Files
llmgw/internal/cli/tui_form.go
T
Ilker ManapandClaude Opus 5.5 94401e21e6 Setup lets every part be chosen, each with its settings; three machines each run the gateway
The setup screens list the parts of an install: control plane, store, model
mirror, this machine as a node, starter model, pictures and 3D, the judge,
firewall, notifications, limits, on-demand turns and an offline bundle. Each
says what it is or what is missing without it. Space turns a part on or off;
Enter opens its settings in a dialog that explains it. A plan page lists what
is installed and what is left out, and the same install as a command. Every
setting is a server init flag too, written into server.yaml when init writes
it.

With three machines, the two database machines become control planes too,
standing by (server add's steps), with an optional floating address. The
mirror's management API answers all three control planes, so a standby that
comes to lead can still fetch models.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 11:22:36 +02:00

323 lines
7.7 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
package cli
import (
"strings"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
"github.com/charmbracelet/x/ansi"
)
// A form in a dialog: text to type, one of a few choices, a thing on or off,
// and headings between them. The setup's settings for each part are one of
// these, opened over the list of parts.
type fieldKind int
const (
fkText fieldKind = iota
// fkChoice is one of Options, changed with ← →.
fkChoice
// fkToggle is on or off, changed with Space.
fkToggle
// fkHeading is a title between fields; it takes no focus.
fkHeading
)
type setupField struct {
Label string
// Hint is said under the field; Notes, for a choice, under each option
// as it is chosen.
Hint string
Notes []string
Kind fieldKind
Text textField
Options []string
Choice int
On bool
// Show, when set, says whether the field is shown, and so whether it
// counts: a directory for a mirror kept elsewhere is neither.
Show func() bool
}
func textSetupField(label, value, placeholder, hint string) *setupField {
t := newTextField()
t.SetValue(value)
t.Placeholder, t.CharLimit, t.Width = placeholder, 800, 40
return &setupField{Label: label, Hint: hint, Kind: fkText, Text: t}
}
func choiceField(label string, options []string, choice int, hint string) *setupField {
return &setupField{Label: label, Hint: hint, Kind: fkChoice, Options: options, Choice: choice}
}
func toggleField(label string, on bool, hint string) *setupField {
return &setupField{Label: label, Hint: hint, Kind: fkToggle, On: on}
}
func headingField(label string) *setupField {
return &setupField{Label: label, Kind: fkHeading}
}
func (f *setupField) shown() bool { return f.Show == nil || f.Show() }
func (f *setupField) Value() string { return strings.TrimSpace(f.Text.Value()) }
// setupDialog is a form over the screen, with what it is for above it.
type setupDialog struct {
Title string
About string
Fields []*setupField
focus int
}
// focusable is whether a field can have the focus now.
func (d *setupDialog) focusable(i int) bool {
f := d.Fields[i]
return f.Kind != fkHeading && f.shown()
}
// first puts the focus on the first field that takes it.
func (d *setupDialog) first() {
d.focus = -1
d.move(1)
}
// focusOn puts the focus on a field, as when it is what is wrong.
func (d *setupDialog) focusOn(f *setupField) {
for i, x := range d.Fields {
if x == f {
d.focus = i
}
}
d.blurAll()
}
func (d *setupDialog) move(dir int) {
n := len(d.Fields)
for range n {
d.focus = (d.focus + dir + n) % n
if d.focusable(d.focus) {
break
}
}
d.blurAll()
}
// blurAll leaves only the focused text field with a cursor.
func (d *setupDialog) blurAll() {
for i, f := range d.Fields {
if f.Kind != fkText {
continue
}
if i == d.focus {
f.Text.Focus()
} else {
f.Text.Blur()
}
}
}
// hasFields is whether there is anything to set, rather than only to read.
func (d *setupDialog) hasFields() bool {
for i := range d.Fields {
if d.focusable(i) {
return true
}
}
return false
}
// lastFocusable is the last field that takes the focus now.
func (d *setupDialog) lastFocusable() int {
for i := len(d.Fields) - 1; i >= 0; i-- {
if d.focusable(i) {
return i
}
}
return -1
}
// key takes a key and says whether the dialog is done: Esc, or Enter on
// the last field.
func (d *setupDialog) key(k tea.KeyMsg) (done bool) {
switch k.Type {
case tea.KeyEsc:
return true
case tea.KeyEnter:
if !d.hasFields() || d.focus == d.lastFocusable() {
return true
}
d.move(1)
return false
case tea.KeyTab, tea.KeyDown:
if d.hasFields() {
d.move(1)
}
return false
case tea.KeyShiftTab, tea.KeyUp:
if d.hasFields() {
d.move(-1)
}
return false
}
if d.focus < 0 || d.focus >= len(d.Fields) || !d.focusable(d.focus) {
return false
}
f := d.Fields[d.focus]
switch f.Kind {
case fkText:
f.Text, _ = f.Text.Update(k)
case fkChoice:
switch k.String() {
case "left", "h":
f.Choice = (f.Choice + len(f.Options) - 1) % len(f.Options)
case "right", "l", " ":
f.Choice = (f.Choice + 1) % len(f.Options)
}
case fkToggle:
if k.String() == " " || k.String() == "x" {
f.On = !f.On
}
}
return false
}
// dialogWidth is how wide the text in a dialog is wrapped.
const dialogWidth = 66
// view draws the form in at most maxLines lines, the part around the focus
// when it is longer: a long form scrolls as the focus moves.
func (d *setupDialog) view(maxLines int) string {
var lines []string
add := func(s string) { lines = append(lines, strings.Split(s, "\n")...) }
if d.About != "" {
add(paragraphs(d.About, dialogWidth, ""))
}
if !d.hasFields() {
add("")
add(sDim.Render("Nothing to set for this part. Esc or Enter to go back."))
return clipLines(lines, 0, 0, maxLines)
}
add("")
focusStart, focusEnd := 0, 0
for i, f := range d.Fields {
if !f.shown() {
continue
}
focused := i == d.focus
if focused {
focusStart = len(lines)
}
label := func(s string) string {
if focused {
return fSelected.Render("› " + s)
}
return " " + s
}
switch f.Kind {
case fkHeading:
add("")
add(" " + lipgloss.NewStyle().Bold(true).Render(f.Label))
continue
case fkText:
add(label(f.Label))
add(" " + f.Text.View())
case fkChoice:
var opts []string
for j, o := range f.Options {
if j == f.Choice {
opts = append(opts, "("+sOK.Render("•")+") "+o)
} else {
opts = append(opts, "( ) "+sDim.Render(o))
}
}
add(label(f.Label))
// Side by side while they fit, else one a line.
if row := strings.Join(opts, " "); ansi.StringWidth(row) <= dialogWidth-4 {
add(" " + row)
} else {
for _, o := range opts {
add(" " + o)
}
}
if f.Choice < len(f.Notes) && f.Notes[f.Choice] != "" {
add(" " + sDim.Render(wrap(f.Notes[f.Choice], dialogWidth-4, " ")))
}
case fkToggle:
box := "[ ]"
if f.On {
box = "[" + sOK.Render("x") + "]"
}
add(label(box) + " " + f.Label)
}
if f.Hint != "" {
add(" " + sDim.Render(wrap(f.Hint, dialogWidth-4, " ")))
}
if focused {
focusEnd = len(lines) - 1
}
if f.Kind != fkToggle {
add("")
}
}
for len(lines) > 0 && lines[len(lines)-1] == "" {
lines = lines[:len(lines)-1]
}
return clipLines(lines, focusStart, focusEnd, maxLines)
}
// clipLines is at most n of lines, keeping lines from to through in sight
// as far as they fit, with a mark at an edge that has more beyond it.
func clipLines(lines []string, from, through, n int) string {
if n <= 2 || len(lines) <= n {
return strings.Join(lines, "\n")
}
top := 0
// The last line shown is a mark when there is more below: the focus
// ends a line above it.
if through > n-2 {
top = through - (n - 2)
}
// Its first line wins over its last, under the mark above.
if from > 0 && top > from-1 {
top = from - 1
}
top = max(0, min(top, len(lines)-n))
out := append([]string{}, lines[top:top+n]...)
if top > 0 {
out[0] = sDim.Render(" ↑ more")
}
if top+n < len(lines) {
out[n-1] = sDim.Render(" ↓ more")
}
return strings.Join(out, "\n")
}
// paragraphs wraps text paragraph by paragraph, blank lines kept between.
func paragraphs(s string, width int, indent string) string {
var out []string
for _, p := range strings.Split(s, "\n\n") {
out = append(out, indent+wrap(p, width, indent))
}
return strings.Join(out, "\n\n")
}
// setupDialogKeys is the key bar under a dialog.
func setupDialogKeys(d *setupDialog) string {
if !d.hasFields() {
return "Esc or Enter back"
}
keys := "Tab/↑↓ move"
if d.focus >= 0 && d.focus < len(d.Fields) {
switch d.Fields[d.focus].Kind {
case fkChoice:
keys += " · ←→ choose"
case fkToggle:
keys += " · Space tick"
}
}
return keys + " · Esc done"
}