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llmgw/internal/comfy
Ilker ManapandClaude Opus 5.5 cfc636e328 A mesh's base colour can be brought to the picture it was made from
Stable Fast 3D takes the light out of the picture it sees, and a dark
basalt (median 0.17) came back a light stone dimly lit (0.67). The save
node takes albedo_match, the picture and its mask, and scales the base
colour texture in linear light by the ratio of the object's medians, so
marks keep their contrast; texels nothing maps to are left alone. On the
game team's rock it is 0.18.

A workflow's {{name|false}} default now fills a BOOLEAN input with a
boolean rather than the word.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 00:51:06 +02:00
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