Two bugs found while verifying mTLS against real machines. session cancelled its own derived context and then asked that context whether the agent was shutting down. The answer was always yes, so every stream error read as a clean close: the log said err=<nil>, the backoff reset, and an agent whose certificate the control plane refused hammered it forever at the base interval with nothing to diagnose. It now keeps the parent context to answer that question, and a refusal reaches the operator naming both the certificate and the claim. Cancelling the context also did not stop the agent. HTTP/2 watches the context while the request body is being written, and a bidirectional stream spends its life blocked on the read side instead, so the read never returned. Measured on a deployed node: `systemctl stop llmgw-agent` took 90 seconds and ended in SIGKILL, on every restart. Closing the response when the context ends is what actually unblocks it. TestAgentStopsWhenContextEnds hangs reliably without the second fix, which is the only reason to trust that it tests it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
635 lines
19 KiB
Go
635 lines
19 KiB
Go
// Package agent is the node side of the control plane stream (plan §5.6).
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package agent
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import (
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"context"
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"crypto/tls"
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"errors"
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"fmt"
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"io"
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"log/slog"
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"math/rand/v2"
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"net"
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"net/http"
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"strings"
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"sync"
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"time"
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"golang.org/x/net/http2"
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llmgwv1 "gitea.mynodes.xyz/ilker/llmgw/api/gen/llmgw/v1"
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"gitea.mynodes.xyz/ilker/llmgw/api/gen/llmgw/v1/llmgwv1connect"
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"gitea.mynodes.xyz/ilker/llmgw/internal/agent/discovery"
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"gitea.mynodes.xyz/ilker/llmgw/internal/agent/engines"
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"gitea.mynodes.xyz/ilker/llmgw/internal/agent/supervisor"
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"gitea.mynodes.xyz/ilker/llmgw/internal/control/agentsvc"
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"gitea.mynodes.xyz/ilker/llmgw/internal/control/inventory"
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"gitea.mynodes.xyz/ilker/llmgw/internal/tlsconf"
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)
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// Config configures the agent.
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type Config struct {
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NodeID string `koanf:"node_id"`
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Server string `koanf:"server"`
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Hostname string `koanf:"hostname"`
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MgmtAddr string `koanf:"mgmt_addr"`
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Labels map[string]string `koanf:"labels"`
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// MgmtInterface is the ethernet interface NCCL bootstraps over.
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MgmtInterface string `koanf:"mgmt_interface"`
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// Fabrics labels this node's HCAs. It is explicit on purpose: OpenSM's
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// default subnet prefix is the same on every fabric, so nothing can be
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// inferred from the wire (plan §5.2).
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Fabrics []inventory.FabricAttachment `koanf:"fabrics"`
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HeartbeatInterval time.Duration `koanf:"heartbeat_interval"`
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// ReconnectBase is the first reconnect delay; it backs off from there.
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ReconnectBase time.Duration `koanf:"reconnect_base"`
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ReconnectMax time.Duration `koanf:"reconnect_max"`
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// TLS authenticates both ends of the control-plane stream. Leaving it unset
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// keeps the plaintext behaviour, which only belongs on a trusted network.
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TLS tlsconf.Config `koanf:"tls"`
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Discovery discovery.Options `koanf:"discovery"`
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Engines engines.Config `koanf:"engines"`
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Superv supervisor.Config `koanf:"supervisor"`
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Version string
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}
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// DefaultConfig returns sensible defaults.
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func DefaultConfig() Config {
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return Config{
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MgmtInterface: "eth0",
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HeartbeatInterval: 5 * time.Second,
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ReconnectBase: time.Second,
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ReconnectMax: 30 * time.Second,
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Superv: supervisor.DefaultConfig(),
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// NVML gives NVLink topology, so prefer it when this build has it.
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Discovery: discovery.Options{PreferNVML: true},
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}
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}
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func (c *Config) normalize() error {
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d := DefaultConfig()
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if c.NodeID == "" {
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return errors.New("node_id is required")
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}
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if c.Server == "" {
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return errors.New("server is required")
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}
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if err := c.TLS.Validate(); err != nil {
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return err
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}
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if err := c.normalizeServerURL(); err != nil {
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return err
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}
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if c.MgmtInterface == "" {
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c.MgmtInterface = d.MgmtInterface
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}
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if c.HeartbeatInterval <= 0 {
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c.HeartbeatInterval = d.HeartbeatInterval
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}
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if c.ReconnectBase <= 0 {
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c.ReconnectBase = d.ReconnectBase
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}
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if c.ReconnectMax < c.ReconnectBase {
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c.ReconnectMax = max(c.ReconnectBase, d.ReconnectMax)
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}
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return nil
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}
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// normalizeServerURL makes the configured address a URL connect can use, and
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// refuses the combination that would quietly undo the certificates: a scheme
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// that says plaintext while TLS is configured. Silently connecting anyway would
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// mean a cluster believing it has mutual authentication when it has none.
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func (c *Config) normalizeServerURL() error {
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secure := c.TLS.Enabled()
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switch {
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case strings.HasPrefix(c.Server, "https://"):
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if !secure {
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return errors.New("server is an https:// address but no tls certificates are configured")
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}
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case strings.HasPrefix(c.Server, "http://"):
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if secure {
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return errors.New("tls is configured but server is an http:// address; use https://")
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}
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case strings.Contains(c.Server, "://"):
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return fmt.Errorf("server %q must be an http:// or https:// address", c.Server)
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case secure:
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c.Server = "https://" + c.Server
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default:
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c.Server = "http://" + c.Server
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}
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return nil
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}
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// Agent runs on a GPU node.
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type Agent struct {
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cfg Config
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log *slog.Logger
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sup *supervisor.Supervisor
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reg *engines.Registry
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http connectHTTPClient
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mu sync.Mutex
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inv discovery.Inventory
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// shardReplica remembers which replica a shard belongs to, so a status
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// report can name both. The control plane keys on the replica.
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shardReplica map[string]string
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}
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// connectHTTPClient is the HTTP client connect uses; an interface so tests can
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// hand in an httptest server's client.
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type connectHTTPClient interface {
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Do(*http.Request) (*http.Response, error)
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}
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// New builds an agent.
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func New(cfg Config, httpClient connectHTTPClient, log *slog.Logger) (*Agent, error) {
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if err := cfg.normalize(); err != nil {
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return nil, err
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}
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if log == nil {
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log = slog.Default()
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}
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if httpClient == nil {
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httpClient = http.DefaultClient
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}
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health := supervisor.NewHTTPHealth(3 * time.Second)
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sup, err := supervisor.New(cfg.Superv, health, log)
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if err != nil {
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return nil, err
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}
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return &Agent{
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cfg: cfg, log: log, sup: sup,
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reg: engines.NewRegistry(cfg.Engines),
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http: httpClient,
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shardReplica: map[string]string{},
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}, nil
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}
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// Supervisor exposes the process supervisor, for tests and `ctl logs`.
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func (a *Agent) Supervisor() *supervisor.Supervisor { return a.sup }
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// Run connects to the control plane and stays connected until ctx ends.
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//
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// Reconnecting forever is the right behaviour for a node agent: a control plane
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// restart or a network partition must not require touching every GPU node, and
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// the engines keep serving traffic throughout because the router talks to them
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// directly.
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func (a *Agent) Run(ctx context.Context) error {
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if err := a.scan(ctx); err != nil {
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// Not fatal: a node whose GPUs cannot be read should still register, so
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// an operator can see it and why it is useless.
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a.log.Error("hardware discovery failed", "err", err)
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}
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a.recoverOrphans()
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attempt := 0
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for ctx.Err() == nil {
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err := a.session(ctx)
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if ctx.Err() != nil {
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break
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}
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attempt++
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delay := a.reconnectDelay(attempt)
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a.log.Warn("disconnected from the control plane, retrying",
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"err", err, "in", delay.Round(time.Millisecond), "attempt", attempt)
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select {
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case <-ctx.Done():
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case <-time.After(delay):
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}
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if err == nil {
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attempt = 0
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}
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}
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// Engines keep running when the agent stops on purpose: an agent restart
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// must not interrupt served traffic. Orphan adoption picks them up again.
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return ctx.Err()
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}
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func (a *Agent) reconnectDelay(attempt int) time.Duration {
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d := a.cfg.ReconnectBase << min(attempt-1, 16)
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if d > a.cfg.ReconnectMax || d <= 0 {
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d = a.cfg.ReconnectMax
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}
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// Jitter, so a fleet does not reconnect in lockstep after a control plane
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// restart and knock it over again.
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return d/2 + time.Duration(rand.Int64N(int64(d/2))) //nolint:gosec // jitter
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}
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// recoverOrphans takes back engines a previous agent left running.
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//
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// Engines deliberately outlive their agent — the router talks to them directly,
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// so an agent restart must not interrupt served traffic. The cost is that they
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// have to be found again, and anything that cannot be identified has to be
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// killed: a process holding GPUs that nothing can describe is worse than no
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// process at all, because placement will hand those GPUs out again.
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func (a *Agent) recoverOrphans() {
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orphans, err := a.sup.FindOrphans()
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if err != nil {
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a.log.Warn("scanning for leftover engines failed", "err", err)
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return
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}
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for _, o := range orphans {
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switch {
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case !o.Alive:
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// The process is gone; only its state file remains.
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if err := a.sup.KillOrphan(o); err != nil {
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a.log.Warn("cleaning up a dead shard's state failed", "shard", o.ShardID, "err", err)
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}
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case o.ReplicaID == "":
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// Alive, but its state file could not be read, so it cannot be
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// described to the control plane or matched to a replica.
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a.log.Warn("killing an unidentifiable engine", "shard", o.ShardID, "pid", o.PID)
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if err := a.sup.KillOrphan(o); err != nil {
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a.log.Warn("killing it failed", "shard", o.ShardID, "err", err)
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}
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default:
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sh, err := a.sup.Adopt(o)
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if err != nil {
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a.log.Warn("adopting a shard failed", "shard", o.ShardID, "err", err)
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continue
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}
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a.mu.Lock()
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a.shardReplica[o.ShardID] = o.ReplicaID
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a.mu.Unlock()
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a.log.Info("adopted a running engine",
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"shard", o.ShardID, "replica", o.ReplicaID, "pid", o.PID)
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_ = sh
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}
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}
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}
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// runningShards describes what this agent is supervising, for registration.
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func (a *Agent) runningShards() []*llmgwv1.RunningShard {
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var out []*llmgwv1.RunningShard
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for _, st := range a.sup.Statuses() {
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if st.State.Terminal() {
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continue
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}
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sh, err := a.sup.Get(st.ID)
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if err != nil {
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continue
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}
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spec := sh.Spec
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out = append(out, &llmgwv1.RunningShard{
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ReplicaId: spec.ReplicaID,
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ShardId: st.ID,
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Rank: int32(spec.Rank),
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Nnodes: int32(spec.NNodes),
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GpuIndices: int32Slice(spec.GPUIndices),
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Hcas: spec.HCAs,
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HttpPort: int32(spec.HTTPPort),
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State: agentsvc.StateToWire(st.State),
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Model: spec.Profile.ServedModelName,
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Profile: spec.Profile.Name,
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Pool: spec.Pool,
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Fabric: spec.Fabric,
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LeaderAddr: a.cfg.MgmtAddr,
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LeaderPort: int32(spec.LeaderPort),
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})
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}
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return out
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}
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func int32Slice(v []int) []int32 {
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if len(v) == 0 {
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return nil
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}
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out := make([]int32, len(v))
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for i, x := range v {
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out[i] = int32(x)
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}
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return out
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}
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// scan refreshes the node's hardware inventory.
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func (a *Agent) scan(ctx context.Context) error {
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inv, err := discovery.Discover(ctx, a.cfg.Discovery, a.log)
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a.mu.Lock()
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a.inv = inv
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a.mu.Unlock()
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return err
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}
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// session runs one connection until it breaks.
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func (a *Agent) session(ctx context.Context) error {
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client := llmgwv1connect.NewAgentServiceClient(a.http, a.cfg.Server)
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// parent is kept because the derived context is cancelled from inside this
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// function; asking the derived one whether we are shutting down would
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// always say yes, and every stream error would read as a clean close.
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parent := ctx
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ctx, cancel := context.WithCancel(ctx)
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defer cancel()
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stream := client.Connect(ctx)
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defer func() { _ = stream.CloseRequest() }()
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a.mu.Lock()
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inv := a.inv
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a.mu.Unlock()
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reg := agentsvc.RegisterFromInventory(
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a.cfg.NodeID, a.cfg.Hostname, a.cfg.MgmtAddr, a.cfg.Version,
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a.cfg.Labels, inv, a.cfg.Fabrics)
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// Every registration reports what is already running, not just the first
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// one: a reconnect may be a control plane restart, and it has to recover
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// the same way (plan §6.5).
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reg.RunningShards = a.runningShards()
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if err := stream.Send(&llmgwv1.AgentMessage{
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Msg: &llmgwv1.AgentMessage_Register{Register: reg},
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}); err != nil {
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return fmt.Errorf("registering: %w", err)
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}
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// Closing the response is what actually unblocks Receive below. Cancelling
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// the context is not enough: HTTP/2 watches it while the request body is
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// being written, and a bidirectional stream spends its life blocked on the
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// read side instead. Without this an agent told to stop keeps reading until
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// something kills it — which for systemd means the full stop timeout on
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// every restart.
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watchDone := make(chan struct{})
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defer close(watchDone)
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go func() {
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select {
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case <-ctx.Done():
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_ = stream.CloseResponse()
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case <-watchDone:
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}
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}()
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// Sends are serialized through this channel: connect streams are not safe
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// for concurrent writes, and heartbeats race with status reports.
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out := make(chan *llmgwv1.AgentMessage, 32)
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var wg sync.WaitGroup
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wg.Add(1)
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go func() {
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defer wg.Done()
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a.sendLoop(ctx, stream, out)
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}()
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defer wg.Wait()
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for {
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msg, err := stream.Receive()
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if err != nil {
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cancel()
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switch {
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case parent.Err() != nil:
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// The agent is stopping; the stream ending is the consequence.
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return nil
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case errors.Is(err, io.EOF):
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// The control plane closed the stream, which a restart does.
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// Reconnect immediately rather than backing off.
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return nil
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}
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// Everything else is worth both reporting and backing off from. A
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// refused certificate arrives here, and an agent that cannot say
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// why it is not registering is one an operator cannot fix.
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return err
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}
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a.handle(ctx, msg, out)
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}
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}
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type sender interface {
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Send(*llmgwv1.AgentMessage) error
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}
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func (a *Agent) sendLoop(ctx context.Context, s sender, out <-chan *llmgwv1.AgentMessage) {
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t := time.NewTicker(a.cfg.HeartbeatInterval)
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defer t.Stop()
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for {
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select {
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case <-ctx.Done():
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return
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case msg := <-out:
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if err := s.Send(msg); err != nil {
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return
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}
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case <-t.C:
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if err := s.Send(a.heartbeat()); err != nil {
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return
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}
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}
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}
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}
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func (a *Agent) heartbeat() *llmgwv1.AgentMessage {
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a.mu.Lock()
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inv := a.inv
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a.mu.Unlock()
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hb := &llmgwv1.Heartbeat{NodeId: a.cfg.NodeID}
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for _, g := range inv.GPUs {
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hb.GpuMemoryUsedMb = append(hb.GpuMemoryUsedMb, int32(g.MemoryUsedMB))
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}
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return &llmgwv1.AgentMessage{Msg: &llmgwv1.AgentMessage_Heartbeat{Heartbeat: hb}}
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}
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func (a *Agent) handle(ctx context.Context, msg *llmgwv1.ControlMessage, out chan<- *llmgwv1.AgentMessage) {
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switch m := msg.Msg.(type) {
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case *llmgwv1.ControlMessage_Start:
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go a.startShard(ctx, m.Start, out)
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case *llmgwv1.ControlMessage_Stop:
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go a.stopShard(ctx, m.Stop.GetShardId(), out)
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case *llmgwv1.ControlMessage_Drain:
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if err := a.sup.Drain(m.Drain.GetShardId()); err != nil {
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a.log.Warn("draining failed", "shard", m.Drain.GetShardId(), "err", err)
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}
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case *llmgwv1.ControlMessage_Ack:
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if !m.Ack.GetOk() {
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a.log.Warn("control plane rejected a message",
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"id", m.Ack.GetMessageId(), "err", m.Ack.GetError())
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}
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}
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}
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// startShard launches a shard and reports its progress.
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//
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// It runs in its own goroutine because model loading takes minutes, and the
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// stream has to keep carrying heartbeats and other commands meanwhile.
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func (a *Agent) startShard(ctx context.Context, m *llmgwv1.StartShard, out chan<- *llmgwv1.AgentMessage) {
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shardID, replicaID := m.GetShardId(), m.GetReplicaId()
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a.mu.Lock()
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a.shardReplica[shardID] = replicaID
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a.mu.Unlock()
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report := func(st supervisor.State, errMsg string, tail []string) {
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msg := &llmgwv1.AgentMessage{Msg: &llmgwv1.AgentMessage_Shard{Shard: &llmgwv1.ShardStatus{
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NodeId: a.cfg.NodeID, ReplicaId: replicaID, ShardId: shardID,
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State: agentsvc.StateToWire(st), Error: errMsg, LastOutput: tail,
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}}}
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select {
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case out <- msg:
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case <-ctx.Done():
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}
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}
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spec, timeout := agentsvc.ShardSpecFromStart(m)
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|
eng, err := a.reg.Get(spec.Profile.Engine)
|
|
if err != nil {
|
|
report(supervisor.Failed, err.Error(), nil)
|
|
return
|
|
}
|
|
|
|
a.mu.Lock()
|
|
inv := a.inv
|
|
a.mu.Unlock()
|
|
|
|
// Validate before launching. An engine that refuses a profile does so after
|
|
// minutes of loading; catching it here costs nothing.
|
|
if err := eng.Validate(spec.Profile, gpuInfo(inv, spec.GPUIndices)); err != nil {
|
|
report(supervisor.Failed, err.Error(), nil)
|
|
return
|
|
}
|
|
|
|
cmds, err := eng.Commands(spec)
|
|
if err != nil {
|
|
report(supervisor.Failed, err.Error(), nil)
|
|
return
|
|
}
|
|
|
|
sh, err := a.sup.Start(ctx, shardID, spec, cmds)
|
|
if err != nil {
|
|
if errors.Is(err, supervisor.ErrAlreadyRunning) {
|
|
// Commands are idempotent: the control plane retries, and a repeat
|
|
// must not produce a second process (plan §5.6).
|
|
report(sh.Status().State, "", nil)
|
|
return
|
|
}
|
|
report(supervisor.Failed, err.Error(), sh.Logs(10))
|
|
return
|
|
}
|
|
report(supervisor.Starting, "", nil)
|
|
|
|
// Only a rank that serves HTTP can be health-checked. A worker is judged by
|
|
// staying alive, and the replica's real readiness is the leader answering,
|
|
// which only happens once every worker has joined (plan §11, phase 4).
|
|
if eng.ServesHTTP(spec) {
|
|
base := fmt.Sprintf("http://127.0.0.1:%d", spec.HTTPPort)
|
|
err = a.sup.WaitReady(ctx, sh, base, spec.Profile.ServedModelName, timeout)
|
|
} else {
|
|
err = a.sup.WaitAlive(ctx, sh)
|
|
}
|
|
if err != nil {
|
|
report(supervisor.Failed, err.Error(), sh.Logs(20))
|
|
return
|
|
}
|
|
report(supervisor.Ready, "", nil)
|
|
|
|
// Watch for the engine dying later. Nothing else would notice: the router
|
|
// would simply see failing requests.
|
|
go a.watch(ctx, sh, replicaID, shardID, out)
|
|
}
|
|
|
|
// watch reports a shard that exits after it was ready.
|
|
func (a *Agent) watch(ctx context.Context, sh *supervisor.Shard, replicaID, shardID string, out chan<- *llmgwv1.AgentMessage) {
|
|
t := time.NewTicker(time.Second)
|
|
defer t.Stop()
|
|
|
|
for {
|
|
select {
|
|
case <-ctx.Done():
|
|
return
|
|
case <-t.C:
|
|
st := sh.Status()
|
|
if !st.State.Terminal() {
|
|
continue
|
|
}
|
|
msg := &llmgwv1.AgentMessage{Msg: &llmgwv1.AgentMessage_Shard{Shard: &llmgwv1.ShardStatus{
|
|
NodeId: a.cfg.NodeID, ReplicaId: replicaID, ShardId: shardID,
|
|
State: agentsvc.StateToWire(st.State), Error: st.Err,
|
|
ExitCode: int32(st.ExitCode), LastOutput: sh.Logs(20),
|
|
}}}
|
|
select {
|
|
case out <- msg:
|
|
case <-ctx.Done():
|
|
}
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
func (a *Agent) stopShard(ctx context.Context, shardID string, out chan<- *llmgwv1.AgentMessage) {
|
|
a.mu.Lock()
|
|
replicaID := a.shardReplica[shardID]
|
|
delete(a.shardReplica, shardID)
|
|
a.mu.Unlock()
|
|
|
|
if err := a.sup.Stop(ctx, shardID); err != nil {
|
|
a.log.Warn("stopping a shard failed", "shard", shardID, "err", err)
|
|
}
|
|
a.sup.Remove(shardID)
|
|
|
|
msg := &llmgwv1.AgentMessage{Msg: &llmgwv1.AgentMessage_Shard{Shard: &llmgwv1.ShardStatus{
|
|
NodeId: a.cfg.NodeID, ReplicaId: replicaID, ShardId: shardID,
|
|
State: agentsvc.StateToWire(supervisor.Stopped),
|
|
}}}
|
|
select {
|
|
case out <- msg:
|
|
case <-ctx.Done():
|
|
}
|
|
}
|
|
|
|
// gpuInfo narrows the inventory to the GPUs a shard will use.
|
|
func gpuInfo(inv discovery.Inventory, indices []int) []engines.GPUInfo {
|
|
want := map[int]struct{}{}
|
|
for _, i := range indices {
|
|
want[i] = struct{}{}
|
|
}
|
|
var out []engines.GPUInfo
|
|
for _, g := range inv.GPUs {
|
|
if _, ok := want[g.Index]; !ok {
|
|
continue
|
|
}
|
|
out = append(out, engines.GPUInfo{
|
|
Index: g.Index, Name: g.Name,
|
|
ComputeCapability: g.ComputeCapability, MemoryTotalMB: g.MemoryTotalMB,
|
|
})
|
|
}
|
|
return out
|
|
}
|
|
|
|
// Client returns the client the agent reaches the control plane with.
|
|
//
|
|
// Both branches speak HTTP/2, which connect's bidirectional streams require and
|
|
// which Go will not do by default in either case: without TLS it has to be
|
|
// asked explicitly, and with TLS it has to be negotiated through ALPN.
|
|
//
|
|
// The plaintext branch exists for local runs against sim-engines. Anything
|
|
// using it must stay on a trusted network, because nothing there stops a node
|
|
// from claiming to be another one.
|
|
func Client(cfg tlsconf.Config, timeout time.Duration) (*http.Client, error) {
|
|
if !cfg.Enabled() {
|
|
return &http.Client{
|
|
Transport: &http2.Transport{
|
|
AllowHTTP: true,
|
|
DialTLSContext: func(ctx context.Context, network, addr string, _ *tls.Config) (net.Conn, error) {
|
|
return (&net.Dialer{Timeout: timeout}).DialContext(ctx, network, addr)
|
|
},
|
|
},
|
|
}, nil
|
|
}
|
|
|
|
// ServerName is left to the transport, which takes it from the address
|
|
// being dialled. Hardcoding it here would break the moment the control
|
|
// plane moved.
|
|
tc, err := cfg.ClientConfig("")
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
return &http.Client{Transport: &http2.Transport{TLSClientConfig: tc}}, nil
|
|
}
|