate, and --seed for
deterministic runs.
The engine metric contract
For the router to make routing decisions an engine must expose these three metrics (plan §7.6). sim-engine publishes them under vLLM's real names:
vllm:num_requests_running
vllm:num_requests_waiting
vllm:kv_cache_usage_perc
Adding support for a new engine means satisfying that contract. Metric names drift between versions, so the name mapping is configurable.
Module path
gitea.mynodes.xyz/ilker/llmgw. To change it:
make rename NEW=git.example.com/team/llmgw
Language
Code, comments, tests, commit messages and documentation are in English.