The portal in English and Turkish: a catalogue per language, a switcher at the foot of every page, landing.language, Turkish numbers and dates

Every template and handler message in internal/web goes through a JSON
catalogue under internal/web/locales/<code>/, with English as the fallback.
The language is the person's choice (a cookie set by /_lang/{code}), else
Accept-Language, else landing.language. Tests refuse a key some language
lacks, a translation with other arguments than English, and template text
left in English.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilker ManapandClaude Opus 5.5 committed 2026-10-05 00:12:53 +02:00
1 parent 30f7f3474a
commit 11231d8c2b
113 files changed
+8091 -1981

No files matched your search

+16 -7
View File
@@ -28,22 +28,31 @@ func (p *AccountPages) RegisterNodeEngines(mux *http.ServeMux, a NodeEngineAdmin
q := url.Values{}
if err := a.SetNodeEngine(r.Context(), node, engine, build, admin.Email); err != nil {
p.log.Warn("an engine build was not chosen", "admin", admin.Email, "node", node, "err", err)
// The control plane's reason, as it gave it: in English.
q.Set("problem", node+": "+err.Error())
} else {
p.log.Info("an engine build was chosen", "admin", admin.Email, "node", node, "engine", engine, "build", build)
q.Set("notice", node+" installs "+engine+" "+buildWords(build)+
"; the node is told now, and installs it in the background")
// Said in the language of the person who chose, since the
// sentence travels to the page in the address.
q.Set("notice", buildNotice(langOf(r), node, engine, build))
}
http.Redirect(w, r, "/admin?"+q.Encode(), http.StatusSeeOther)
}))
}
func buildWords(b string) string {
switch b {
// buildNotice says what a node was told to install. A whole sentence for
// each kind of choice, because where the build goes in it is the
// language's business.
func buildNotice(l *Lang, node, engine, build string) string {
switch build {
case "auto":
return "in the build its hardware runs"
return l.T("nodeengine.notice.auto", node, engine)
case "none":
return "no longer"
return l.T("nodeengine.notice.none", node, engine)
}
return "built for " + map[string]string{"cu13": "CUDA 13", "cu129": "CUDA 12.9"}[b]
name := map[string]string{"cu13": "CUDA 13", "cu129": "CUDA 12.9", "cu12": "CUDA 12"}[build]
if name == "" {
name = build
}
return l.T("nodeengine.notice.build", node, engine, name)
}