Files
llmgw/internal/cli/tui_node.go
T
Ilker ManapandClaude Opus 5.5 a1b5daceb8 Let server init ask for what it needs, and node add take several nodes
In a terminal and without --admin, server init shows a short form: the
administrator's email, the other names nodes will use (with the addresses
it found), SQLite or PostgreSQL, and the mirror, node and starter model.
Its own lines then fill in as a list — read from the writer init already
uses, so nothing in init changed — with downloads updating in place and the
password in a box until the end. The whole run, password included, is
printed again when the screen closes, so it is in the terminal's history.
The last screen says how to add a node and to back up the authority's key.

node add takes several addresses and adds them in turn, with a summary.
Suggested fabrics carry what the adapters report them to be, so a name
given for one node is used for the next on the same fabric without asking.

Tried on empty VMs: init from the form through to the starter model
serving, and two nodes added to that cluster in one command. The first
attempt at the form lost its keystrokes to the terminal colour query in a
pseudo-terminal that never answers it; a real terminal does.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 21:54:18 +02:00

356 lines
9.0 KiB
Go

package cli
import (
"context"
"fmt"
"io"
"os"
"strings"
"github.com/charmbracelet/bubbles/spinner"
"github.com/charmbracelet/bubbles/textinput"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
"github.com/mattn/go-isatty"
"gitea.mynodes.xyz/ilker/llmgw/internal/onboard"
)
// The full-screen way through 'llmgw node add': the same steps as the plain
// one, drawn as a checklist that fills in, with the questions a script
// cannot ask — which fabric the adapters are on, whether to go on past a
// problem — asked in place.
func isTerminal(w io.Writer) bool {
f, ok := w.(*os.File)
return ok && isatty.IsTerminal(f.Fd()) && os.Getenv("TERM") != "dumb"
}
var (
tuiAccent = lipgloss.AdaptiveColor{Light: "#0B7F7D", Dark: "#3FC2BC"}
tuiOK = lipgloss.AdaptiveColor{Light: "#1F8A4C", Dark: "#6FD3A6"}
tuiWarn = lipgloss.AdaptiveColor{Light: "#A15C00", Dark: "#E9B35A"}
tuiBad = lipgloss.AdaptiveColor{Light: "#B42318", Dark: "#F07C6C"}
tuiDim = lipgloss.AdaptiveColor{Light: "#56696C", Dark: "#8FA5A4"}
sTitle = lipgloss.NewStyle().Bold(true).Foreground(tuiAccent)
sStep = lipgloss.NewStyle().Width(14)
sDim = lipgloss.NewStyle().Foreground(tuiDim)
sOK = lipgloss.NewStyle().Foreground(tuiOK)
sWarn = lipgloss.NewStyle().Foreground(tuiWarn)
sBad = lipgloss.NewStyle().Foreground(tuiBad)
sBox = lipgloss.NewStyle().Border(lipgloss.RoundedBorder()).BorderForeground(tuiAccent).Padding(0, 1)
)
// Messages from the onboarding goroutine to the screen.
type (
evMsg onboard.Event
finishMsg struct {
node, summary string
err error
}
askFabricsMsg struct {
suggested []onboard.Fabric
reply chan []onboard.Fabric
}
askContinueMsg struct {
fails int
reply chan bool
}
)
type stepState struct {
level, detail string
}
type nodeModel struct {
title string
steps map[string]stepState
notes []onboard.Event // warnings and failures, with their fixes
spin spinner.Model
cancel context.CancelFunc
width int
done bool
err error
node string
summary string
// The question being asked, if any.
fabrics *askFabricsMsg
inputs []textinput.Model
focus int
confirm *askContinueMsg
quitAsked bool
}
func newNodeModel(title string, cancel context.CancelFunc) nodeModel {
sp := spinner.New()
sp.Spinner = spinner.MiniDot
sp.Style = lipgloss.NewStyle().Foreground(tuiAccent)
return nodeModel{title: title, steps: map[string]stepState{}, spin: sp, cancel: cancel, width: 100}
}
func (m nodeModel) Init() tea.Cmd { return m.spin.Tick }
func (m nodeModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.WindowSizeMsg:
m.width = msg.Width
case spinner.TickMsg:
var cmd tea.Cmd
m.spin, cmd = m.spin.Update(msg)
return m, cmd
case evMsg:
e := onboard.Event(msg)
switch e.Level {
case onboard.Running, onboard.Done:
m.steps[e.Step] = stepState{e.Level, e.Detail}
case onboard.Fail:
m.steps[e.Step] = stepState{e.Level, e.Detail}
if e.Step == onboard.StepCheck && strings.Contains(e.Detail, ":") {
m.notes = append(m.notes, e)
}
case onboard.Warn:
m.notes = append(m.notes, e)
case onboard.Info:
if e.Step == onboard.StepEngines {
m.steps[e.Step] = stepState{onboard.Running, e.Detail}
}
}
case askFabricsMsg:
m.fabrics = &msg
m.inputs = nil
for i, f := range msg.suggested {
in := textinput.New()
in.Prompt = ""
in.SetValue(f.Name)
in.CharLimit = 40
in.Width = 24
if i == 0 {
in.Focus()
}
m.inputs = append(m.inputs, in)
}
m.focus = 0
case askContinueMsg:
m.confirm = &msg
case finishMsg:
m.done, m.err, m.node, m.summary = true, msg.err, msg.node, msg.summary
return m, tea.Quit
case tea.KeyMsg:
return m.key(msg)
}
return m, nil
}
func (m nodeModel) key(k tea.KeyMsg) (tea.Model, tea.Cmd) {
if k.Type == tea.KeyCtrlC {
m.cancel()
m.quitAsked = true
return m, tea.Quit
}
switch {
case m.confirm != nil:
switch strings.ToLower(k.String()) {
case "y":
m.confirm.reply <- true
m.confirm = nil
case "n", "enter", "esc":
m.confirm.reply <- false
m.confirm = nil
}
return m, nil
case m.fabrics != nil:
switch k.Type {
case tea.KeyTab, tea.KeyDown:
m.move(1)
return m, nil
case tea.KeyShiftTab, tea.KeyUp:
m.move(-1)
return m, nil
case tea.KeyEsc:
m.fabrics.reply <- nil
m.fabrics = nil
return m, nil
case tea.KeyEnter:
var out []onboard.Fabric
for i, in := range m.inputs {
if name := strings.TrimSpace(in.Value()); name != "" {
out = append(out, onboard.Fabric{Name: name, HCAs: m.fabrics.suggested[i].HCAs, Key: m.fabrics.suggested[i].Key})
}
}
m.fabrics.reply <- out
m.fabrics = nil
return m, nil
}
var cmd tea.Cmd
m.inputs[m.focus], cmd = m.inputs[m.focus].Update(k)
return m, cmd
}
if k.String() == "q" {
m.cancel()
m.quitAsked = true
return m, tea.Quit
}
return m, nil
}
func (m *nodeModel) move(d int) {
m.inputs[m.focus].Blur()
m.focus = (m.focus + d + len(m.inputs)) % len(m.inputs)
m.inputs[m.focus].Focus()
}
func (m nodeModel) View() string {
var b strings.Builder
b.WriteString(sTitle.Render(m.title) + "\n\n")
detailWidth := max(20, m.width-22)
for _, step := range onboard.Steps {
st, ok := m.steps[step]
var mark string
switch {
case !ok:
mark = sDim.Render("·")
case st.level == onboard.Running && !m.done:
mark = m.spin.View()
case st.level == onboard.Fail:
mark = sBad.Render("✗")
case st.level == onboard.Running:
mark = sDim.Render("·")
default:
mark = sOK.Render("✓")
}
name := sStep.Render(step)
if !ok {
name = sDim.Render(sStep.Render(step))
}
fmt.Fprintf(&b, " %s %s %s\n", mark, name, truncate(st.detail, detailWidth))
}
if len(m.notes) > 0 {
b.WriteString("\n")
for _, n := range m.notes {
mark := sWarn.Render("!")
if n.Level == onboard.Fail {
mark = sBad.Render("✗")
}
fmt.Fprintf(&b, " %s %s\n", mark, wrap(n.Detail, m.width-6, " "))
if n.Fix != "" {
fmt.Fprintf(&b, " %s\n", sDim.Render("→ "+wrap(n.Fix, m.width-8, " ")))
}
}
}
switch {
case m.fabrics != nil:
var q strings.Builder
q.WriteString("These adapters are up. Which fabric is each group on?\n")
q.WriteString(sDim.Render("Give each the name it has on every other node attached to it.\nLeave a name empty to leave that group out.") + "\n\n")
for i, f := range m.fabrics.suggested {
fmt.Fprintf(&q, " %s %s\n", m.inputs[i].View(), sDim.Render(strings.Join(f.HCAs, ", ")))
}
q.WriteString("\n" + sDim.Render("tab next · enter use these · esc none"))
b.WriteString("\n" + sBox.Render(q.String()) + "\n")
case m.confirm != nil:
q := fmt.Sprintf("doctor found %d problem(s) above.\nAdd the node anyway? %s", m.confirm.fails, sDim.Render("y / N"))
b.WriteString("\n" + sBox.BorderForeground(tuiWarn).Render(q) + "\n")
case m.done && m.err != nil:
b.WriteString("\n" + sBad.Render("✗ ") + wrap(m.err.Error(), m.width-4, " ") + "\n")
case m.done:
b.WriteString("\n" + sOK.Render("✓ ") + m.summary + "\n")
case m.quitAsked:
b.WriteString("\n" + sDim.Render("stopped") + "\n")
default:
b.WriteString("\n" + sDim.Render("ctrl+c to stop") + "\n")
}
return b.String()
}
func truncate(s string, n int) string {
if n <= 1 || len([]rune(s)) <= n {
return s
}
r := []rune(s)
return string(r[:n-1]) + "…"
}
// wrap breaks s at spaces to fit width, indenting every line after the first.
func wrap(s string, width int, indent string) string {
if width < 20 {
return s
}
var lines []string
line := ""
for _, w := range strings.Fields(s) {
if line != "" && len(line)+1+len(w) > width {
lines = append(lines, line)
line = w
continue
}
if line == "" {
line = w
} else {
line += " " + w
}
}
lines = append(lines, line)
return strings.Join(lines, "\n"+indent)
}
// runTUI adds one node with the screen above.
func (na *nodeAdd) runTUI(ctx context.Context, o onboard.Options, title string) (string, error) {
ctx, cancel := context.WithCancel(ctx)
defer cancel()
m := newNodeModel(title, cancel)
p := tea.NewProgram(m)
emit := func(e onboard.Event) { p.Send(evMsg(e)) }
o.AskFabrics = na.rememberFabrics(func(s []onboard.Fabric) []onboard.Fabric {
reply := make(chan []onboard.Fabric)
p.Send(askFabricsMsg{s, reply})
select {
case f := <-reply:
return f
case <-ctx.Done():
return nil
}
})
o.AskContinue = func(fails int) bool {
reply := make(chan bool)
p.Send(askContinueMsg{fails, reply})
select {
case ok := <-reply:
return ok
case <-ctx.Done():
return false
}
}
go func() {
res, err := onboard.New(o, emit).Run(ctx)
node := ""
if res != nil {
node = res.Node
}
if err == nil && !na.noWait {
err = na.watch(ctx, node, emit)
}
summary := ""
if err == nil {
summary = node + " is in the cluster"
}
p.Send(finishMsg{node, summary, err})
}()
final, err := p.Run()
if err != nil {
return "", err
}
fm := final.(nodeModel)
if fm.quitAsked && !fm.done {
cancel()
return fm.node, fmt.Errorf("stopped; the node may be half set up, and running this again finishes it")
}
return fm.node, fm.err
}