Files
llmgw/internal/control/inventory/inventory.go
T
Ilker ManapandClaude Opus 5.5 daed835d88 Measure each node's CPU and memory, and give every node a page
The nodes are CPU machines, and nothing measured how busy one was: the
heartbeat carried GPU memory and disk, and llmgw_node_memory_bytes is the
total. The agent now reads /proc between heartbeats - CPU across all
cores, load averages, memory used and available, and each engine's
process group's cores and resident memory - and sends it with the
heartbeat. Nothing new runs on the nodes and Prometheus needs no new
target: the control plane exports it with the rest of the fleet, as
llmgw_node_cpu_utilization_percent, llmgw_node_cpus, llmgw_node_load,
llmgw_node_memory_used_bytes, llmgw_node_memory_available_bytes,
llmgw_shard_cpu_cores and llmgw_shard_memory_bytes. A measurement more
than a minute old is left out rather than repeated.

The cluster page's node table shows CPU and RAM as bars, and each node
links to a page of its own: current CPU, RAM, load and disk, the engines
on it with their cores and memory, and an hour of CPU, RAM, load,
per-model cores and memory and queue depth from Prometheus. It refreshes
in place.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 23:21:23 +02:00

429 lines
12 KiB
Go

// Package inventory holds the control plane's view of the cluster: which nodes
// exist, what hardware they have, and what is already running on them.
package inventory
import (
"maps"
"slices"
"strings"
"sync"
"time"
"gitea.mynodes.xyz/ilker/llmgw/internal/agent/discovery"
)
// NodeState is where a node stands.
type NodeState int
const (
// Ready means the node accepts placement.
Ready NodeState = iota
// Cordoned means an operator has excluded it from new placement; what runs
// there keeps running.
Cordoned
// Draining means its replicas are being moved off.
Draining
// Unreachable means heartbeats stopped but the node may come back.
Unreachable
// Lost means it has been unreachable long enough to declare its replicas dead.
Lost
)
func (s NodeState) String() string {
switch s {
case Ready:
return "ready"
case Cordoned:
return "cordoned"
case Draining:
return "draining"
case Unreachable:
return "unreachable"
case Lost:
return "lost"
default:
return "unknown"
}
}
// Schedulable reports whether new replicas may be placed on the node.
func (s NodeState) Schedulable() bool { return s == Ready }
// FabricAttachment is a node's connection to one fabric.
// The koanf tags are not decoration. Without them the fields bind from their Go
// names, so the documented `name:` key silently produced an empty fabric and
// `rate_gbps` was never read at all — and the agent then refused to start with
// "fabrics[0]: name is required", naming the key the operator had just written.
// Every fabric in this project was configured in a test until the first one was
// configured from a file.
type FabricAttachment struct {
// Fabric is the operator-assigned name. It is not derived from the GID
// prefix: OpenSM's default is fe80:: everywhere, so a matching prefix
// proves nothing (plan §5.2).
Fabric string `json:"fabric" koanf:"name"`
// HCAs are the adapters attached to this fabric.
HCAs []string `json:"hcas" koanf:"hcas"`
// RateGbps is the slowest active port's rate, since a collective runs at
// the speed of its slowest link.
RateGbps int `json:"rate_gbps" koanf:"rate_gbps"`
}
// Node is one machine in the cluster.
type Node struct {
ID string `json:"id"`
Hostname string `json:"hostname"`
MgmtAddr string `json:"mgmt_addr"`
Labels map[string]string `json:"labels,omitempty"`
// MemoryTotalMB is the machine's RAM. Zero means the agent did not report
// it, which is treated as no constraint — the same as every node before
// this field existed.
MemoryTotalMB int `json:"memory_total_mb,omitempty"`
// Weights are the model files this node can see, however they got there.
// Empty means the node was not asked to look, which is not the same as
// holding none — so it constrains nothing.
Weights []discovery.LocalWeights `json:"weights,omitempty"`
// Storage is the disk those weights sit on, one entry per filesystem.
//
// Empty means the node was not asked, not that it has no disk — so an
// agent too old to report it, or one with no model directories, is left
// unconstrained rather than treated as full.
Storage []discovery.Storage `json:"storage,omitempty"`
GPUs []discovery.GPU `json:"gpus"`
// Fabrics is empty on a node without IB. Such a node is its own
// single-node island and can never host a multi-node replica.
Fabrics []FabricAttachment `json:"fabrics,omitempty"`
State NodeState `json:"-"`
LastSeen time.Time `json:"last_seen"`
// AgentVersion and EngineVersions are reported at registration. The engine
// version decides which metric names and CLI flags apply (plan §14).
AgentVersion string `json:"agent_version,omitempty"`
EngineVersions map[string]string `json:"engine_versions,omitempty"`
// EnginesProbed says EngineVersions is an answer, so an empty map means
// "has none" rather than "an agent too old to say".
EnginesProbed bool `json:"engines_probed,omitempty"`
// Host is the operating system and processor, as the agent reads them.
Host discovery.Host `json:"host"`
// Provision is where installing each wanted engine stands on this node.
Provision []EngineInstall `json:"provision,omitempty"`
// Load is how busy the machine was at the last heartbeat that measured
// it. Nil before the first one, and from an agent too old to say. Not
// persisted: it describes a moment, and a restored one would be stale.
Load *Load `json:"-"`
}
// Load is a node's use of its CPU and memory, and each engine's share.
type Load struct {
At time.Time
CPUPercent float64
CPUCount int
Load1 float64
Load5 float64
Load15 float64
MemUsedBytes int64
MemAvailBytes int64
// Shards is each engine's use, by shard ID.
Shards map[string]ShardLoad
}
// ShardLoad is one engine's use: cores busy, and resident memory.
type ShardLoad struct {
CPUCores float64
RSSBytes int64
}
// EngineInstall is where one engine's installation stands on a node.
type EngineInstall struct {
Engine string `json:"engine"`
Version string `json:"version"`
Variant string `json:"variant,omitempty"`
// State is "installing", "ready", "failed" or "unsupported".
State string `json:"state"`
Detail string `json:"detail,omitempty"`
}
// HasFabric reports whether the node is attached to a fabric.
func (n Node) HasFabric(name string) bool {
return slices.ContainsFunc(n.Fabrics, func(f FabricAttachment) bool { return f.Fabric == name })
}
// FabricNames lists the node's fabrics, sorted.
func (n Node) FabricNames() []string {
out := make([]string, 0, len(n.Fabrics))
for _, f := range n.Fabrics {
out = append(out, f.Fabric)
}
slices.Sort(out)
return out
}
// HCAsFor returns the adapters attached to one fabric.
//
// A shard is given only these: handing it adapters from a second fabric lets
// NCCL choose one whose peer is unreachable, and the job hangs instead of
// failing (plan §5.3).
func (n Node) HCAsFor(fabric string) []string {
for _, f := range n.Fabrics {
if f.Fabric == fabric {
return slices.Clone(f.HCAs)
}
}
return nil
}
// GPUsByClass groups the node's GPUs by class.
func (n Node) GPUsByClass() map[string][]discovery.GPU {
out := map[string][]discovery.GPU{}
for _, g := range n.GPUs {
out[g.Class()] = append(out[g.Class()], g)
}
return out
}
// Allocation records that some of a node's GPUs are in use.
type Allocation struct {
ShardID string
ReplicaID string
GPUIndices []int
// MemoryGB is the host RAM this shard's profile asked for.
//
// Recorded for the same reason the GPU indices are: it was claimed, and
// placement has to stop handing it out twice. Without it a node's memory
// was compared against its total on every decision, so two models each
// declaring most of a machine were both placed on it — and the second one
// is what the kernel kills.
//
// Zero for a profile that declared nothing, which constrains nothing and
// is counted as nothing.
MemoryGB int
}
// Store holds the cluster inventory. It is safe for concurrent use.
type Store struct {
mu sync.RWMutex
nodes map[string]*Node
// allocs maps node id to the shards placed there.
allocs map[string][]Allocation
}
// NewStore returns an empty inventory.
func NewStore() *Store {
return &Store{nodes: map[string]*Node{}, allocs: map[string][]Allocation{}}
}
// Upsert records a node's registration, preserving operator-set state such as
// a cordon: an agent reconnecting must not silently undo an operator's decision.
func (s *Store) Upsert(n Node) {
s.mu.Lock()
defer s.mu.Unlock()
if prev, ok := s.nodes[n.ID]; ok {
if prev.State == Cordoned || prev.State == Draining {
n.State = prev.State
}
}
n.LastSeen = time.Now()
s.nodes[n.ID] = &n
}
// SetState changes a node's state.
func (s *Store) SetState(id string, st NodeState) bool {
s.mu.Lock()
defer s.mu.Unlock()
n, ok := s.nodes[id]
if !ok {
return false
}
n.State = st
return true
}
// Touch records a heartbeat, bringing an unreachable node back.
func (s *Store) Touch(id string) {
s.mu.Lock()
defer s.mu.Unlock()
n, ok := s.nodes[id]
if !ok {
return
}
n.LastSeen = time.Now()
if n.State == Unreachable || n.State == Lost {
n.State = Ready
}
}
// Get returns a copy of a node.
func (s *Store) Get(id string) (Node, bool) {
s.mu.RLock()
defer s.mu.RUnlock()
n, ok := s.nodes[id]
if !ok {
return Node{}, false
}
return *n, true
}
// Nodes returns every node, sorted by id.
func (s *Store) Nodes() []Node {
s.mu.RLock()
defer s.mu.RUnlock()
out := make([]Node, 0, len(s.nodes))
for _, n := range s.nodes {
out = append(out, *n)
}
slices.SortFunc(out, func(a, b Node) int { return strings.Compare(a.ID, b.ID) })
return out
}
// Remove forgets a node and its allocations.
func (s *Store) Remove(id string) {
s.mu.Lock()
defer s.mu.Unlock()
delete(s.nodes, id)
delete(s.allocs, id)
}
// Allocate records GPUs as taken on a node.
func (s *Store) Allocate(nodeID string, a Allocation) {
s.mu.Lock()
defer s.mu.Unlock()
s.allocs[nodeID] = append(s.allocs[nodeID], a)
}
// Release frees the GPUs a shard held.
func (s *Store) Release(shardID string) {
s.mu.Lock()
defer s.mu.Unlock()
for node, list := range s.allocs {
kept := slices.DeleteFunc(slices.Clone(list), func(a Allocation) bool {
return a.ShardID == shardID
})
if len(kept) == 0 {
delete(s.allocs, node)
} else {
s.allocs[node] = kept
}
}
}
// ReleaseReplica frees every shard of a replica.
//
// Replicas are freed whole because they fail whole: one dead shard makes the
// others useless, and the control plane rebuilds the replica rather than
// restarting a piece of it (plan §5.4).
func (s *Store) ReleaseReplica(replicaID string) {
s.mu.Lock()
defer s.mu.Unlock()
for node, list := range s.allocs {
kept := slices.DeleteFunc(slices.Clone(list), func(a Allocation) bool {
return a.ReplicaID == replicaID
})
if len(kept) == 0 {
delete(s.allocs, node)
} else {
s.allocs[node] = kept
}
}
}
// Allocations returns a node's current allocations.
func (s *Store) Allocations(nodeID string) []Allocation {
s.mu.RLock()
defer s.mu.RUnlock()
return slices.Clone(s.allocs[nodeID])
}
// FreeGPUs returns the indices of a node's unallocated GPUs, sorted.
func (s *Store) FreeGPUs(nodeID string) []int {
s.mu.RLock()
defer s.mu.RUnlock()
n, ok := s.nodes[nodeID]
if !ok {
return nil
}
taken := map[int]struct{}{}
for _, a := range s.allocs[nodeID] {
for _, i := range a.GPUIndices {
taken[i] = struct{}{}
}
}
var out []int
for _, g := range n.GPUs {
if _, used := taken[g.Index]; used {
continue
}
// A GPU with an ECC fault or another process on it is not free in any
// useful sense.
if !g.Health.OK() {
continue
}
out = append(out, g.Index)
}
slices.Sort(out)
return out
}
// LocalDisk sums the space on filesystems this node fills itself.
//
// Shared filesystems are left out on purpose. Space on a filer belongs to
// everyone mounting it, and counting it per node would let twenty nodes each
// believe they have the same free terabyte — then place twenty models into it.
// A node whose weights are all on a shared mount therefore reports no local
// disk, which is correct: it has none to spend.
//
// Both zero means nothing is known — an agent too old to report storage, or a
// node with no model directories — and callers must read that as unknown
// rather than as a full disk.
func (n Node) LocalDisk() (free, total int64) {
for _, s := range n.Storage {
if s.Shared {
continue
}
free += s.FreeBytes
total += s.TotalBytes
}
return free, total
}
// HasWeights reports whether this node can see the given source.
//
// An exact path match, deliberately. A source that is not a path — a model id
// an engine will resolve itself — cannot be checked from here, and guessing
// would be worse than the honest answer that nothing is known.
func (n Node) HasWeights(source string) bool {
for _, w := range n.Weights {
if w.Path == source {
return true
}
}
return false
}
// KnowsItsWeights reports whether this node was asked to look at all.
//
// The distinction that keeps the feature optional: a node reporting no weights
// because nobody configured a directory must not be excluded from placement,
// while a node that looked and genuinely has none should be.
func (n Node) KnowsItsWeights() bool { return len(n.Weights) > 0 }
// Fabrics lists every fabric any node is attached to, sorted.
func (s *Store) Fabrics() []string {
s.mu.RLock()
defer s.mu.RUnlock()
seen := map[string]struct{}{}
for _, n := range s.nodes {
for _, f := range n.Fabrics {
seen[f.Fabric] = struct{}{}
}
}
return slices.Sorted(maps.Keys(seen))
}