Files
llmgw/internal/agent/agent.go
T
Ilker ManapandClaude Opus 5 b619546516
CI / test (push) Successful in 1m32s
Stop trusting hardware facts that were never checked
Three places where the system took the infrastructure's word for something
and would have failed silently on real hardware.

A declared fabric adapter that is not on the node. Fabric membership has to
be configuration — OpenSM's default subnet prefix is identical on every
fabric, so a matching prefix proves nothing — but taking it entirely on
trust was a different mistake. A typo, or a card that enumerated
differently after a reboot, produced NCCL_IB_HCA naming an adapter that
does not exist.

An adapter with no ACTIVE port. Physically linked with no subnet manager
sits in INIT: it looks healthy to anything counting adapters, carries no
data, survives a reboot, and looks like a software problem. Discovery had
recorded port state all along and placement only ever asked whether a
fabric had any adapters listed.

Both end the same way — the replica starts, passes its health checks, and
hangs on its first all-reduce, which is the failure the fabric invariant
exists to prevent arriving through a door nobody was watching. The agent
now compares declared against discovered, where both are visible for the
only time, and does not advertise a fabric that cannot carry traffic. The
reason is logged on the machine that knows it, because the operator who
typed the adapter name is the only person who can fix it. The fabric's rate
is the slowest active link, since a collective runs at the speed of its
slowest.

And NVLink topology, which no published binary could see. NVML is its only
source, the bindings need cgo, and CGO_ENABLED=0 is deliberate so the
portable binary runs on an older libc. The cost was silent: tensor groups
fall back to the lowest free indices, which is right on an SXM board with
NVSwitch and wrong on a PCIe box where bridges pair specific cards — a
group straddling two of them runs several times slower and nothing says so.
Releases now also publish an nvml build for those nodes, and
llmgw_gpu_nvlink_peers makes the difference visible: a flat zero across a
fleet means the topology is unknown rather than absent.

A test that declared mlx5_0 and mlx5_1 on a node whose sysfs held neither
had been passing, because nothing compared the two.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-17 17:29:15 +02:00

795 lines
25 KiB
Go

// Package agent is the node side of the control plane stream (plan §5.6).
package agent
import (
"context"
"crypto/tls"
"errors"
"fmt"
"io"
"log/slog"
"math/rand/v2"
"net"
"net/http"
"strings"
"sync"
"time"
"golang.org/x/net/http2"
llmgwv1 "gitea.mynodes.xyz/ilker/llmgw/api/gen/llmgw/v1"
"gitea.mynodes.xyz/ilker/llmgw/api/gen/llmgw/v1/llmgwv1connect"
"gitea.mynodes.xyz/ilker/llmgw/internal/agent/discovery"
"gitea.mynodes.xyz/ilker/llmgw/internal/agent/engines"
"gitea.mynodes.xyz/ilker/llmgw/internal/agent/supervisor"
"gitea.mynodes.xyz/ilker/llmgw/internal/agent/weights"
"gitea.mynodes.xyz/ilker/llmgw/internal/control/agentsvc"
"gitea.mynodes.xyz/ilker/llmgw/internal/control/inventory"
"gitea.mynodes.xyz/ilker/llmgw/internal/tlsconf"
)
// Config configures the agent.
type Config struct {
NodeID string `koanf:"node_id"`
Server string `koanf:"server"`
Hostname string `koanf:"hostname"`
MgmtAddr string `koanf:"mgmt_addr"`
Labels map[string]string `koanf:"labels"`
// MgmtInterface is the ethernet interface NCCL bootstraps over.
MgmtInterface string `koanf:"mgmt_interface"`
// Fabrics labels this node's HCAs. It is explicit on purpose: OpenSM's
// default subnet prefix is the same on every fabric, so nothing can be
// inferred from the wire (plan §5.2).
Fabrics []inventory.FabricAttachment `koanf:"fabrics"`
HeartbeatInterval time.Duration `koanf:"heartbeat_interval"`
// ReconnectBase is the first reconnect delay; it backs off from there.
ReconnectBase time.Duration `koanf:"reconnect_base"`
ReconnectMax time.Duration `koanf:"reconnect_max"`
// AdoptReadyTimeout bounds how long an adopted engine is given to answer a
// health check before the agent stops waiting on it.
//
// Shorter than a startup timeout on purpose: this engine is already
// running, so it is not loading a model, it is either serving or it is not.
AdoptReadyTimeout time.Duration `koanf:"adopt_ready_timeout"`
// TLS authenticates both ends of the control-plane stream. Leaving it unset
// keeps the plaintext behaviour, which only belongs on a trusted network.
TLS tlsconf.Config `koanf:"tls"`
// ModelDirs are the directories this node keeps model weights in.
//
// Empty by default, and empty means the node is not asked to look — which
// is not the same as having nothing. Storage differs at every installation,
// so llmgw observes it rather than owning it: a Lustre mount, an image
// exported over the fabric, local NVMe and a copy made by hand all look
// identical from here, and placement only needs to know whether the file
// is present.
ModelDirs []string `koanf:"model_dirs"`
// WeightsCache is where a remote source is downloaded to. Defaults to the
// first entry of ModelDirs, because a node that says where its models live
// has already answered this question.
//
// Fetching is the simple arrangement: every node keeps its own copy. The
// exotic ones need no code — weights on a shared filer or an image exported
// over the fabric are simply present, and present means nothing is fetched.
WeightsCache string `koanf:"weights_cache"`
Discovery discovery.Options `koanf:"discovery"`
Engines engines.Config `koanf:"engines"`
Superv supervisor.Config `koanf:"supervisor"`
Version string
}
// DefaultConfig returns sensible defaults.
func DefaultConfig() Config {
return Config{
MgmtInterface: "eth0",
HeartbeatInterval: 5 * time.Second,
ReconnectBase: time.Second,
ReconnectMax: 30 * time.Second,
AdoptReadyTimeout: 60 * time.Second,
Superv: supervisor.DefaultConfig(),
// NVML gives NVLink topology, so prefer it when this build has it.
Discovery: discovery.Options{PreferNVML: true},
}
}
func (c *Config) normalize() error {
d := DefaultConfig()
if c.NodeID == "" {
return errors.New("node_id is required")
}
if c.Server == "" {
return errors.New("server is required")
}
if err := c.TLS.Validate(); err != nil {
return err
}
if err := c.normalizeServerURL(); err != nil {
return err
}
if c.MgmtInterface == "" {
c.MgmtInterface = d.MgmtInterface
}
if c.HeartbeatInterval <= 0 {
c.HeartbeatInterval = d.HeartbeatInterval
}
if c.ReconnectBase <= 0 {
c.ReconnectBase = d.ReconnectBase
}
if c.AdoptReadyTimeout <= 0 {
c.AdoptReadyTimeout = d.AdoptReadyTimeout
}
if c.ReconnectMax < c.ReconnectBase {
c.ReconnectMax = max(c.ReconnectBase, d.ReconnectMax)
}
return nil
}
// normalizeServerURL makes the configured address a URL connect can use, and
// refuses the combination that would quietly undo the certificates: a scheme
// that says plaintext while TLS is configured. Silently connecting anyway would
// mean a cluster believing it has mutual authentication when it has none.
func (c *Config) normalizeServerURL() error {
secure := c.TLS.Enabled()
switch {
case strings.HasPrefix(c.Server, "https://"):
if !secure {
return errors.New("server is an https:// address but no tls certificates are configured")
}
case strings.HasPrefix(c.Server, "http://"):
if secure {
return errors.New("tls is configured but server is an http:// address; use https://")
}
case strings.Contains(c.Server, "://"):
return fmt.Errorf("server %q must be an http:// or https:// address", c.Server)
case secure:
c.Server = "https://" + c.Server
default:
c.Server = "http://" + c.Server
}
return nil
}
// Agent runs on a GPU node.
type Agent struct {
cfg Config
log *slog.Logger
sup *supervisor.Supervisor
reg *engines.Registry
http connectHTTPClient
mu sync.Mutex
inv discovery.Inventory
// shardReplica remembers which replica a shard belongs to, so a status
// report can name both. The control plane keys on the replica.
shardReplica map[string]string
fetcher *weights.Fetcher
}
// connectHTTPClient is the HTTP client connect uses; an interface so tests can
// hand in an httptest server's client.
type connectHTTPClient interface {
Do(*http.Request) (*http.Response, error)
}
// New builds an agent.
func New(cfg Config, httpClient connectHTTPClient, log *slog.Logger) (*Agent, error) {
if err := cfg.normalize(); err != nil {
return nil, err
}
if log == nil {
log = slog.Default()
}
if httpClient == nil {
httpClient = http.DefaultClient
}
health := supervisor.NewHTTPHealth(3 * time.Second)
sup, err := supervisor.New(cfg.Superv, health, log)
if err != nil {
return nil, err
}
return &Agent{
cfg: cfg, log: log, sup: sup,
reg: engines.NewRegistry(cfg.Engines),
http: httpClient,
shardReplica: map[string]string{},
}, nil
}
// Supervisor exposes the process supervisor, for tests and `ctl logs`.
func (a *Agent) Supervisor() *supervisor.Supervisor { return a.sup }
// Run connects to the control plane and stays connected until ctx ends.
//
// Reconnecting forever is the right behaviour for a node agent: a control plane
// restart or a network partition must not require touching every GPU node, and
// the engines keep serving traffic throughout because the router talks to them
// directly.
func (a *Agent) Run(ctx context.Context) error {
if err := a.scan(ctx); err != nil {
// Not fatal: a node whose GPUs cannot be read should still register, so
// an operator can see it and why it is useless.
a.log.Error("hardware discovery failed", "err", err)
}
a.recoverOrphans()
attempt := 0
for ctx.Err() == nil {
err := a.session(ctx)
if ctx.Err() != nil {
break
}
attempt++
delay := a.reconnectDelay(attempt)
a.log.Warn("disconnected from the control plane, retrying",
"err", err, "in", delay.Round(time.Millisecond), "attempt", attempt)
select {
case <-ctx.Done():
case <-time.After(delay):
}
if err == nil {
attempt = 0
}
}
// Engines keep running when the agent stops on purpose: an agent restart
// must not interrupt served traffic. Orphan adoption picks them up again.
return ctx.Err()
}
func (a *Agent) reconnectDelay(attempt int) time.Duration {
d := a.cfg.ReconnectBase << min(attempt-1, 16)
if d > a.cfg.ReconnectMax || d <= 0 {
d = a.cfg.ReconnectMax
}
// Jitter, so a fleet does not reconnect in lockstep after a control plane
// restart and knock it over again.
return d/2 + time.Duration(rand.Int64N(int64(d/2))) //nolint:gosec // jitter
}
// recoverOrphans takes back engines a previous agent left running.
//
// Engines deliberately outlive their agent — the router talks to them directly,
// so an agent restart must not interrupt served traffic. The cost is that they
// have to be found again, and anything that cannot be identified has to be
// killed: a process holding GPUs that nothing can describe is worse than no
// process at all, because placement will hand those GPUs out again.
func (a *Agent) recoverOrphans() {
orphans, err := a.sup.FindOrphans()
if err != nil {
a.log.Warn("scanning for leftover engines failed", "err", err)
return
}
for _, o := range orphans {
switch {
case !o.Alive:
// The process is gone; only its state file remains.
if err := a.sup.KillOrphan(o); err != nil {
a.log.Warn("cleaning up a dead shard's state failed", "shard", o.ShardID, "err", err)
}
case o.ReplicaID == "":
// Alive, but its state file could not be read, so it cannot be
// described to the control plane or matched to a replica.
a.log.Warn("killing an unidentifiable engine", "shard", o.ShardID, "pid", o.PID)
if err := a.sup.KillOrphan(o); err != nil {
a.log.Warn("killing it failed", "shard", o.ShardID, "err", err)
}
default:
sh, err := a.sup.Adopt(o)
if err != nil {
a.log.Warn("adopting a shard failed", "shard", o.ShardID, "err", err)
continue
}
a.mu.Lock()
a.shardReplica[o.ShardID] = o.ReplicaID
a.mu.Unlock()
a.log.Info("adopted a running engine",
"shard", o.ShardID, "replica", o.ReplicaID, "pid", o.PID)
go a.settleAdopted(sh, o)
}
}
}
// settleAdopted brings an adopted engine to Ready, or lets it fail.
//
// Adoption stopped at "the process is alive", which left the shard in Starting
// with nothing that would ever move it. The control plane then waited out the
// profile's startup timeout and killed a perfectly healthy engine so it could
// start an identical one — so an agent restart, which exists precisely so that
// engines are not interrupted, cost every model on the node a full reload.
//
// Measured on node05: the engine answered /health the whole time, and the
// replica sat in Starting for three minutes until the timeout reaped it.
//
// Run in the background because recovery happens before the agent connects, and
// a slow health check must not delay registration — the control plane needs to
// hear about these shards promptly whatever state they are in.
func (a *Agent) settleAdopted(sh *supervisor.Shard, o supervisor.Orphan) {
ctx, cancel := context.WithTimeout(context.Background(), a.cfg.AdoptReadyTimeout)
defer cancel()
eng, err := a.reg.Get(o.Spec.Profile.Engine)
if err != nil {
a.log.Warn("cannot judge an adopted engine; leaving it to the control plane",
"shard", o.ShardID, "err", err)
return
}
// The same two paths a freshly started shard takes: a rank that serves HTTP
// is health-checked, a worker is judged by staying alive.
if eng.ServesHTTP(o.Spec) {
base := fmt.Sprintf("http://127.0.0.1:%d", o.Spec.HTTPPort)
err = a.sup.WaitReady(ctx, sh, base, o.Spec.Profile.ServedModelName, a.cfg.AdoptReadyTimeout)
} else {
err = a.sup.WaitAlive(ctx, sh)
}
if err != nil {
// Not killed here. An adopted engine that will not answer is the
// control plane's decision to replace, and it has the timeout for it;
// killing it locally would race that.
a.log.Warn("an adopted engine did not become ready",
"shard", o.ShardID, "replica", o.ReplicaID, "err", err)
return
}
a.log.Info("adopted engine is serving",
"shard", o.ShardID, "replica", o.ReplicaID)
}
// usableFabrics reports the fabrics this node can actually carry traffic on.
//
// Loud about what it drops. A fabric silently missing from a registration looks
// identical to one never configured, and the operator who typed the adapter
// name is the only person who can fix it — so the reason is logged here, on the
// machine where both halves are visible, rather than inferred later from a
// replica that will not converge.
func (a *Agent) usableFabrics(inv discovery.Inventory) []inventory.FabricAttachment {
declared := map[string][]string{}
for _, f := range a.cfg.Fabrics {
declared[f.Fabric] = f.HCAs
}
var out []inventory.FabricAttachment
for _, c := range discovery.CheckFabrics(declared, inv.HCAs) {
for _, p := range c.Problems {
a.log.Error("a declared fabric adapter cannot carry traffic",
"fabric", c.Fabric, "problem", p)
}
if !c.OK() {
a.log.Error("fabric not advertised; no declared adapter on it can carry traffic",
"fabric", c.Fabric,
"consequence", "no multi-node replica will be placed here")
continue
}
out = append(out, inventory.FabricAttachment{
Fabric: c.Fabric, HCAs: c.Usable, RateGbps: c.RateGbps,
})
}
return out
}
// weights builds the fetcher lazily, so an agent that never starts a shard
// never needs a cache directory.
func (a *Agent) weights() *weights.Fetcher {
a.mu.Lock()
defer a.mu.Unlock()
if a.fetcher != nil {
return a.fetcher
}
cache := a.cfg.WeightsCache
if cache == "" && len(a.cfg.ModelDirs) > 0 {
cache = a.cfg.ModelDirs[0]
}
a.fetcher = &weights.Fetcher{
CacheDir: cache,
Log: a.log,
OnProgress: func(p weights.Progress) {
// Logged rather than silent: a replica that is downloading a
// hundred gigabytes and one that is wedged look identical from the
// control plane, and the difference matters to whoever is waiting.
a.log.Info("fetching weights",
"source", p.Source, "percent", p.Percent(),
"bytes", p.BytesDone, "total", p.BytesTotal)
},
}
return a.fetcher
}
// runningShards describes what this agent is supervising, for registration.
func (a *Agent) runningShards() []*llmgwv1.RunningShard {
var out []*llmgwv1.RunningShard
for _, st := range a.sup.Statuses() {
if st.State.Terminal() {
continue
}
sh, err := a.sup.Get(st.ID)
if err != nil {
continue
}
spec := sh.Spec
out = append(out, &llmgwv1.RunningShard{
ReplicaId: spec.ReplicaID,
ShardId: st.ID,
Rank: int32(spec.Rank),
Nnodes: int32(spec.NNodes),
GpuIndices: int32Slice(spec.GPUIndices),
Hcas: spec.HCAs,
HttpPort: int32(spec.HTTPPort),
State: agentsvc.StateToWire(st.State),
Model: spec.Profile.ServedModelName,
Profile: spec.Profile.Name,
Pool: spec.Pool,
Fabric: spec.Fabric,
LeaderAddr: a.cfg.MgmtAddr,
LeaderPort: int32(spec.LeaderPort),
})
}
return out
}
func int32Slice(v []int) []int32 {
if len(v) == 0 {
return nil
}
out := make([]int32, len(v))
for i, x := range v {
out[i] = int32(x)
}
return out
}
// scan refreshes the node's hardware inventory.
func (a *Agent) scan(ctx context.Context) error {
// Carried from the agent's own configuration rather than duplicated into
// the discovery block, so an operator names the directories once.
opts := a.cfg.Discovery
opts.ModelDirs = a.cfg.ModelDirs
inv, err := discovery.Discover(ctx, opts, a.log)
a.mu.Lock()
a.inv = inv
a.mu.Unlock()
return err
}
// session runs one connection until it breaks.
func (a *Agent) session(ctx context.Context) error {
client := llmgwv1connect.NewAgentServiceClient(a.http, a.cfg.Server)
// parent is kept because the derived context is cancelled from inside this
// function; asking the derived one whether we are shutting down would
// always say yes, and every stream error would read as a clean close.
parent := ctx
ctx, cancel := context.WithCancel(ctx)
defer cancel()
stream := client.Connect(ctx)
defer func() { _ = stream.CloseRequest() }()
a.mu.Lock()
inv := a.inv
a.mu.Unlock()
// Declared fabric membership against what the node actually has. A fabric
// whose adapters are absent or have no active port is not advertised at
// all, so the control plane will not place a multi-node replica on it —
// rather than placing one that starts, passes health checks and hangs on
// its first all-reduce.
reg := agentsvc.RegisterFromInventory(
a.cfg.NodeID, a.cfg.Hostname, a.cfg.MgmtAddr, a.cfg.Version,
a.cfg.Labels, inv, a.usableFabrics(inv))
// Every registration reports what is already running, not just the first
// one: a reconnect may be a control plane restart, and it has to recover
// the same way (plan §6.5).
reg.RunningShards = a.runningShards()
if err := stream.Send(&llmgwv1.AgentMessage{
Msg: &llmgwv1.AgentMessage_Register{Register: reg},
}); err != nil {
return fmt.Errorf("registering: %w", err)
}
// Closing the response is what actually unblocks Receive below. Cancelling
// the context is not enough: HTTP/2 watches it while the request body is
// being written, and a bidirectional stream spends its life blocked on the
// read side instead. Without this an agent told to stop keeps reading until
// something kills it — which for systemd means the full stop timeout on
// every restart.
watchDone := make(chan struct{})
defer close(watchDone)
go func() {
select {
case <-ctx.Done():
_ = stream.CloseResponse()
case <-watchDone:
}
}()
// Sends are serialized through this channel: connect streams are not safe
// for concurrent writes, and heartbeats race with status reports.
out := make(chan *llmgwv1.AgentMessage, 32)
var wg sync.WaitGroup
wg.Add(1)
go func() {
defer wg.Done()
a.sendLoop(ctx, stream, out)
}()
defer wg.Wait()
for {
msg, err := stream.Receive()
if err != nil {
cancel()
switch {
case parent.Err() != nil:
// The agent is stopping; the stream ending is the consequence.
return nil
case errors.Is(err, io.EOF):
// The control plane closed the stream, which a restart does.
// Reconnect immediately rather than backing off.
return nil
}
// Everything else is worth both reporting and backing off from. A
// refused certificate arrives here, and an agent that cannot say
// why it is not registering is one an operator cannot fix.
return err
}
a.handle(ctx, msg, out)
}
}
type sender interface {
Send(*llmgwv1.AgentMessage) error
}
func (a *Agent) sendLoop(ctx context.Context, s sender, out <-chan *llmgwv1.AgentMessage) {
t := time.NewTicker(a.cfg.HeartbeatInterval)
defer t.Stop()
for {
select {
case <-ctx.Done():
return
case msg := <-out:
if err := s.Send(msg); err != nil {
return
}
case <-t.C:
if err := s.Send(a.heartbeat()); err != nil {
return
}
}
}
}
func (a *Agent) heartbeat() *llmgwv1.AgentMessage {
a.mu.Lock()
inv := a.inv
a.mu.Unlock()
hb := &llmgwv1.Heartbeat{NodeId: a.cfg.NodeID}
for _, g := range inv.GPUs {
hb.GpuMemoryUsedMb = append(hb.GpuMemoryUsedMb, int32(g.MemoryUsedMB))
}
return &llmgwv1.AgentMessage{Msg: &llmgwv1.AgentMessage_Heartbeat{Heartbeat: hb}}
}
func (a *Agent) handle(ctx context.Context, msg *llmgwv1.ControlMessage, out chan<- *llmgwv1.AgentMessage) {
switch m := msg.Msg.(type) {
case *llmgwv1.ControlMessage_Start:
go a.startShard(ctx, m.Start, out)
case *llmgwv1.ControlMessage_Stop:
go a.stopShard(ctx, m.Stop.GetShardId(), out)
case *llmgwv1.ControlMessage_Drain:
if err := a.sup.Drain(m.Drain.GetShardId()); err != nil {
a.log.Warn("draining failed", "shard", m.Drain.GetShardId(), "err", err)
}
case *llmgwv1.ControlMessage_Ack:
if !m.Ack.GetOk() {
a.log.Warn("control plane rejected a message",
"id", m.Ack.GetMessageId(), "err", m.Ack.GetError())
}
}
}
// startShard launches a shard and reports its progress.
//
// It runs in its own goroutine because model loading takes minutes, and the
// stream has to keep carrying heartbeats and other commands meanwhile.
func (a *Agent) startShard(ctx context.Context, m *llmgwv1.StartShard, out chan<- *llmgwv1.AgentMessage) {
shardID, replicaID := m.GetShardId(), m.GetReplicaId()
a.mu.Lock()
a.shardReplica[shardID] = replicaID
a.mu.Unlock()
report := func(st supervisor.State, errMsg string, tail []string) {
msg := &llmgwv1.AgentMessage{Msg: &llmgwv1.AgentMessage_Shard{Shard: &llmgwv1.ShardStatus{
NodeId: a.cfg.NodeID, ReplicaId: replicaID, ShardId: shardID,
State: agentsvc.StateToWire(st), Error: errMsg, LastOutput: tail,
}}}
select {
case out <- msg:
case <-ctx.Done():
}
}
spec, timeout := agentsvc.ShardSpecFromStart(m)
eng, err := a.reg.Get(spec.Profile.Engine)
if err != nil {
report(supervisor.Failed, err.Error(), nil)
return
}
a.mu.Lock()
inv := a.inv
a.mu.Unlock()
// Validate before launching. An engine that refuses a profile does so after
// minutes of loading; catching it here costs nothing.
if err := eng.Validate(spec.Profile, gpuInfo(inv, spec.GPUIndices)); err != nil {
report(supervisor.Failed, err.Error(), nil)
return
}
// The weights, before anything is launched. A source that is already a
// path is checked and used; one that names a remote file is fetched once
// and shared by every shard that wants it.
//
// Checked here rather than left to the engine because the engine's answer
// arrives minutes into a load, in its own words, on a node nobody is
// watching — and because eight shards starting together would otherwise
// each fetch the same file.
if path, err := a.weights().Ensure(ctx, spec.Profile.ModelPath); err != nil {
report(supervisor.Failed, err.Error(), nil)
return
} else {
spec.Profile.ModelPath = path
}
cmds, err := eng.Commands(spec)
if err != nil {
report(supervisor.Failed, err.Error(), nil)
return
}
sh, err := a.sup.Start(ctx, shardID, spec, cmds)
if err != nil {
if errors.Is(err, supervisor.ErrAlreadyRunning) {
// Commands are idempotent: the control plane retries, and a repeat
// must not produce a second process (plan §5.6).
report(sh.Status().State, "", nil)
return
}
report(supervisor.Failed, err.Error(), sh.Logs(10))
return
}
report(supervisor.Starting, "", nil)
// Only a rank that serves HTTP can be health-checked. A worker is judged by
// staying alive, and the replica's real readiness is the leader answering,
// which only happens once every worker has joined (plan §11, phase 4).
if eng.ServesHTTP(spec) {
base := fmt.Sprintf("http://127.0.0.1:%d", spec.HTTPPort)
err = a.sup.WaitReady(ctx, sh, base, spec.Profile.ServedModelName, timeout)
} else {
err = a.sup.WaitAlive(ctx, sh)
}
if err != nil {
report(supervisor.Failed, err.Error(), sh.Logs(20))
return
}
report(supervisor.Ready, "", nil)
// Watch for the engine dying later. Nothing else would notice: the router
// would simply see failing requests.
go a.watch(ctx, sh, replicaID, shardID, out)
}
// watch reports a shard that exits after it was ready.
func (a *Agent) watch(ctx context.Context, sh *supervisor.Shard, replicaID, shardID string, out chan<- *llmgwv1.AgentMessage) {
t := time.NewTicker(time.Second)
defer t.Stop()
for {
select {
case <-ctx.Done():
return
case <-t.C:
st := sh.Status()
if !st.State.Terminal() {
continue
}
msg := &llmgwv1.AgentMessage{Msg: &llmgwv1.AgentMessage_Shard{Shard: &llmgwv1.ShardStatus{
NodeId: a.cfg.NodeID, ReplicaId: replicaID, ShardId: shardID,
State: agentsvc.StateToWire(st.State), Error: st.Err,
ExitCode: int32(st.ExitCode), LastOutput: sh.Logs(20),
}}}
select {
case out <- msg:
case <-ctx.Done():
}
return
}
}
}
func (a *Agent) stopShard(ctx context.Context, shardID string, out chan<- *llmgwv1.AgentMessage) {
a.mu.Lock()
replicaID := a.shardReplica[shardID]
delete(a.shardReplica, shardID)
a.mu.Unlock()
if err := a.sup.Stop(ctx, shardID); err != nil {
a.log.Warn("stopping a shard failed", "shard", shardID, "err", err)
}
a.sup.Remove(shardID)
msg := &llmgwv1.AgentMessage{Msg: &llmgwv1.AgentMessage_Shard{Shard: &llmgwv1.ShardStatus{
NodeId: a.cfg.NodeID, ReplicaId: replicaID, ShardId: shardID,
State: agentsvc.StateToWire(supervisor.Stopped),
}}}
select {
case out <- msg:
case <-ctx.Done():
}
}
// gpuInfo narrows the inventory to the GPUs a shard will use.
func gpuInfo(inv discovery.Inventory, indices []int) []engines.GPUInfo {
want := map[int]struct{}{}
for _, i := range indices {
want[i] = struct{}{}
}
var out []engines.GPUInfo
for _, g := range inv.GPUs {
if _, ok := want[g.Index]; !ok {
continue
}
out = append(out, engines.GPUInfo{
Index: g.Index, Name: g.Name,
ComputeCapability: g.ComputeCapability, MemoryTotalMB: g.MemoryTotalMB,
})
}
return out
}
// Client returns the client the agent reaches the control plane with.
//
// Both branches speak HTTP/2, which connect's bidirectional streams require and
// which Go will not do by default in either case: without TLS it has to be
// asked explicitly, and with TLS it has to be negotiated through ALPN.
//
// The plaintext branch exists for local runs against sim-engines. Anything
// using it must stay on a trusted network, because nothing there stops a node
// from claiming to be another one.
func Client(cfg tlsconf.Config, timeout time.Duration) (*http.Client, error) {
if !cfg.Enabled() {
return &http.Client{
Transport: &http2.Transport{
AllowHTTP: true,
DialTLSContext: func(ctx context.Context, network, addr string, _ *tls.Config) (net.Conn, error) {
return (&net.Dialer{Timeout: timeout}).DialContext(ctx, network, addr)
},
},
}, nil
}
// ServerName is left to the transport, which takes it from the address
// being dialled. Hardcoding it here would break the moment the control
// plane moved.
tc, err := cfg.ClientConfig("")
if err != nil {
return nil, err
}
return &http.Client{Transport: &http2.Transport{TLSClientConfig: tc}}, nil
}