The game is sold in the EU, so Hunyuan3D is out and TRELLIS.2 is first

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Ilker ManapandClaude Fable 5.1 committed 2026-10-10 15:05:53 +02:00
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@@ -1103,8 +1103,7 @@ at a third of its CPUs.
## G. Jobs: 3D generation through ComfyUI (2026-10-10)
A request for a 3D model (Hunyuan3D 2 first; TRELLIS later if its quality
is wanted) takes minutes on the one 24 GB card, and the card has to be
A request for a 3D model takes minutes on the one 24 GB card, and the card has to be
emptied of the chat model first. That is not a request to hold a socket for
— `internal/router/activate.go:46` already says so — it is a job: queued,
answered with an id, asked after, its result downloaded. The job machinery
@@ -1113,6 +1112,25 @@ custom-node install come after. Decided 2026-10-10: a `jobs` table of its
own rather than a one-line batch (the JSONL shape would be artificial and
has nowhere for progress), and progress is shown, not just a status.
Which models (decided 2026-10-10): the assets go into a game sold on
Steam, worldwide, the EU included, so the licence of the output decides
before the quality does. Hunyuan3D (every version) is out: Tencent's
licence excludes the EU, UK and South Korea, and whether a game shipped
there with its outputs is "use in the Territory" is not a question to
leave to a court. In, in this order: **TRELLIS.2** shape (MIT; the best
geometry; its own texture baking goes through nvdiffrec and nvdiffrast,
both under NVIDIA's non-commercial source licence, so that stage is not
run), **Step1X-3D** (Apache 2.0, StepFun; shape and texture in one, the
EU-safe textured path — its ComfyUI node and VRAM need are to be
checked), **Direct3D-S2** (MIT, DreamTech; high-detail shape, has a
ComfyUI node) if TRELLIS.2's detail falls short. Not in: TripoSR and
InstantMesh (permissive but superseded), Stable Fast 3D (Stability's
community licence, revenue-capped), SAM 3D Objects (Meta's own licence,
to be read before it is considered). Steam's disclosure form (changed
2026-01-16) lists pre-generated 3D models as content that must be
declared on the store page: the licence notice G3 writes into the GLB is
what the studio answers that form from.
### G1. Jobs: store, worker, endpoints (M)
- Store: `jobs` (id, owner key/principal, kind, model, status, input
(JSON), progress (JSON: queue position, percent, step), result file id,
@@ -1163,7 +1181,7 @@ says so within one poll.
`modelFolders`; the workflow's placeholders gain `image` (the input
picture, base64 in the request, written to the replica's `input/` by
the gate through a new `POST /upload/image` the gate allows — or a
base64-loading node, whichever Hunyuan3D's wrapper wants).
base64-loading node, whichever TRELLIS.2's wrapper wants).
- `comfy.Client.fetch` reads every output key, not `images` only, and
fetches each file named by `/view`; `Image` becomes `Artifact` with its
content type (model/gltf-binary, application/octet-stream for .obj).
@@ -1192,8 +1210,11 @@ says so within one poll.
- Pricing: `per_image` stays; `per_mesh` beside it in `accounting.Price`,
`Outcome.Meshes`, the usage sums and exports (as eaea671 did for
pictures).
- Done when: Hunyuan3D 2 on cuda01 with `scaling: {min: 0,
idle_timeout: 10m}` makes a .glb from a picture through G1's endpoint,
- Done when: TRELLIS.2 on cuda01 with `scaling: {min: 0,
idle_timeout: 10m}` makes a .glb from a picture through G1's endpoint
with nvdiffrast and nvdiffrec not installed in its venv (the licence
is kept by the install, not by a note), the GLB carries the MIT
notice,
the card is free again after the idle timeout, and the same request
against flux-schnell is refused as "makes pictures, not meshes".