Files
llmgw/internal/agent/agent.go
T
Ilker ManapandClaude Opus 5.5 4d9284ce9f Find each node's management interface, and lift the agent's memlock limit
The agent's defaults said eth0 before normalize looked for the interface
holding the management address, so it never looked: a node on ens3 or
bond0 had NCCL and Gloo bootstrap over an interface it does not have. It
is now found, with eth0 only as the last resort.

The agent unit sets LimitMEMLOCK=infinity. RDMA pins what it registers,
and under systemd's 8 MB default an engine without the capability that
lets root ignore the limit fails its first collective over InfiniBand.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 01:44:59 +02:00

1594 lines
51 KiB
Go

// Package agent is the node side of the control plane stream (plan §5.6).
package agent
import (
"context"
"crypto/sha256"
"crypto/tls"
"encoding/hex"
"errors"
"fmt"
"io"
"log/slog"
"maps"
"math/rand/v2"
"net"
"net/http"
"net/url"
"os"
"path/filepath"
"slices"
"strings"
"sync"
"time"
"golang.org/x/net/http2"
llmgwv1 "gitea.mynodes.xyz/ilker/llmgw/api/gen/llmgw/v1"
"gitea.mynodes.xyz/ilker/llmgw/api/gen/llmgw/v1/llmgwv1connect"
"gitea.mynodes.xyz/ilker/llmgw/internal/agent/discovery"
"gitea.mynodes.xyz/ilker/llmgw/internal/agent/engines"
"gitea.mynodes.xyz/ilker/llmgw/internal/agent/provision"
"gitea.mynodes.xyz/ilker/llmgw/internal/agent/supervisor"
"gitea.mynodes.xyz/ilker/llmgw/internal/agent/weights"
"gitea.mynodes.xyz/ilker/llmgw/internal/control/agentsvc"
"gitea.mynodes.xyz/ilker/llmgw/internal/control/inventory"
"gitea.mynodes.xyz/ilker/llmgw/internal/tlsconf"
)
// Config configures the agent.
type Config struct {
// NodeID defaults to the hostname. It must equal the common name of the
// agent's certificate, so set it only where the two differ.
NodeID string `koanf:"node_id"`
// Server is the control plane, and Servers is the same thing when there is
// more than one. Both are accepted: every configuration written before
// there could be a second control plane names one address, and none of
// them should have to change.
//
// The order is tried in order, and a refusal moves to the next. Only the
// leader accepts an agent, so a standby is skipped in the time it takes to
// be told so — which is what makes failover a reconnect rather than an
// edit to every node's configuration.
Server string `koanf:"server"`
Servers []string `koanf:"servers"`
// Hostname defaults to the machine's.
Hostname string `koanf:"hostname"`
// MgmtAddr is the address engines are reached on. It defaults to this
// machine's address on the route to the control plane, which is the one
// the control plane and the router can reach.
MgmtAddr string `koanf:"mgmt_addr"`
// Labels are free-form facts about a node for a profile's node_selector.
// Nothing needs them: memory, GPUs, engines and disk are measured, and a
// label restating one of those goes stale the day the machine changes.
Labels map[string]string `koanf:"labels"`
// MgmtInterface is the ethernet interface NCCL bootstraps over. It
// defaults to the interface holding MgmtAddr, then eth0.
MgmtInterface string `koanf:"mgmt_interface"`
// Fabrics labels this node's HCAs. It is explicit on purpose: OpenSM's
// default subnet prefix is the same on every fabric, so nothing can be
// inferred from the wire (plan §5.2).
Fabrics []inventory.FabricAttachment `koanf:"fabrics"`
HeartbeatInterval time.Duration `koanf:"heartbeat_interval"`
// ReconnectBase is the first reconnect delay; it backs off from there.
ReconnectBase time.Duration `koanf:"reconnect_base"`
ReconnectMax time.Duration `koanf:"reconnect_max"`
// AdoptReadyTimeout bounds how long an adopted engine is given to answer a
// health check before the agent stops waiting on it.
//
// Shorter than a startup timeout on purpose: this engine is already
// running, so it is not loading a model, it is either serving or it is not.
AdoptReadyTimeout time.Duration `koanf:"adopt_ready_timeout"`
// TLS authenticates both ends of the control-plane stream. Leaving it unset
// keeps the plaintext behaviour, which only belongs on a trusted network.
TLS tlsconf.Config `koanf:"tls"`
// ModelDirs are the directories this node keeps model weights in, beyond
// WeightsCache, which is always looked in. Storage differs at every installation,
// so llmgw observes it rather than owning it: a Lustre mount, an image
// exported over the fabric, local NVMe and a copy made by hand all look
// identical from here, and placement only needs to know whether the file
// is present.
ModelDirs []string `koanf:"model_dirs"`
// EnginesDir is where the agent installs engines, one directory per
// build. Defaults to /opt/llmgw/engines.
EnginesDir string `koanf:"engines_dir"`
// WeightsCache is where a remote source is downloaded to. Defaults to the
// first entry of ModelDirs, because a node that says where its models live
// has already answered this question, and otherwise to
// /var/lib/llmgw-weights.
//
// Fetching is the simple arrangement: every node keeps its own copy. The
// exotic ones need no code — weights on a shared filer or an image exported
// over the fabric are simply present, and present means nothing is fetched.
WeightsCache string `koanf:"weights_cache"`
Discovery discovery.Options `koanf:"discovery"`
Engines engines.Config `koanf:"engines"`
Superv supervisor.Config `koanf:"supervisor"`
Version string
}
// DefaultConfig returns sensible defaults.
func DefaultConfig() Config {
// No MgmtInterface: normalize finds the one holding the management
// address, and falls back to eth0 only when it cannot. Defaulted here, it
// was never found — every node said eth0 unless told otherwise, and a node
// on ens3 or bond0 had NCCL bootstrap over an interface it does not have.
return Config{
HeartbeatInterval: 5 * time.Second,
ReconnectBase: time.Second,
ReconnectMax: 30 * time.Second,
AdoptReadyTimeout: 60 * time.Second,
Superv: supervisor.DefaultConfig(),
// NVML gives NVLink topology, so prefer it when this build has it.
Discovery: discovery.Options{PreferNVML: true},
}
}
func (c *Config) normalize() error {
d := DefaultConfig()
if err := c.TLS.Validate(); err != nil {
return err
}
if err := c.normalizeServerURL(); err != nil {
return err
}
// Everything below is found rather than written. A file that has to say
// which machine it is on, and at what address, is a file that differs on
// every node — and a copy taken from one node to the next registers the
// second as the first.
host, _ := os.Hostname()
if c.NodeID == "" {
c.NodeID = host
}
if c.NodeID == "" {
return errors.New("node_id is not set and the hostname could not be read")
}
if c.Hostname == "" {
c.Hostname = host
}
if c.MgmtAddr == "" {
c.MgmtAddr = addrToward(c.Server)
}
if c.MgmtInterface == "" {
c.MgmtInterface = interfaceOf(c.MgmtAddr)
}
if c.MgmtInterface == "" {
c.MgmtInterface = "eth0"
}
// The directory downloads land in is always one that is looked in. When
// they were two settings, a node could fill its disk with fetched weights
// that placement never saw — which is what every node here was doing.
if c.WeightsCache == "" && len(c.ModelDirs) > 0 {
c.WeightsCache = c.ModelDirs[0]
}
if c.WeightsCache == "" {
c.WeightsCache = DefaultWeightsCache
}
if !slices.Contains(c.ModelDirs, c.WeightsCache) {
c.ModelDirs = append(c.ModelDirs, c.WeightsCache)
}
if c.HeartbeatInterval <= 0 {
c.HeartbeatInterval = d.HeartbeatInterval
}
if c.ReconnectBase <= 0 {
c.ReconnectBase = d.ReconnectBase
}
if c.AdoptReadyTimeout <= 0 {
c.AdoptReadyTimeout = d.AdoptReadyTimeout
}
if c.ReconnectMax < c.ReconnectBase {
c.ReconnectMax = max(c.ReconnectBase, d.ReconnectMax)
}
return nil
}
// normalizeServerURL makes the configured address a URL connect can use, and
// refuses the combination that would quietly undo the certificates: a scheme
// that says plaintext while TLS is configured. Silently connecting anyway would
// mean a cluster believing it has mutual authentication when it has none.
func (c *Config) normalizeServerURL() error {
// One list, however it was written. Server first when both are given,
// because an operator adding a standby to an existing file expects the
// one already there to stay preferred.
all := make([]string, 0, 1+len(c.Servers))
if c.Server != "" {
all = append(all, c.Server)
}
all = append(all, c.Servers...)
seen := map[string]struct{}{}
out := make([]string, 0, len(all))
for _, s := range all {
fixed, err := normalizeOne(s, c.TLS.Enabled())
if err != nil {
return err
}
// A duplicate would be tried twice in a row on failover, which reads
// as the rotation not working.
if _, dup := seen[fixed]; dup {
continue
}
seen[fixed] = struct{}{}
out = append(out, fixed)
}
if len(out) == 0 {
return errors.New("server is required")
}
c.Servers = out
c.Server = out[0]
return nil
}
// DefaultWeightsCache is where fetched weights go when nothing says otherwise.
const DefaultWeightsCache = "/var/lib/llmgw-weights"
// addrToward is this machine's address on the route to the control plane.
//
// The address engines are reached on is whichever one the control plane can
// reach, and the kernel already knows which that is: a UDP "connection" picks
// the source address for the route without sending a packet. Asking the
// interfaces instead would have to guess among docker bridges, VPNs and
// link-local addresses.
func addrToward(server string) string {
u, err := url.Parse(server)
if err != nil || u.Host == "" {
return ""
}
host := u.Hostname()
port := u.Port()
if port == "" {
port = "443"
}
conn, err := net.Dial("udp", net.JoinHostPort(host, port))
if err != nil {
return ""
}
defer conn.Close()
if a, ok := conn.LocalAddr().(*net.UDPAddr); ok {
return a.IP.String()
}
return ""
}
// interfaceOf names the interface that holds an address, or "" when none does.
func interfaceOf(addr string) string {
ip := net.ParseIP(addr)
if ip == nil {
return ""
}
ifaces, err := net.Interfaces()
if err != nil {
return ""
}
for _, ifc := range ifaces {
addrs, err := ifc.Addrs()
if err != nil {
continue
}
for _, a := range addrs {
if n, ok := a.(*net.IPNet); ok && n.IP.Equal(ip) {
return ifc.Name
}
}
}
return ""
}
// normalizeOne applies the scheme rules to a single address.
func normalizeOne(addr string, secure bool) (string, error) {
switch {
case strings.HasPrefix(addr, "https://"):
if !secure {
return "", fmt.Errorf("%s is an https:// address but no tls certificates are configured", addr)
}
case strings.HasPrefix(addr, "http://"):
if secure {
return "", fmt.Errorf("tls is configured but %s is an http:// address; use https://", addr)
}
case strings.Contains(addr, "://"):
return "", fmt.Errorf("server %q must be an http:// or https:// address", addr)
case secure:
return "https://" + addr, nil
default:
return "http://" + addr, nil
}
return addr, nil
}
// Agent runs on a GPU node.
type Agent struct {
cfg Config
log *slog.Logger
sup *supervisor.Supervisor
reg *engines.Registry
http connectHTTPClient
// engineOnce probes the configured engines once before registering.
//
// Once, because probing SGLang imports it in a Python interpreter — seconds
// on a cold cache — and a reconnect is not a reason to pay that again.
// Later changes are found by the slower re-probe the heartbeat starts.
engineOnce sync.Once
// configuredVers are the engines the configuration names and that answer.
// Guarded by mu once the first probe has run.
configuredVers map[string]string
// installedVers are the engines this agent installed and saw run.
// Guarded by mu.
installedVers map[string]string
// prov installs the engines the control plane asks for. provWants is what
// it asked for, nil until it has; provStatus is where each stands and
// provSent the fingerprint of what the control plane last heard. All
// guarded by mu. provKick starts a pass without waiting for the timer.
logRing *logRing
prov *provision.Installer
provWants []provision.Want
provStatus map[string]provision.Status
provSent string
provKick chan struct{}
// enginesSent is the fingerprint of the engines the control plane last
// heard about, from registration or a heartbeat. Guarded by mu.
enginesSent string
// lastEngineProbe and probingEngines pace the re-probe. Guarded by mu.
lastEngineProbe time.Time
probingEngines bool
mu sync.Mutex
inv discovery.Inventory
// shardReplica remembers which replica a shard belongs to, so a status
// report can name both. The control plane keys on the replica.
shardReplica map[string]string
fetcher *weights.Fetcher
// lastWeights is the fingerprint of the file list most recently sent, so a
// heartbeat carries the list only when it changed. Guarded by mu: during a
// failover the old stream's heartbeat loop can still be running when the
// new one's starts.
lastWeights string
// fabricsSent is what the control plane was last told about fabrics.
fabricsSent string
// load measures the machine between heartbeats.
load *discovery.LoadSampler
// fetchWatchers are the shards waiting on each source, so progress on one
// download reaches every shard that asked for it. A fetch is single-flight
// — eight shards starting together produce one download — and all eight
// are waiting, so all eight should say so.
fetchWatchers map[string][]func(weights.Progress)
}
// connectHTTPClient is the HTTP client connect uses; an interface so tests can
// hand in an httptest server's client.
type connectHTTPClient interface {
Do(*http.Request) (*http.Response, error)
}
// New builds an agent.
func New(cfg Config, httpClient connectHTTPClient, log *slog.Logger) (*Agent, error) {
if err := cfg.normalize(); err != nil {
return nil, err
}
if log == nil {
log = slog.Default()
}
// Everything the agent logs also goes to a ring the admin page can read,
// so seeing what a node did does not mean ssh and a journal only root may
// open.
ring := newLogRing(agentLogLines)
log = slog.New(teeHandler{log.Handler(), slog.NewTextHandler(ring, nil)})
if httpClient == nil {
httpClient = http.DefaultClient
}
health := supervisor.NewHTTPHealth(3 * time.Second)
sup, err := supervisor.New(cfg.Superv, health, log)
if err != nil {
return nil, err
}
a := &Agent{
cfg: cfg, log: log, sup: sup,
reg: engines.NewRegistry(cfg.Engines),
http: httpClient,
shardReplica: map[string]string{},
provStatus: map[string]provision.Status{},
logRing: ring,
provKick: make(chan struct{}, 1),
load: discovery.NewLoadSampler(),
}
a.prov = &provision.Installer{Root: cfg.EnginesDir, Log: log, OnStatus: a.provisionStatus}
return a, nil
}
// Supervisor exposes the process supervisor, for tests and `ctl logs`.
func (a *Agent) Supervisor() *supervisor.Supervisor { return a.sup }
// Run connects to the control plane and stays connected until ctx ends.
//
// Reconnecting forever is the right behaviour for a node agent: a control plane
// restart or a network partition must not require touching every GPU node, and
// the engines keep serving traffic throughout because the router talks to them
// directly.
func (a *Agent) Run(ctx context.Context) error {
if err := a.scan(ctx); err != nil {
// Not fatal: a node whose GPUs cannot be read should still register, so
// an operator can see it and why it is useless.
a.log.Error("hardware discovery failed", "err", err)
}
a.recoverOrphans()
// Made now rather than by the first download, so a new node reports its
// disk from its first heartbeat instead of only once it holds a model.
if err := os.MkdirAll(a.cfg.WeightsCache, 0o755); err != nil {
a.log.Warn("cannot create the weights directory", "dir", a.cfg.WeightsCache, "err", err)
}
go a.provisionLoop(ctx)
attempt := 0
next := 0
for ctx.Err() == nil {
server := a.cfg.Servers[next%len(a.cfg.Servers)]
err := a.session(ctx, server)
if ctx.Err() != nil {
break
}
// On to the next address whatever went wrong. A standby refuses, a
// stopped control plane refuses the connection, and a crashed one
// never answers — from here they are the same thing, and trying
// somewhere else is the answer to all three.
next++
attempt++
delay := a.reconnectDelay(attempt)
// No wait when there is somewhere else to try: the delay exists to
// stop hammering one control plane, and the next address has not been
// hammered. With a single address this is the old behaviour exactly.
if len(a.cfg.Servers) > 1 && next%len(a.cfg.Servers) != 0 {
delay = 0
}
a.log.Warn("disconnected from the control plane, retrying",
"err", err, "server", server,
"next", a.cfg.Servers[next%len(a.cfg.Servers)],
"in", delay.Round(time.Millisecond), "attempt", attempt)
select {
case <-ctx.Done():
case <-time.After(delay):
}
if err == nil {
attempt = 0
}
}
// Engines keep running when the agent stops on purpose: an agent restart
// must not interrupt served traffic. Orphan adoption picks them up again.
return ctx.Err()
}
func (a *Agent) reconnectDelay(attempt int) time.Duration {
d := a.cfg.ReconnectBase << min(attempt-1, 16)
if d > a.cfg.ReconnectMax || d <= 0 {
d = a.cfg.ReconnectMax
}
// Jitter, so a fleet does not reconnect in lockstep after a control plane
// restart and knock it over again.
return d/2 + time.Duration(rand.Int64N(int64(d/2))) //nolint:gosec // jitter
}
// recoverOrphans takes back engines a previous agent left running.
//
// Engines deliberately outlive their agent — the router talks to them directly,
// so an agent restart must not interrupt served traffic. The cost is that they
// have to be found again, and anything that cannot be identified has to be
// killed: a process holding GPUs that nothing can describe is worse than no
// process at all, because placement will hand those GPUs out again.
func (a *Agent) recoverOrphans() {
orphans, err := a.sup.FindOrphans()
if err != nil {
a.log.Warn("scanning for leftover engines failed", "err", err)
return
}
for _, o := range orphans {
switch {
case !o.Alive:
// The process is gone; only its state file remains.
if err := a.sup.KillOrphan(o); err != nil {
a.log.Warn("cleaning up a dead shard's state failed", "shard", o.ShardID, "err", err)
}
case o.ReplicaID == "":
// Alive, but its state file could not be read, so it cannot be
// described to the control plane or matched to a replica.
a.log.Warn("killing an unidentifiable engine", "shard", o.ShardID, "pid", o.PID)
if err := a.sup.KillOrphan(o); err != nil {
a.log.Warn("killing it failed", "shard", o.ShardID, "err", err)
}
default:
sh, err := a.sup.Adopt(o)
if err != nil {
a.log.Warn("adopting a shard failed", "shard", o.ShardID, "err", err)
continue
}
a.mu.Lock()
a.shardReplica[o.ShardID] = o.ReplicaID
a.mu.Unlock()
a.log.Info("adopted a running engine",
"shard", o.ShardID, "replica", o.ReplicaID, "pid", o.PID)
go a.settleAdopted(sh, o)
}
}
}
// settleAdopted brings an adopted engine to Ready, or lets it fail.
//
// Adoption stopped at "the process is alive", which left the shard in Starting
// with nothing that would ever move it. The control plane then waited out the
// profile's startup timeout and killed a perfectly healthy engine so it could
// start an identical one — so an agent restart, which exists precisely so that
// engines are not interrupted, cost every model on the node a full reload.
//
// Measured on node05: the engine answered /health the whole time, and the
// replica sat in Starting for three minutes until the timeout reaped it.
//
// Run in the background because recovery happens before the agent connects, and
// a slow health check must not delay registration — the control plane needs to
// hear about these shards promptly whatever state they are in.
func (a *Agent) settleAdopted(sh *supervisor.Shard, o supervisor.Orphan) {
ctx, cancel := context.WithTimeout(context.Background(), a.cfg.AdoptReadyTimeout)
defer cancel()
eng, err := a.reg.Get(o.Spec.Profile.Engine)
if err != nil {
a.log.Warn("cannot judge an adopted engine; leaving it to the control plane",
"shard", o.ShardID, "err", err)
return
}
// The same two paths a freshly started shard takes: a rank that serves HTTP
// is health-checked, a worker is judged by staying alive.
if eng.ServesHTTP(o.Spec) {
base := fmt.Sprintf("http://127.0.0.1:%d", o.Spec.HTTPPort)
err = a.sup.WaitReady(ctx, sh, base, o.Spec.Profile.ServedModelName, a.cfg.AdoptReadyTimeout)
} else {
err = a.sup.WaitAlive(ctx, sh)
}
if err != nil {
// Not killed here. An adopted engine that will not answer is the
// control plane's decision to replace, and it has the timeout for it;
// killing it locally would race that.
a.log.Warn("an adopted engine did not become ready",
"shard", o.ShardID, "replica", o.ReplicaID, "err", err)
return
}
a.log.Info("adopted engine is serving",
"shard", o.ShardID, "replica", o.ReplicaID)
}
// usableFabrics reports the fabrics this node can actually carry traffic on.
//
// Loud about what it drops. A fabric silently missing from a registration looks
// identical to one never configured, and the operator who typed the adapter
// name is the only person who can fix it — so the reason is logged here, on the
// machine where both halves are visible, rather than inferred later from a
// replica that will not converge.
func (a *Agent) usableFabrics(inv discovery.Inventory) []inventory.FabricAttachment {
out := a.checkFabrics(inv.HCAs, true)
a.mu.Lock()
a.fabricsSent = fabricsFingerprint(out)
a.mu.Unlock()
return out
}
// checkFabrics is the declared fabrics this node can carry traffic on, from
// the adapters as they are now. Loud logs every problem; the heartbeat checks
// quietly and speaks only when the answer changes.
func (a *Agent) checkFabrics(hcas []discovery.HCA, loud bool) []inventory.FabricAttachment {
declared := map[string][]string{}
for _, f := range a.cfg.Fabrics {
declared[f.Fabric] = f.HCAs
}
var out []inventory.FabricAttachment
for _, c := range discovery.CheckFabrics(declared, hcas) {
if loud {
for _, p := range c.Problems {
a.log.Error("a declared fabric adapter cannot carry traffic",
"fabric", c.Fabric, "problem", p)
}
}
if !c.OK() {
if loud {
a.log.Error("fabric not advertised; no declared adapter on it can carry traffic",
"fabric", c.Fabric,
"consequence", "no multi-node replica will be placed here")
}
continue
}
out = append(out, inventory.FabricAttachment{
Fabric: c.Fabric, HCAs: c.Usable, RateGbps: c.RateGbps,
})
}
return out
}
// fabricsFingerprint is enough to notice a fabric, an adapter or a rate
// changing.
func fabricsFingerprint(fs []inventory.FabricAttachment) string {
var b strings.Builder
for _, f := range fs {
fmt.Fprintf(&b, "%s:%s:%d;", f.Fabric, strings.Join(f.HCAs, ","), f.RateGbps)
}
return b.String()
}
// sampleIB re-reads the adapters for the heartbeat: every port's state and
// counters, and the fabrics again when they no longer match what the control
// plane was told.
//
// Every heartbeat, because it is a few small files per port, and because a
// port that went down used to be invisible until the agent restarted — the
// node went on being offered multi-node work that would hang on its first
// collective.
func (a *Agent) sampleIB(hb *llmgwv1.Heartbeat) {
a.mu.Lock()
had := len(a.inv.HCAs) > 0
a.mu.Unlock()
if !had && len(a.cfg.Fabrics) == 0 {
return
}
hcas, err := discovery.DiscoverIB(a.cfg.Discovery.IBRoot)
if err != nil {
return
}
for _, h := range hcas {
for _, p := range h.Ports {
hb.IbPorts = append(hb.IbPorts, &llmgwv1.IBPort{
Hca: h.Name, Port: int32(p.Num), State: p.State, PhysState: p.PhysState,
RateGbps: int32(p.RateGbps), LinkLayer: string(p.LinkLayer), Counters: p.Counters,
})
}
}
a.mu.Lock()
a.inv.HCAs = hcas // a reconnect registers what is true now
a.mu.Unlock()
if len(a.cfg.Fabrics) == 0 {
return
}
now := a.checkFabrics(hcas, false)
fp := fabricsFingerprint(now)
a.mu.Lock()
changed := fp != a.fabricsSent
a.fabricsSent = fp
a.mu.Unlock()
if !changed {
return
}
// Said once, with the reasons, the moment it happens.
a.checkFabrics(hcas, true)
a.log.Warn("the fabrics this node can carry traffic on changed", "now", fp)
hb.FabricsChanged = true
for _, f := range now {
hb.Fabrics = append(hb.Fabrics, &llmgwv1.FabricAttachment{
Fabric: f.Fabric, Hcas: f.HCAs, RateGbps: int32(f.RateGbps),
})
}
}
// weights builds the fetcher lazily, so an agent that never starts a shard
// never needs a cache directory.
func (a *Agent) weights() *weights.Fetcher {
a.mu.Lock()
defer a.mu.Unlock()
if a.fetcher != nil {
return a.fetcher
}
cache := a.cfg.WeightsCache
if cache == "" && len(a.cfg.ModelDirs) > 0 {
cache = a.cfg.ModelDirs[0]
}
a.fetcher = &weights.Fetcher{
CacheDir: cache,
Log: a.log,
OnProgress: func(p weights.Progress) {
a.log.Info("fetching weights",
"source", p.Source, "percent", p.Percent(),
"bytes", p.BytesDone, "total", p.BytesTotal)
// And upward, to whoever is watching from the control plane. The
// log line above is on the node, which is where nobody is looking
// when a replica has been starting for ten minutes.
a.mu.Lock()
watchers := slices.Clone(a.fetchWatchers[p.Source])
a.mu.Unlock()
for _, w := range watchers {
if w != nil {
w(p)
}
}
},
}
return a.fetcher
}
// runningShards describes what this agent is supervising, for registration.
func (a *Agent) runningShards() []*llmgwv1.RunningShard {
var out []*llmgwv1.RunningShard
for _, st := range a.sup.Statuses() {
if st.State.Terminal() {
continue
}
sh, err := a.sup.Get(st.ID)
if err != nil {
continue
}
spec := sh.Spec
out = append(out, &llmgwv1.RunningShard{
ReplicaId: spec.ReplicaID,
ShardId: st.ID,
Rank: int32(spec.Rank),
Nnodes: int32(spec.NNodes),
GpuIndices: int32Slice(spec.GPUIndices),
Hcas: spec.HCAs,
HttpPort: int32(spec.HTTPPort),
State: agentsvc.StateToWire(st.State),
Model: spec.Profile.ServedModelName,
Profile: spec.Profile.Name,
Pool: spec.Pool,
Fabric: spec.Fabric,
ProfileFp: spec.ProfileFP,
LeaderAddr: a.cfg.MgmtAddr,
LeaderPort: int32(spec.LeaderPort),
})
}
return out
}
func int32Slice(v []int) []int32 {
if len(v) == 0 {
return nil
}
out := make([]int32, len(v))
for i, x := range v {
out[i] = int32(x)
}
return out
}
// scan refreshes the node's hardware inventory.
func (a *Agent) scan(ctx context.Context) error {
// Carried from the agent's own configuration rather than duplicated into
// the discovery block, so an operator names the directories once.
opts := a.cfg.Discovery
opts.ModelDirs = a.cfg.ModelDirs
inv, err := discovery.Discover(ctx, opts, a.log)
host := discovery.DiscoverHost()
a.mu.Lock()
a.inv = inv
a.prov.Host = host
a.mu.Unlock()
a.log.Info("this node", "os", host.OSID+" "+host.OSVersion, "arch", host.Arch,
"cpu_flags", host.CPUFlags, "nvidia_driver", host.NVIDIADriver)
return err
}
// session runs one connection until it breaks.
func (a *Agent) session(ctx context.Context, server string) error {
client := llmgwv1connect.NewAgentServiceClient(a.http, server)
// parent is kept because the derived context is cancelled from inside this
// function; asking the derived one whether we are shutting down would
// always say yes, and every stream error would read as a clean close.
parent := ctx
ctx, cancel := context.WithCancel(ctx)
defer cancel()
stream := client.Connect(ctx)
defer func() { _ = stream.CloseRequest() }()
a.mu.Lock()
inv := a.inv
a.mu.Unlock()
// Declared fabric membership against what the node actually has. A fabric
// whose adapters are absent or have no active port is not advertised at
// all, so the control plane will not place a multi-node replica on it —
// rather than placing one that starts, passes health checks and hangs on
// its first all-reduce.
reg := agentsvc.RegisterFromInventory(
a.cfg.NodeID, a.cfg.Hostname, a.cfg.MgmtAddr, a.cfg.Version,
a.cfg.Labels, inv, a.usableFabrics(inv))
// Every registration reports what is already running, not just the first
// one: a reconnect may be a control plane restart, and it has to recover
// the same way (plan §6.5).
// What this node can actually run, so the control plane stops placing
// engines that are not here. The registry holds an adapter for every
// engine whether or not its binary exists, so without this a node with no
// vLLM accepted a vLLM shard and failed it minutes later.
reg.EngineVersions = a.engines(parent)
reg.EnginesProbed = true
reg.RunningShards = a.runningShards()
a.mu.Lock()
h := a.prov.Host
// A new stream is a control plane that knows nothing of where installs
// stand, so the next heartbeat tells it again.
a.provSent = ""
a.mu.Unlock()
reg.Host = &llmgwv1.Host{
OsId: h.OSID, OsVersion: h.OSVersion, OsCodename: h.OSCodename,
Arch: h.Arch, CpuFlags: h.CPUFlags, NvidiaDriver: h.NVIDIADriver,
}
if err := stream.Send(&llmgwv1.AgentMessage{
Msg: &llmgwv1.AgentMessage_Register{Register: reg},
}); err != nil {
return fmt.Errorf("registering: %w", err)
}
// Closing the response is what actually unblocks Receive below. Cancelling
// the context is not enough: HTTP/2 watches it while the request body is
// being written, and a bidirectional stream spends its life blocked on the
// read side instead. Without this an agent told to stop keeps reading until
// something kills it — which for systemd means the full stop timeout on
// every restart.
watchDone := make(chan struct{})
defer close(watchDone)
go func() {
select {
case <-ctx.Done():
_ = stream.CloseResponse()
case <-watchDone:
}
}()
// Sends are serialized through this channel: connect streams are not safe
// for concurrent writes, and heartbeats race with status reports.
out := make(chan *llmgwv1.AgentMessage, 32)
var wg sync.WaitGroup
wg.Add(1)
go func() {
defer wg.Done()
a.sendLoop(ctx, stream, out)
}()
defer wg.Wait()
for {
msg, err := stream.Receive()
if err != nil {
cancel()
switch {
case parent.Err() != nil:
// The agent is stopping; the stream ending is the consequence.
return nil
case errors.Is(err, io.EOF):
// The control plane closed the stream, which a restart does.
// Reconnect immediately rather than backing off.
return nil
}
// Everything else is worth both reporting and backing off from. A
// refused certificate arrives here, and an agent that cannot say
// why it is not registering is one an operator cannot fix.
return err
}
a.handle(ctx, msg, out)
}
}
type sender interface {
Send(*llmgwv1.AgentMessage) error
}
func (a *Agent) sendLoop(ctx context.Context, s sender, out <-chan *llmgwv1.AgentMessage) {
t := time.NewTicker(a.cfg.HeartbeatInterval)
defer t.Stop()
for {
select {
case <-ctx.Done():
return
case msg := <-out:
if err := s.Send(msg); err != nil {
return
}
case <-t.C:
if err := s.Send(a.heartbeat()); err != nil {
return
}
}
}
}
func (a *Agent) heartbeat() *llmgwv1.AgentMessage {
a.mu.Lock()
inv := a.inv
a.mu.Unlock()
hb := &llmgwv1.Heartbeat{NodeId: a.cfg.NodeID}
// Read every time; it is one small file. Memory is added to a running VM,
// and a node that grew from 7 GB to 32 GB has to be seen to have grown
// without anybody restarting anything.
hb.MemoryTotalMb = int64(discovery.MemoryTotalMB())
a.reprobeEngines()
a.mu.Lock()
if vers := a.engineReportLocked(); a.configuredVers != nil &&
enginesFingerprint(vers) != a.enginesSent {
a.enginesSent = enginesFingerprint(vers)
hb.EnginesChanged = true
hb.EngineVersions = vers
}
if fp := provisionFingerprint(a.provStatus); fp != a.provSent {
a.provSent = fp
hb.ProvisionChanged = true
for _, e := range slices.Sorted(maps.Keys(a.provStatus)) {
st := a.provStatus[e]
hb.Provision = append(hb.Provision, &llmgwv1.ProvisionStatus{
Engine: st.Engine, Version: st.Version, Variant: st.Variant,
State: st.State, Detail: st.Detail,
})
}
}
a.mu.Unlock()
for _, g := range inv.GPUs {
hb.GpuMemoryUsedMb = append(hb.GpuMemoryUsedMb, int32(g.MemoryUsedMB))
}
// Rescanned here rather than reused from registration. Disk is not a fact
// about a machine, it is a fact about a moment: a node that had 200 GB when
// its agent started can be full an hour later, and it is precisely the node
// busy filling up whose figure matters.
for _, st := range discovery.ScanStorage(a.cfg.ModelDirs) {
hb.Storage = append(hb.Storage, &llmgwv1.Storage{
Path: st.Path, FreeBytes: st.FreeBytes,
TotalBytes: st.TotalBytes, Shared: st.Shared,
})
}
// The file list is longer and changes rarely, so it goes only when it has.
// The flag is what makes an empty list mean "this node now holds nothing"
// rather than "nothing to report" — without it, the first heartbeat after
// a model was deleted would be indistinguishable from silence.
weights := discovery.ScanWeights(a.cfg.ModelDirs)
fp := weightsFingerprint(weights)
a.mu.Lock()
changed := fp != a.lastWeights
a.lastWeights = fp
a.mu.Unlock()
if changed {
hb.WeightsChanged = true
for _, w := range weights {
hb.Weights = append(hb.Weights, &llmgwv1.LocalWeights{
Path: w.Path, SizeBytes: w.SizeBytes, Shared: w.Shared,
})
}
}
hb.Load = a.sampleLoad()
a.sampleIB(hb)
return &llmgwv1.AgentMessage{Msg: &llmgwv1.AgentMessage_Heartbeat{Heartbeat: hb}}
}
// sampleLoad measures the machine and each running engine since the last
// heartbeat. Nil on the first, which has nothing to compare with.
func (a *Agent) sampleLoad() *llmgwv1.NodeLoad {
if a.load == nil {
return nil
}
pids := map[string]int{}
for _, st := range a.sup.Statuses() {
if st.PID > 0 {
pids[st.ID] = st.PID
}
}
l, ok := a.load.Sample(pids)
if !ok {
return nil
}
out := &llmgwv1.NodeLoad{
CpuPercent: l.CPUPercent, CpuCount: int32(l.CPUCount),
Load1: l.Load1, Load5: l.Load5, Load15: l.Load15,
MemoryUsedBytes: l.MemUsed, MemoryAvailableBytes: l.MemAvail,
}
for _, sh := range l.Shards {
out.Shards = append(out.Shards, &llmgwv1.ShardLoad{
ShardId: sh.ID, CpuCores: sh.CPUCores, MemoryRssBytes: sh.RSSBytes,
})
}
return out
}
// weightsFingerprint is enough to notice a model appearing, disappearing or
// finishing its download.
//
// Paths and sizes, because a fetch in progress has the same name as the file
// it will become — under a different name until it is renamed, but a shared
// filesystem can also grow a file in place.
func weightsFingerprint(ws []discovery.LocalWeights) string {
h := sha256.New()
for _, w := range ws {
fmt.Fprintf(h, "%s:%d\n", w.Path, w.SizeBytes)
}
return hex.EncodeToString(h.Sum(nil))
}
// removeWeights deletes cached model files the control plane says are no
// longer needed.
//
// Every path is checked here as well as there, and that duplication is the
// point. The control plane computes these from the catalog, but it is the node
// that holds the files, and a node must not be talkable into deleting a model
// an operator spent a week copying onto it — not by a control plane that is
// wrong, not by one that is newer than this agent, not by one that has been
// tampered with. So this deletes only what it can prove llmgw itself wrote:
// inside its own cache directory, under a name this system generates.
//
// Failures are logged and skipped rather than reported upward. A file that is
// already gone is the expected outcome of a retry, and one that will not
// delete is a disk to look at, not a reason to fail a command whose purpose
// was to free space.
func (a *Agent) removeWeights(paths []string) {
cache := a.cfg.WeightsCache
if cache == "" && len(a.cfg.ModelDirs) > 0 {
cache = a.cfg.ModelDirs[0]
}
if cache == "" {
a.log.Warn("asked to remove weights with no cache directory configured")
return
}
cacheAbs, err := filepath.Abs(cache)
if err != nil {
a.log.Warn("cannot resolve the cache directory", "dir", cache, "err", err)
return
}
for _, p := range paths {
abs, err := filepath.Abs(p)
if err != nil {
continue
}
// Directly inside the cache directory, not merely under it: a nested
// path would let ".." or a symlinked subdirectory reach elsewhere, and
// nothing this package writes is nested anyway.
if filepath.Dir(abs) != cacheAbs {
a.log.Warn("refused to remove a file outside the weights cache", "path", p)
continue
}
if !weights.Owned(abs) {
a.log.Warn("refused to remove a file llmgw did not fetch", "path", p)
continue
}
if err := os.Remove(abs); err != nil && !os.IsNotExist(err) {
a.log.Warn("could not remove cached weights", "path", p, "err", err)
continue
}
a.log.Info("removed cached weights no model asks for", "path", p)
}
}
func (a *Agent) handle(ctx context.Context, msg *llmgwv1.ControlMessage, out chan<- *llmgwv1.AgentMessage) {
switch m := msg.Msg.(type) {
case *llmgwv1.ControlMessage_Start:
go a.startShard(ctx, m.Start, out)
case *llmgwv1.ControlMessage_Stop:
go a.stopShard(ctx, m.Stop.GetShardId(), out)
case *llmgwv1.ControlMessage_Drain:
if err := a.sup.Drain(m.Drain.GetShardId()); err != nil {
a.log.Warn("draining failed", "shard", m.Drain.GetShardId(), "err", err)
}
case *llmgwv1.ControlMessage_RemoveWeights:
a.removeWeights(m.RemoveWeights.GetPaths())
case *llmgwv1.ControlMessage_Provision:
a.setProvision(m.Provision)
case *llmgwv1.ControlMessage_Logs:
reply := a.logsReply(m.Logs)
// Off the receive loop: a full send queue must not stop commands being
// read.
go func() {
select {
case out <- &llmgwv1.AgentMessage{Msg: &llmgwv1.AgentMessage_Logs{Logs: reply}}:
case <-ctx.Done():
}
}()
case *llmgwv1.ControlMessage_Ack:
if !m.Ack.GetOk() {
a.log.Warn("control plane rejected a message",
"id", m.Ack.GetMessageId(), "err", m.Ack.GetError())
}
}
}
// startShard launches a shard and reports its progress.
//
// It runs in its own goroutine because model loading takes minutes, and the
// stream has to keep carrying heartbeats and other commands meanwhile.
// watchFetch registers interest in a source's download progress and returns
// the function that stops watching.
//
// Keyed by source rather than by shard because a fetch is single-flight: eight
// shards starting together produce one download, and every one of them is
// waiting on it.
func (a *Agent) watchFetch(source string, fn func(weights.Progress)) (stop func()) {
a.mu.Lock()
if a.fetchWatchers == nil {
a.fetchWatchers = map[string][]func(weights.Progress){}
}
a.fetchWatchers[source] = append(a.fetchWatchers[source], fn)
i := len(a.fetchWatchers[source]) - 1
a.mu.Unlock()
var once sync.Once
return func() {
once.Do(func() {
a.mu.Lock()
defer a.mu.Unlock()
w := a.fetchWatchers[source]
if i < len(w) {
// Cleared rather than removed, so the indexes other watchers
// hold stay valid. The slice is dropped when the last one goes.
w[i] = nil
}
for _, f := range w {
if f != nil {
return
}
}
delete(a.fetchWatchers, source)
})
}
}
func (a *Agent) startShard(ctx context.Context, m *llmgwv1.StartShard, out chan<- *llmgwv1.AgentMessage) {
shardID, replicaID := m.GetShardId(), m.GetReplicaId()
a.mu.Lock()
a.shardReplica[shardID] = replicaID
a.mu.Unlock()
send := func(s *llmgwv1.ShardStatus) {
s.NodeId, s.ReplicaId, s.ShardId = a.cfg.NodeID, replicaID, shardID
select {
case out <- &llmgwv1.AgentMessage{Msg: &llmgwv1.AgentMessage_Shard{Shard: s}}:
case <-ctx.Done():
}
}
report := func(st supervisor.State, errMsg string, tail []string) {
send(&llmgwv1.ShardStatus{
State: agentsvc.StateToWire(st), Error: errMsg, LastOutput: tail,
})
}
spec, timeout := agentsvc.ShardSpecFromStart(m)
a.localizeSpec(&spec)
eng, err := a.reg.Get(spec.Profile.Engine)
if err != nil {
report(supervisor.Failed, err.Error(), nil)
return
}
a.mu.Lock()
inv := a.inv
a.mu.Unlock()
// Validate before launching. An engine that refuses a profile does so after
// minutes of loading; catching it here costs nothing.
if err := eng.Validate(spec.Profile, gpuInfo(inv, spec.GPUIndices)); err != nil {
report(supervisor.Failed, err.Error(), nil)
return
}
// The weights, before anything is launched. A source that is already a
// path is checked and used; one that names a remote file is fetched once
// and shared by every shard that wants it.
//
// Checked here rather than left to the engine because the engine's answer
// arrives minutes into a load, in its own words, on a node nobody is
// watching — and because eight shards starting together would otherwise
// each fetch the same file.
//
// Progress is reported upward while it runs, so the control plane can tell
// a download from a hang.
stop := a.watchFetch(spec.Profile.ModelPath, func(p weights.Progress) {
send(&llmgwv1.ShardStatus{
State: agentsvc.StateToWire(supervisor.Starting),
Fetch: &llmgwv1.FetchProgress{
Source: p.Source, BytesDone: p.BytesDone, BytesTotal: p.BytesTotal,
},
})
})
if path, err := a.weights().Ensure(ctx, spec.Profile.ModelPath); err != nil {
stop()
report(supervisor.Failed, err.Error(), nil)
return
} else {
stop()
spec.Profile.ModelPath = path
}
cmds, err := eng.Commands(spec)
if err != nil {
report(supervisor.Failed, err.Error(), nil)
return
}
sh, err := a.sup.Start(ctx, shardID, spec, cmds)
if err != nil {
if errors.Is(err, supervisor.ErrAlreadyRunning) {
// Commands are idempotent: the control plane retries, and a repeat
// must not produce a second process (plan §5.6).
report(sh.Status().State, "", nil)
return
}
report(supervisor.Failed, err.Error(), sh.Logs(10))
return
}
report(supervisor.Starting, "", nil)
// Only a rank that serves HTTP can be health-checked. A worker is judged by
// staying alive, and the replica's real readiness is the leader answering,
// which only happens once every worker has joined (plan §11, phase 4).
if eng.ServesHTTP(spec) {
base := fmt.Sprintf("http://127.0.0.1:%d", spec.HTTPPort)
err = a.sup.WaitReady(ctx, sh, base, spec.Profile.ServedModelName, timeout)
} else {
err = a.sup.WaitAlive(ctx, sh)
}
if err != nil {
report(supervisor.Failed, err.Error(), sh.Logs(20))
return
}
report(supervisor.Ready, "", nil)
// Watch for the engine dying later. Nothing else would notice: the router
// would simply see failing requests.
go a.watch(ctx, sh, replicaID, shardID, out)
}
// watch reports a shard that exits after it was ready.
func (a *Agent) watch(ctx context.Context, sh *supervisor.Shard, replicaID, shardID string, out chan<- *llmgwv1.AgentMessage) {
t := time.NewTicker(time.Second)
defer t.Stop()
for {
select {
case <-ctx.Done():
return
case <-t.C:
st := sh.Status()
if !st.State.Terminal() {
continue
}
msg := &llmgwv1.AgentMessage{Msg: &llmgwv1.AgentMessage_Shard{Shard: &llmgwv1.ShardStatus{
NodeId: a.cfg.NodeID, ReplicaId: replicaID, ShardId: shardID,
State: agentsvc.StateToWire(st.State), Error: st.Err,
ExitCode: int32(st.ExitCode), LastOutput: sh.Logs(20),
}}}
select {
case out <- msg:
case <-ctx.Done():
}
return
}
}
}
func (a *Agent) stopShard(ctx context.Context, shardID string, out chan<- *llmgwv1.AgentMessage) {
a.mu.Lock()
replicaID := a.shardReplica[shardID]
delete(a.shardReplica, shardID)
a.mu.Unlock()
if err := a.sup.Stop(ctx, shardID); err != nil {
a.log.Warn("stopping a shard failed", "shard", shardID, "err", err)
}
a.sup.Remove(shardID)
msg := &llmgwv1.AgentMessage{Msg: &llmgwv1.AgentMessage_Shard{Shard: &llmgwv1.ShardStatus{
NodeId: a.cfg.NodeID, ReplicaId: replicaID, ShardId: shardID,
State: agentsvc.StateToWire(supervisor.Stopped),
}}}
select {
case out <- msg:
case <-ctx.Done():
}
}
// gpuInfo narrows the inventory to the GPUs a shard will use.
func gpuInfo(inv discovery.Inventory, indices []int) []engines.GPUInfo {
want := map[int]struct{}{}
for _, i := range indices {
want[i] = struct{}{}
}
var out []engines.GPUInfo
for _, g := range inv.GPUs {
if _, ok := want[g.Index]; !ok {
continue
}
out = append(out, engines.GPUInfo{
Index: g.Index, Name: g.Name,
ComputeCapability: g.ComputeCapability, MemoryTotalMB: g.MemoryTotalMB,
})
}
return out
}
// Client returns the client the agent reaches the control plane with.
//
// Both branches speak HTTP/2, which connect's bidirectional streams require and
// which Go will not do by default in either case: without TLS it has to be
// asked explicitly, and with TLS it has to be negotiated through ALPN.
//
// The plaintext branch exists for local runs against sim-engines. Anything
// using it must stay on a trusted network, because nothing there stops a node
// from claiming to be another one.
func Client(cfg tlsconf.Config, timeout time.Duration) (*http.Client, error) {
if !cfg.Enabled() {
return &http.Client{
Transport: &http2.Transport{
AllowHTTP: true,
DialTLSContext: func(ctx context.Context, network, addr string, _ *tls.Config) (net.Conn, error) {
return (&net.Dialer{Timeout: timeout}).DialContext(ctx, network, addr)
},
},
}, nil
}
// ServerName is left to the transport, which takes it from the address
// being dialled. Hardcoding it here would break the moment the control
// plane moved.
tc, err := cfg.ClientConfig("")
if err != nil {
return nil, err
}
return &http.Client{Transport: &http2.Transport{TLSClientConfig: tc}}, nil
}
// engines is what this node can run: what the agent installed and saw run,
// and what the configuration names and answers. Nothing merely found on the
// machine — a llama-server on PATH is somebody's, not necessarily one that
// works, and placing on it is how a replica fails on a node nobody watches.
func (a *Agent) engines(ctx context.Context) map[string]string {
a.engineOnce.Do(func() {
vers := a.reg.ProbeConfigured(ctx)
a.mu.Lock()
a.configuredVers, a.lastEngineProbe = vers, time.Now()
a.mu.Unlock()
if len(vers) > 0 {
a.log.Info("engines named in the configuration",
"engines", engines.ProbedNames(vers))
}
})
a.mu.Lock()
defer a.mu.Unlock()
vers := a.engineReportLocked()
// Whatever registration sends is what the control plane now knows, so a
// heartbeat repeats it only once it differs.
a.enginesSent = enginesFingerprint(vers)
return vers
}
// engineReportLocked merges the two sources. Installed wins: it is the one
// that was seen to run. Called with mu held.
func (a *Agent) engineReportLocked() map[string]string {
out := maps.Clone(a.configuredVers)
if out == nil {
out = map[string]string{}
}
maps.Copy(out, a.installedVers)
return out
}
// provisionEvery is how often installed engines are checked again. A library
// removed by an unrelated upgrade is found here rather than by the next
// replica to start.
const provisionEvery = 10 * time.Minute
// setProvision takes the control plane's list of wanted engines.
func (a *Agent) setProvision(p *llmgwv1.Provision) {
wants := []provision.Want{}
for _, e := range p.GetEngines() {
wants = append(wants, provision.Want{Engine: e.GetEngine(), Version: e.GetVersion()})
}
a.mu.Lock()
a.provWants = wants
a.mu.Unlock()
select {
case a.provKick <- struct{}{}:
default:
}
}
// provisionLoop installs and re-checks the wanted engines, one pass at a time.
func (a *Agent) provisionLoop(ctx context.Context) {
// After a failure the next pass comes sooner, and backs off: a lock held
// by a new machine's own updates clears in a minute or two, while ten
// minutes' wait left a node idle for no reason.
next := provisionEvery
retry := time.Minute
for {
select {
case <-ctx.Done():
return
case <-a.provKick:
case <-time.After(next):
}
a.mu.Lock()
wants := slices.Clone(a.provWants)
managed := a.provWants != nil
a.mu.Unlock()
if !managed {
continue
}
statuses := a.prov.Converge(ctx, wants)
next = provisionEvery
for _, st := range statuses {
if st.State == provision.Failed {
next, retry = retry, min(retry*2, provisionEvery)
break
}
}
if next == provisionEvery {
retry = time.Minute
}
installed := map[string]string{}
keep := map[string]bool{}
for _, st := range statuses {
keep[st.Engine] = true
if st.State == provision.Ready {
a.reg.UseInstalled(st.Engine, st.Binary)
installed[st.Engine] = st.Version
}
}
a.mu.Lock()
if enginesFingerprint(installed) != enginesFingerprint(a.installedVers) {
a.log.Info("engines installed and running", "engines", engines.ProbedNames(installed))
}
a.installedVers = installed
// An engine no longer asked for is no longer reported on.
for e := range a.provStatus {
if !keep[e] {
delete(a.provStatus, e)
}
}
a.mu.Unlock()
}
}
// provisionStatus records a change in one engine's installation.
func (a *Agent) provisionStatus(st provision.Status) {
a.mu.Lock()
prev, had := a.provStatus[st.Engine]
a.provStatus[st.Engine] = st
a.mu.Unlock()
if !had || prev.State != st.State || prev.Detail != st.Detail {
lvl := slog.LevelInfo
if st.State == provision.Failed || st.State == provision.Unsupported {
lvl = slog.LevelWarn
}
a.log.Log(context.Background(), lvl, "engine installation",
"engine", st.Engine, "version", st.Version, "variant", st.Variant,
"state", st.State, "detail", st.Detail)
}
}
func provisionFingerprint(m map[string]provision.Status) string {
var b strings.Builder
for _, k := range slices.Sorted(maps.Keys(m)) {
st := m[k]
fmt.Fprintf(&b, "%s|%s|%s|%s|%s\n", st.Engine, st.Version, st.Variant, st.State, st.Detail)
}
return b.String()
}
// engineReprobe is how often the installed engines are looked for again.
//
// Minutes, not seconds: an engine is installed by somebody at a keyboard, so a
// minute's delay in noticing is invisible, while SGLang's probe starts a
// Python interpreter that imports it.
const engineReprobe = time.Minute
// reprobeEngines looks for installed engines again when it is time, off the
// heartbeat goroutine so a slow probe never delays a heartbeat.
func (a *Agent) reprobeEngines() {
a.mu.Lock()
due := !a.probingEngines && !a.lastEngineProbe.IsZero() &&
time.Since(a.lastEngineProbe) >= engineReprobe
if due {
a.probingEngines = true
}
a.mu.Unlock()
if !due {
return
}
go func() {
ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
defer cancel()
vers := a.reg.ProbeConfigured(ctx)
a.mu.Lock()
changed := enginesFingerprint(vers) != enginesFingerprint(a.configuredVers)
a.configuredVers, a.lastEngineProbe, a.probingEngines = vers, time.Now(), false
a.mu.Unlock()
if changed {
a.log.Info("engines named in the configuration changed",
"engines", engines.ProbedNames(vers))
}
}()
}
func enginesFingerprint(vers map[string]string) string {
var b strings.Builder
for _, k := range slices.Sorted(maps.Keys(vers)) {
fmt.Fprintf(&b, "%s=%s\n", k, vers[k])
}
return b.String()
}
// logsReply answers a request for one of this node's logs.
func (a *Agent) logsReply(req *llmgwv1.LogsRequest) *llmgwv1.LogsReply {
n := int(req.GetLines())
if n <= 0 {
n = 200
}
n = min(n, agentLogLines)
shards := a.sup.IDs()
slices.Sort(shards)
out := &llmgwv1.LogsReply{
RequestId: req.GetRequestId(),
Sources: append([]string{"agent"}, shards...),
}
switch src := req.GetSource(); src {
case "", "agent":
out.Lines = a.logRing.tail(n)
default:
sh, err := a.sup.Get(src)
if err != nil {
out.Error = "no engine " + src + " runs on this node"
return out
}
out.Lines = sh.Logs(n)
}
return out
}
// localizeSpec fills in what only this node knows.
//
// The interface NCCL bootstraps over is this node's, not the cluster's: the
// control plane sends one name for every node, and a node whose management
// network is on ens3 rather than eth0 would have NCCL bind nothing. And on
// RoCE, which GID entry routes is a property of these adapters.
func (a *Agent) localizeSpec(spec *engines.ShardSpec) {
if a.cfg.MgmtInterface != "" {
spec.MgmtInterface = a.cfg.MgmtInterface
}
if len(spec.HCAs) == 0 {
return
}
a.mu.Lock()
hcas := a.inv.HCAs
a.mu.Unlock()
want := map[string]bool{}
for _, h := range spec.HCAs {
want[h] = true
}
for _, h := range hcas {
if !want[h.Name] {
continue
}
for _, p := range h.Ports {
if p.Active() && p.RoCEv2GID >= 0 {
idx := p.RoCEv2GID
spec.GIDIndex = &idx
return
}
}
}
}