Files
llmgw/internal/agent/provision.go
T
Ilker ManapandClaude Opus 5.5 4f280a3546 Give each GPU node a vLLM build it can run, chosen on the cluster page
A node that cannot run the CUDA 13 build installs the same version's
CUDA 12.9 build from vLLM's GitHub release, with PyTorch's cu129 torch;
the install computes on the GPU before it counts. The build can be
chosen per node — auto, cu13, cu129, none — on the cluster page, with
ctl engine-build, or over the admin API; the control plane keeps the
choice and tells the node at once.

Refs #2.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-01 12:39:14 +02:00

228 lines
6.6 KiB
Go

package agent
import (
"context"
"fmt"
"log/slog"
"maps"
"slices"
"strings"
"time"
llmgwv1 "gitea.mynodes.xyz/ilker/llmgw/api/gen/llmgw/v1"
"gitea.mynodes.xyz/ilker/llmgw/internal/agent/engines"
"gitea.mynodes.xyz/ilker/llmgw/internal/agent/provision"
)
// engines is what this node can run: what the agent installed and saw run,
// and what the configuration names and answers. Nothing merely found on the
// machine — a llama-server on PATH is somebody's, not necessarily one that
// works, and placing on it is how a replica fails on a node nobody watches.
func (a *Agent) engines(ctx context.Context) map[string]string {
a.engineOnce.Do(func() {
vers := a.reg.ProbeConfigured(ctx)
a.mu.Lock()
a.configuredVers, a.lastEngineProbe = vers, time.Now()
a.mu.Unlock()
if len(vers) > 0 {
a.log.Info("engines named in the configuration",
"engines", engines.ProbedNames(vers))
}
})
a.mu.Lock()
defer a.mu.Unlock()
vers := a.engineReportLocked()
// Whatever registration sends is what the control plane now knows, so a
// heartbeat repeats it only once it differs.
a.enginesSent = enginesFingerprint(vers)
return vers
}
// engineReportLocked merges the two sources. Installed wins: it is the one
// that was seen to run. Called with mu held.
func (a *Agent) engineReportLocked() map[string]string {
out := maps.Clone(a.configuredVers)
if out == nil {
out = map[string]string{}
}
maps.Copy(out, a.installedVers)
maps.DeleteFunc(out, func(e, _ string) bool { return a.disabled(e) })
return out
}
// byHand reports whether agent.yaml names this engine's binary, which opts
// it out of being installed.
func (a *Agent) byHand(engine string) bool {
if a.reg == nil {
return false
}
e, err := a.reg.Get(engine)
if err != nil {
return false
}
c, ok := e.(engines.Configured)
return ok && c.Configured()
}
// disabled reports whether agent.yaml says this node never runs an engine:
// not installed when asked, and not advertised when found.
func (a *Agent) disabled(engine string) bool {
return slices.Contains(a.cfg.Engines.Disabled, engine)
}
// provisionEvery is how often installed engines are checked again. A library
// removed by an unrelated upgrade is found here rather than by the next
// replica to start.
const provisionEvery = 10 * time.Minute
// setProvision takes the control plane's list of wanted engines.
func (a *Agent) setProvision(p *llmgwv1.Provision) {
wants := []provision.Want{}
for _, e := range p.GetEngines() {
if a.disabled(e.GetEngine()) {
continue // a control plane older than the node's say in it
}
if a.byHand(e.GetEngine()) {
// The operator named a binary for it: a local build, a CUDA
// runtime of their own. Installing one beside it would win —
// the installed build is used first — and quietly replace theirs.
continue
}
wants = append(wants, provision.Want{Engine: e.GetEngine(), Version: e.GetVersion(), Variant: e.GetVariant()})
}
a.mu.Lock()
a.provWants = wants
a.mu.Unlock()
select {
case a.provKick <- struct{}{}:
default:
}
}
// provisionLoop installs and re-checks the wanted engines, one pass at a time.
func (a *Agent) provisionLoop(ctx context.Context) {
// After a failure the next pass comes sooner, and backs off: a lock held
// by a new machine's own updates clears in a minute or two, while ten
// minutes' wait left a node idle for no reason.
next := provisionEvery
retry := time.Minute
for {
select {
case <-ctx.Done():
return
case <-a.provKick:
case <-time.After(next):
}
a.mu.Lock()
wants := slices.Clone(a.provWants)
managed := a.provWants != nil
a.mu.Unlock()
if !managed {
continue
}
statuses := a.prov.Converge(ctx, wants)
next = provisionEvery
for _, st := range statuses {
if st.State == provision.Failed {
next, retry = retry, min(retry*2, provisionEvery)
break
}
}
if next == provisionEvery {
retry = time.Minute
}
installed := map[string]string{}
keep := map[string]bool{}
for _, st := range statuses {
keep[st.Engine] = true
if st.State == provision.Ready {
a.reg.UseInstalled(st.Engine, st.Binary)
installed[st.Engine] = st.Version
}
}
a.mu.Lock()
if enginesFingerprint(installed) != enginesFingerprint(a.installedVers) {
a.log.Info("engines installed and running", "engines", engines.ProbedNames(installed))
}
a.installedVers = installed
// An engine no longer asked for is no longer reported on.
for e := range a.provStatus {
if !keep[e] {
delete(a.provStatus, e)
}
}
a.mu.Unlock()
}
}
// provisionStatus records a change in one engine's installation.
func (a *Agent) provisionStatus(st provision.Status) {
a.mu.Lock()
prev, had := a.provStatus[st.Engine]
a.provStatus[st.Engine] = st
a.mu.Unlock()
if !had || prev.State != st.State || prev.Detail != st.Detail {
lvl := slog.LevelInfo
if st.State == provision.Failed || st.State == provision.Unsupported {
lvl = slog.LevelWarn
}
a.log.Log(context.Background(), lvl, "engine installation",
"engine", st.Engine, "version", st.Version, "variant", st.Variant,
"state", st.State, "detail", st.Detail)
}
}
func provisionFingerprint(m map[string]provision.Status) string {
var b strings.Builder
for _, k := range slices.Sorted(maps.Keys(m)) {
st := m[k]
fmt.Fprintf(&b, "%s|%s|%s|%s|%s\n", st.Engine, st.Version, st.Variant, st.State, st.Detail)
}
return b.String()
}
// engineReprobe is how often the installed engines are looked for again.
//
// Minutes, not seconds: an engine is installed by somebody at a keyboard, so a
// minute's delay in noticing is invisible, while SGLang's probe starts a
// Python interpreter that imports it.
const engineReprobe = time.Minute
// reprobeEngines looks for installed engines again when it is time, off the
// heartbeat goroutine so a slow probe never delays a heartbeat.
func (a *Agent) reprobeEngines() {
a.mu.Lock()
due := !a.probingEngines && !a.lastEngineProbe.IsZero() &&
time.Since(a.lastEngineProbe) >= engineReprobe
if due {
a.probingEngines = true
}
a.mu.Unlock()
if !due {
return
}
go func() {
ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
defer cancel()
vers := a.reg.ProbeConfigured(ctx)
a.mu.Lock()
changed := enginesFingerprint(vers) != enginesFingerprint(a.configuredVers)
a.configuredVers, a.lastEngineProbe, a.probingEngines = vers, time.Now(), false
a.mu.Unlock()
if changed {
a.log.Info("engines named in the configuration changed",
"engines", engines.ProbedNames(vers))
}
}()
}
func enginesFingerprint(vers map[string]string) string {
var b strings.Builder
for _, k := range slices.Sorted(maps.Keys(vers)) {
fmt.Fprintf(&b, "%s=%s\n", k, vers[k])
}
return b.String()
}